/* energystream, Copyright (c) 2016 Eugene Sandulenko * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. * * Based on Public Domain code by konrad "yoghurt" zagorowicz * for Tesla demo by Sunflower (http://www.pouet.net/prod.php?which=33) */ #define DEFAULTS "*delay: 30000 \n" \ "*count: 30 \n" \ "*showFPS: False \n" \ "*wireframe: False \n" \ # define release_stream 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) #include "xlockmore.h" #include "gltrackball.h" #include "rotator.h" #include #ifdef USE_GL /* whole file */ static float change_time = 0; static float change_time1 = 25; static float change_time2 = 40; static float change_time3 = 60; #define DEF_STREAMS "16" #include #include typedef struct timeval streamtime; #define GETSECS(t) ((t).tv_sec) #define GETMSECS(t) ((t).tv_usec/1000) #define DEF_SPIN "False" #define DEF_WANDER "False" #define DEF_SPEED "1.0" typedef struct { float x, y, z; } Vector; typedef struct { Vector *flares; int num_flares; GLuint flare_tex; float speed; } flare_stream; typedef struct { GLXContext *glx_context; rotator *rot; trackball_state *trackball; Bool button_down_p; time_t start_time; int num_streams; flare_stream *streams; } stream_configuration; static stream_configuration *ess = NULL; static int num_streams; static Bool do_spin; static GLfloat global_speed; static Bool do_wander; static XrmOptionDescRec opts[] = { { "-streams", ".streams", XrmoptionSepArg, 0 }, { "-spin", ".spin", XrmoptionNoArg, "True" }, { "+spin", ".spin", XrmoptionNoArg, "False" }, { "-speed", ".speed", XrmoptionSepArg, 0 }, { "-wander", ".wander", XrmoptionNoArg, "True" }, { "+wander", ".wander", XrmoptionNoArg, "False" } }; static argtype vars[] = { {&num_streams, "streams", "Streams", DEF_STREAMS, t_Int}, {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool}, {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, {&global_speed, "speed", "Speed", DEF_SPEED, t_Float}, }; ENTRYPOINT ModeSpecOpt stream_opts = {countof(opts), opts, countof(vars), vars, NULL}; static void gettime(streamtime *t) { #ifdef GETTIMEOFDAY_TWO_ARGS struct timezone tzp; gettimeofday(t, &tzp); #else /* !GETTIMEOFDAY_TWO_ARGS */ gettimeofday(t); #endif /* !GETTIMEOFDAY_TWO_ARGS */ } /* Window management, etc */ ENTRYPOINT void reshape_stream (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; glViewport (0, 0, (GLint) width, (GLint) height); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective (30.0, 1/h, 1.0, 100.0); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); gluLookAt (0.0, 0.0, 30.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glClear (GL_COLOR_BUFFER_BIT); } ENTRYPOINT Bool stream_handle_event (ModeInfo *mi, XEvent *event) { stream_configuration *es = &ess[MI_SCREEN(mi)]; if (gltrackball_event_handler (event, es->trackball, MI_WIDTH (mi), MI_HEIGHT (mi), &es->button_down_p)) return True; return False; } #define TEX_WIDTH 256 #define TEX_HEIGHT 256 #define COEFF 0.2 static GLuint gen_texture (void) { int x, y, i; float color; GLuint tex; unsigned char *texture = (unsigned char *)calloc (TEX_WIDTH * TEX_HEIGHT, 4); unsigned char *ptr = texture; float tint[3]; for (i = 0; i < 3; i++) tint[i] = 1.0 * random() / RAND_MAX; for (y = 0; y < TEX_HEIGHT; y++) { for (x = 0; x < TEX_WIDTH; x++) { color = 255 - sqrt((x - TEX_WIDTH / 2) * (x - TEX_WIDTH / 2) / COEFF + (y - TEX_HEIGHT / 2) * (y - TEX_HEIGHT / 2) / COEFF); if (color < 0) color = 0; for (i = 0; i < 3; i++) ptr[i] = (unsigned char)(color * tint[i]); ptr[3] = color ? 