/* cubetwist, Copyright (c) 2016-2017 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ #define DEFAULTS "*delay: 30000 \n" \ "*showFPS: False \n" \ "*wireframe: False \n" \ "*suppressRotationAnimation: True\n" \ # define release_cube 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) #include "xlockmore.h" #include "normals.h" #include "rotator.h" #include "gltrackball.h" #include #ifdef USE_GL /* whole file */ #define DEF_SPIN "True" #define DEF_WANDER "True" #define DEF_SPEED "1.0" #define DEF_FLAT "True" #define DEF_THICKNESS "0.0" #define DEF_DISPLACEMENT "0.0" typedef struct cube cube; struct cube { GLfloat size, thickness; XYZ pos, rot; GLfloat color[4]; cube *next; }; typedef struct oscillator oscillator; struct oscillator { double ratio, from, to, speed, *var; int remaining; oscillator *next; }; typedef struct { GLXContext *glx_context; rotator *rot; trackball_state *trackball; Bool button_down_p; cube *cubes; oscillator *oscillators; } cube_configuration; static cube_configuration *bps = NULL; static Bool do_flat; static Bool do_spin; static GLfloat speed; static GLfloat thickness; static GLfloat displacement; static Bool do_wander; static XrmOptionDescRec opts[] = { { "-spin", ".spin", XrmoptionNoArg, "True" }, { "+spin", ".spin", XrmoptionNoArg, "False" }, { "-wander", ".wander", XrmoptionNoArg, "True" }, { "+wander", ".wander", XrmoptionNoArg, "False" }, { "-flat", ".flat", XrmoptionNoArg, "True" }, { "+flat", ".flat", XrmoptionNoArg, "False" }, { "-speed", ".speed", XrmoptionSepArg, 0 }, { "-thickness", ".thickness", XrmoptionSepArg, 0 }, { "-displacement", ".displacement", XrmoptionSepArg, 0 }, }; static argtype vars[] = { {&do_flat, "flat", "flat", DEF_FLAT, t_Bool}, {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool}, {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, {&speed, "speed", "Speed", DEF_SPEED, t_Float}, {&thickness, "thickness", "Thickness", DEF_THICKNESS, t_Float}, {&displacement, "displacement", "Displacement", DEF_DISPLACEMENT, t_Float}, }; ENTRYPOINT ModeSpecOpt cube_opts = {countof(opts), opts, countof(vars), vars, NULL}; static int draw_strut (ModeInfo *mi, cube *c) { int wire = MI_IS_WIREFRAME(mi); int polys = 0; glPushMatrix(); glFrontFace (GL_CW); glNormal3f (0, 0, -1); glTranslatef (-c->size/2, -c->size/2, -c->size/2); glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN); glVertex3f (0, 0, 0); glVertex3f (c->size, 0, 0); glVertex3f (c->size - c->thickness, c->thickness, 0); glVertex3f (c->thickness, c->thickness, 0); glEnd(); polys += 2; glNormal3f (0, 1, 0); glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN); glVertex3f (c->thickness, c->thickness, 0); glVertex3f (c->size - c->thickness, c->thickness, 0); glVertex3f (c->size - c->thickness, c->thickness, c->thickness); glVertex3f (c->thickness, c->thickness, c->thickness); glEnd(); polys += 2; glPopMatrix(); return polys; } static int draw_cubes (ModeInfo *mi, cube *c) { int polys = 0; int i, j; glColor4fv (c->color); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c->color); glPushMatrix(); for (j = 0; j < 6; j++) { for (i = 0; i < 4; i++) { polys += draw_strut (mi, c); glRotatef (90, 0, 0, 1); } if (j == 3) glRotatef (90, 0, 0, 1); if (j < 4) glRotatef (90, 0, 1, 0); else glRotatef (180, 1, 0, 0); } glPopMatrix(); if (c->next) { /* This leaves rotations on the prevailing matrix stack, but since this is a tail-call, that's fine. Don't blow the matrix stack. */ glRotatef (c->rot.x, 1, 0, 0); glRotatef (c->rot.y, 0, 1, 0); glRotatef (c->rot.z, 0, 0, 1); glTranslatef (c->pos.x, c->pos.y, c->pos.z); c->next->pos = c->pos; c->next->rot = c->rot; polys += draw_cubes (mi, c->next); } check_gl_error("cubetwist"); return polys; } static void make_cubes (ModeInfo *mi) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; GLfloat step = 2 * (thickness + displacement); GLfloat size = 1.0; cube *tail = 