/* dropshadow.h, Copyright (c) 2009 Jens Kilian * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ #ifndef __DROPSHADOW_H__ #define __DROPSHADOW_H__ #ifdef HAVE_CONFIG_H # include "config.h" #endif /* HAVE_CONFIG_H */ #include "xlockmoreI.h" /* Initialize drop shadow texture, return a texture ID. */ GLuint init_drop_shadow(void); /* Draw a drop shadow around a rectangle. t Texture ID (as returned by init_drop_shadow()). x, y, z; w, h Position (left bottom), depth and size of rectangle. r Radius of drop shadow. The shadow will be drawn using the current color. */ void draw_drop_shadow (GLuint t, GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h, GLfloat r); #endif /* __DROPSHADOW_H__ */