255 : 0; ptr += 4; } } glGenTextures (1, &tex); #ifdef HAVE_GLBINDTEXTURE glBindTexture (GL_TEXTURE_2D, tex); #endif /* HAVE_GLBINDTEXTURE */ glPixelStorei (GL_UNPACK_ALIGNMENT, 4); clear_gl_error (); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); check_gl_error ("texture"); /* Texture parameters, LINEAR scaling for better texture quality */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); free (texture); return tex; } static inline void vector_copy (Vector *a, Vector *b) { a->x = b->x; a->y = b->y; a->z = b->z; } /* a += b */ static inline void vector_add (Vector *a, Vector *b) { a->x += b->x; a->y += b->y; a->z += b->z; } /* a -= b */ static inline void vector_sub (Vector *a, Vector *b) { a->x -= b->x; a->y -= b->y; a->z -= b->z; } static void init_flare_stream (flare_stream *s, int num_flares, float bx, float by, float bz, float speed) { int i; s->flares = (Vector *) calloc (num_flares, sizeof (Vector)); s->num_flares = num_flares; s->flare_tex = gen_texture(); s->speed = speed; for (i = 0; i != s->num_flares; i++) { s->flares[i].x = -800.0f * random() / RAND_MAX - 1150 + bx; s->flares[i].y = 10.0f * random() / RAND_MAX - 20 + by; s->flares[i].z = 10.0f * random() / RAND_MAX - 20 + bz; } } static void render_flare_stream (flare_stream *s, float cur_time, Vector *vx, Vector *vy, float alpha) { float fMultipler = 1; int i; if (s->flare_tex == -1) return; if (!s->num_flares) return; if (cur_time < change_time) return; cur_time -= change_time; glColor4f (1.0, 1, 1, alpha); #ifdef HAVE_GLBINDTEXTURE glBindTexture (GL_TEXTURE_2D, s->flare_tex); #endif glBegin (GL_QUADS); if (cur_time + change_time > change_time1) { if (cur_time + change_time > change_time2) { fMultipler = 2.5; } else fMultipler = 2; } for (i = 0; i != s->num_flares; i++) { Vector flare_pos; Vector cc; flare_pos.x = fmod (s->flares[i].x + cur_time * s->speed * fMultipler, 800) - 400; flare_pos.y = s->flares[i].y + 2 * sin (cur_time * 7 + s->flares[i].x); flare_pos.z = s->flares[i].z + 2 * cos (cur_time * 7 + i * 3.14); glTexCoord2f (0, 0); vector_copy (&cc, &flare_pos); vector_sub (&cc, vx); vector_add (&cc, vy); glVertex3fv ((float *)&cc); glTexCoord2f ( 1, 0 ); vector_copy (&cc, &flare_pos); vector_add (&cc, vx); vector_add (&cc, vy); glVertex3fv ((float *)&cc); glTexCoord2f ( 1, 1 ); vector_copy (&cc, &flare_pos); vector_add (&cc, vx); vector_sub (&cc, vy); glVertex3fv ((float *)&cc); glTexCoord2f ( 0, 1 ); vector_copy (&cc, &flare_pos); vector_sub (&cc, vx); vector_sub (&cc, vy); glVertex3fv ((float *)&cc); } glEnd (); } ENTRYPOINT void init_stream (ModeInfo *mi) { stream_configuration *es; streamtime current_time; MI_INIT (mi, ess); es = &ess[MI_SCREEN(mi)]; es->glx_context = init_GL (mi); reshape_stream (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); gettime (¤t_time); es->start_time = GETSECS(current_time) * 1000 + GETMSECS(current_time); es->num_streams = num_streams; es->streams = (flare_stream *) calloc (es->num_streams, sizeof(flare_stream)); init_flare_stream (&es->streams[0], 150, 0, 50, 0, 300); init_flare_stream (&es->streams[1], 150, 0, 0, 0, 150); init_flare_stream (&es->streams[2], 150, 0, 90, 60, 250); init_flare_stream (&es->streams[3], 150, 0, -100, 30, 160); init_flare_stream (&es->streams[4], 150, 0, 50, -100, 340); init_flare_stream (&es->streams[5], 150, 0, -50, 50, 270 ); init_flare_stream (&es->streams[6], 150, 0, 100, 50, 180); init_flare_stream (&es->streams[7], 150, 0, -30, 90, 130); init_flare_stream (&es->streams[8], 150, 0, 150, 10, 200); init_flare_stream (&es->streams[9], 150, 0, 100, -100, 210); init_flare_stream (&es->streams[10], 150, 0, 190, 160, 220); init_flare_stream (&es->streams[11], 150, 0, -200, 130, 230); init_flare_stream (&es->streams[12], 150, 0, 150, -200, 240); init_flare_stream (&es->streams[13], 150, 0, -150, 250, 160); init_flare_stream (&es->streams[14], 150, 0, 200, 150, 230); init_flare_stream (&es->streams[15], 150, 0, -130, 190, 250); { double spin_speed = 