0; GLfloat cc[4], cstep; int depth = 0; cube *c; cc[0] = 0.3 + frand(0.7); cc[1] = 0.3 + frand(0.7); cc[2] = 0.3 + frand(0.7); cc[3] = 1; if (bp->cubes) abort(); while (1) { cube *c = (cube *) calloc (1, sizeof (*c)); c->size = size; c->thickness = thickness; if (tail) tail->next = c; else bp->cubes = c; tail = c; depth++; size -= step; if (size <= step) break; } cstep = 0.8 / depth; for (c = bp->cubes; c; c = c->next) { memcpy (c->color, cc, sizeof(cc)); cc[0] -= cstep; cc[1] -= cstep; cc[2] -= cstep; } } static GLfloat ease_fn (GLfloat r) { return cos ((r/2 + 1) * M_PI) + 1; /* Smooth curve up, end at slope 1. */ } static GLfloat ease_ratio (GLfloat r) { GLfloat ease = 0.5; if (r <= 0) return 0; else if (r >= 1) return 1; else if (r <= ease) return ease * ease_fn (r / ease); else if (r > 1-ease) return 1 - ease * ease_fn ((1 - r) / ease); else return r; } static void tick_oscillators (ModeInfo *mi) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; oscillator *prev = 0; oscillator *a = bp->oscillators; GLfloat tick = 0.1 / speed; while (a) { oscillator *next = a->next; a->ratio += tick * a->speed; if (a->ratio > 1) a->ratio = 1; *a->var = a->from + (a->to - a->from) * ease_ratio (a->ratio); if (a->ratio < 1) /* mid cycle */ prev = a; else if (--a->remaining <= 0) /* ended, and expired */ { if (prev) prev->next = next; else bp->oscillators = next; free (a); } else /* keep going the other way */ { GLfloat swap = a->from; a->from = a->to; a->to = swap; a->ratio = 0; prev = a; } a = next; } } static void add_oscillator (ModeInfo *mi, double *var, GLfloat speed, GLfloat to, int repeat) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; oscillator *a; /* If an oscillator is already running on this variable, don't add another. */ for (a = bp->oscillators; a && a->next; a = a->next) if (a->var == var) return; a = (oscillator *) calloc (1, sizeof (*a)); if (repeat <= 0) abort(); a->ratio = 0; a->from = *var; a->to = to; a->speed = speed; a->var = var; a->remaining = repeat; a->next = bp->oscillators; bp->oscillators = a; # if 0 fprintf (stderr, "%s: %3d %6.2f -> %6.2f %s\n", progname, repeat, *var, to, (var == &bp->midpoint.z ? "z" : var == &bp->tilt ? "tilt" : var == &bp->axial_radius ? "r" : var == &bp->speed ? "speed" : "?")); # endif } #undef RANDSIGN #define RANDSIGN() ((random() & 1) ? 1 : -1) static void add_random_oscillator (ModeInfo *mi) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; cube *c = bp->cubes; double s1 = speed * 0.07; double s2 = speed * 0.3; double disp = (thickness + displacement); int c1 = 1 + ((random() % 4) ? 0 : (random() % 3)); int c2 = 2; int n = random() % 6; switch (n) { case 0: add_oscillator (mi, &c->rot.x, s1, 90 * RANDSIGN(), c1); break; case 1: add_oscillator (mi, &c->rot.y, s1, 90 * RANDSIGN(), c1); break; case 2: add_oscillator (mi, &c->rot.z, s1, 90 * RANDSIGN(), c1); break; case 3: add_oscillator (mi, &c->pos.x, s2, disp * RANDSIGN(), c2); break; case 4: add_oscillator (mi, &c->pos.y, s2, disp * RANDSIGN(), c2); break; case 5: add_oscillator (mi, &c->pos.z, s2, disp * RANDSIGN(), c2); break; default: abort(); break; } } /* Window management, etc */ ENTRYPOINT void reshape_cube (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; int y = 0; if (width > height * 5) { /* tiny window: show middle */ height = width; y = -height/2; h = height / (GLfloat) width; } glViewport (0, y, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (30.0, 1/h, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( 0.0, 0.0, 30.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); # ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ { int o = (int) current_device_rotation(); if (o != 0 && o != 180 && o != -180) glScalef (1/h, 1/h, 1/h); } # endif glClear(GL_COLOR_BUFFER_BIT); } ENTRYPOINT Bool cube_handle_event (ModeInfo *mi, XEvent *event) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; if (gltrackball_event_handler (event, bp->trackball, MI_WIDTH (mi), MI_HEIGHT (mi), &bp->button_down_p)) return True; else if (event->xany.type == KeyPress) { KeySym keysym; char c = 0; XLookupString (&event->xkey, &c, 1, &keysym, 0); if (c == ' ' || c == '\t') { while (bp->cubes) { cube *c = bp->cubes->next; free (bp->cubes); bp->cubes = c; } while (bp->oscillators) { oscillator *o = bp->oscillators->next; free (bp->oscillators); bp->oscillators = o; } if (random() & 1) { thickness = 0.03 + frand(0.02); displacement = (random() & 1) ? 0 : (thickness / 3); } else { thickness = 0.001 + frand(0.02); displacement = 0; } make_cubes (mi); return True; } } return False; } ENTRYPOINT void init_cube (ModeInfo *mi) { cube_configuration *bp; int wire = MI_IS_WIREFRAME(mi); MI_INIT (mi, bps); bp = &bps[MI_SCREEN(mi)]; bp->glx_context = init_GL(mi); reshape_cube (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); if (!wire && !do_flat) { GLfloat color[4] = {1, 1, 1, 1}; GLfloat cspec[4] = {1, 1, 0, 1}; static const GLfloat shiny = 30; static GLfloat pos0[4] = { 0.5, -1, -0.5, 0}; static GLfloat pos1[4] = {-0.75, -1, 0, 0}; static GLfloat amb[4] = {0, 0, 0, 1}; static GLfloat dif[4] = {1, 1, 1, 1}; static GLfloat spc[4] = {1, 1, 1, 1}; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glLightfv(GL_LIGHT0, GL_POSITION, pos0); glLightfv(GL_LIGHT0, GL_AMBIENT, amb); glLightfv(GL_LIGHT0, GL_DIFFUSE, dif); glLightfv(GL_LIGHT0, GL_SPECULAR, spc); glLightfv(GL_LIGHT1, GL_POSITION, pos1); glLightfv(GL_LIGHT1, GL_AMBIENT, amb); glLightfv(GL_LIGHT1, GL_DIFFUSE, dif); glLightfv(GL_LIGHT1, GL_SPECULAR, spc); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color); glMaterialfv (GL_FRONT, GL_SPECULAR, cspec); glMateriali (GL_FRONT, GL_SHININESS, shiny); } { double spin_speed = 0.05; double wander_speed = 0.005; double spin_accel = 1.0; bp->rot = make_rotator (do_spin ? spin_speed : 0, do_spin ? spin_speed : 0, do_spin ? spin_speed : 0, spin_accel, do_wander ? wander_speed : 0, True); bp->trackball = gltrackball_init (True); } if (thickness > 0.5) thickness = 0.5; if (displacement > 0.5) displacement = 0.5; if (thickness <= 0.0001) { if (random() & 1) { thickness = 0.03 + frand(0.02); displacement = (random() & 1) ? 0 : (thickness / 3); } else { thickness = 0.001 + frand(0.02); displacement = 0; } } make_cubes (mi); } ENTRYPOINT void draw_cube (ModeInfo *mi) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; Display *dpy = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); if (!bp->glx_context) return; glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context)); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_CULL_FACE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); glScalef(1.1, 1.1, 1.1); { double x, y, z; get_position (bp->rot, &x, &y, &z, !bp->button_down_p); glTranslatef((x - 0.5) * 4, (y - 0.5) * 4, (z - 0.5) * 2); gltrackball_rotate (bp->trackball); get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p); glRotatef (x * 360, 1.0, 0.0, 0.0); glRotatef (y * 360, 0.0, 1.0, 0.0); glRotatef (z * 360, 0.0, 0.0, 1.0); } mi->polygon_count = 0; glScalef (6, 6, 6); mi->polygon_count = draw_cubes (mi, bp->cubes); glPopMatrix (); if (!bp->button_down_p) tick_oscillators (mi); if (! bp->oscillators && !bp->button_down_p && !(random() % 60)) { bp->cubes->pos.x = bp->cubes->pos.y = bp->cubes->pos.z = 0; bp->cubes->rot.x = bp->cubes->rot.y = bp->cubes->rot.z = 0; add_random_oscillator (mi); } if (mi->fps_p) do_fps (mi); glFinish(); glXSwapBuffers(dpy, window); } ENTRYPOINT void free_cube (ModeInfo *mi) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; while (bp->cubes) { cube *c = bp->cubes->next; free (bp->cubes); bp->cubes = c; } while (bp->oscillators) { oscillator *o = bp->oscillators->next; free (bp->oscillators); bp->oscillators = o; } } XSCREENSAVER_MODULE_2 ("CubeTwist", cubetwist, cube) #endif /* USE_GL */