0.5 * global_speed; double wander_speed = 0.02 * global_speed; double spin_accel = 1.1; es->rot = make_rotator (do_spin ? spin_speed : 0, do_spin ? spin_speed : 0, do_spin ? spin_speed : 0, spin_accel, do_wander ? wander_speed : 0, True); es->trackball = gltrackball_init (True); } } ENTRYPOINT void free_stream (ModeInfo * mi) { stream_configuration *es = &ess[MI_SCREEN(mi)]; int i; if (es->glx_context) { glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *(es->glx_context)); for (i = 0; i < es->num_streams; i++) { free (es->streams[i].flares); glDeleteTextures (1, &es->streams[i].flare_tex); } free (es->streams); } } static void inverse_matrix (float m[16]) { double a,b,c,d,e,f,g,h,i,j,k,l; register double dW; a = m[ 0]; b = m[ 1]; c = m[ 2]; d = m[ 4]; e = m[ 5]; f = m[ 6]; g = m[ 8]; h = m[ 9]; i = m[10]; j = m[12]; k = m[13]; l = m[14]; dW = 1.0 / (a * (e * i - f * h) - (b * (d * i - f * g) + c * (e * g - d * h))); m[ 0]= (float)((e * i - f * h) * dW); m[ 1]= (float)((c * h - b * i) * dW); m[ 2]= (float)((b * f - c * e) * dW); m[ 4]= (float)((f * g - d * i) * dW); m[ 5]= (float)((a * i - c * g) * dW); m[ 6]= (float)((c * d - a * f) * dW); m[ 8]= (float)((d * h - e * g) * dW); m[ 9]= (float)((b * g - a * h) * dW); m[10]= (float)((a * e - b * d) * dW); m[12]= (float)((e * (g * l - i * j) + f * (h * j - g * k) - d * (h * l - i * k)) * dW); m[13]= (float)((a * (h * l - i * k) + b * (i * j - g * l) + c * (g * k - h * j)) * dW); m[14]= (float)((b * (d * l - f * j) + c * (e * j - d * k) - a * (e * l - f * k)) * dW); } ENTRYPOINT void draw_stream (ModeInfo *mi) { stream_configuration *es = &ess[MI_SCREEN(mi)]; Display *dpy = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); streamtime current_time; float cur_time; int i; float alpha = 1.0; Vector vx; Vector vy; GLfloat m[4*4]; if (!es->glx_context) return; gettime (¤t_time); cur_time = (float)(GETSECS(current_time) * 1000 + GETMSECS(current_time) - es->start_time) / 1000.0; cur_time *= global_speed; glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *(es->glx_context)); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glFrustum (-.6f, .6f, -.45f, .45f, 1, 1000); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glEnable (GL_LIGHTING); glEnable (GL_TEXTURE_2D); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE); glDisable (GL_CULL_FACE); glDisable (GL_DEPTH_TEST); glDepthMask (0); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); glTranslatef (0, 0, -300); glRotatef (cur_time * 30, 1, 0, 0); glRotatef (30 * sin(cur_time / 3) + 10, 0, 0, 1); { double x, y, z; get_position (es->rot, &x, &y, &z, !es->button_down_p); glTranslatef((x - 0.5) * 8, (y - 0.5) * 8, (z - 0.5) * 15); gltrackball_rotate (es->trackball); get_rotation (es->rot, &x, &y, &z, !es->button_down_p); glRotatef (x * 360, 1.0, 0.0, 0.0); glRotatef (y * 360, 0.0, 1.0, 0.0); glRotatef (z * 360, 0.0, 0.0, 1.0); } if (cur_time > change_time1) { if (cur_time > change_time2) { glRotatef (90, 0, 1, 0); if (cur_time > change_time3) es->start_time = GETSECS(current_time) * 1000 + GETMSECS(current_time) - 5000; } else { glRotatef (180, 0, 1, 0); } } glEnable ( GL_FOG); glFogf (GL_FOG_START, 200); glFogf (GL_FOG_END, 500); glFogf (GL_FOG_MODE, GL_LINEAR); glGetFloatv (GL_MODELVIEW_MATRIX, m); inverse_matrix (m); vx.x = m[0] * 10; vx.y = m[1] * 10; vx.z = m[2] * 10; vy.x = m[4] * 10; vy.y = m[5] * 10; vy.z = m[6] * 10; mi->polygon_count = 0; for (i = 0; i != es->num_streams; i++) { mi->polygon_count += es->streams[i].num_flares; render_flare_stream (&es->streams[i], cur_time, &vx, &vy, alpha); } glDisable (GL_TEXTURE_2D); glDisable (GL_LIGHTING); glDisable (GL_FOG); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (mi->fps_p) do_fps (mi); glFinish(); glXSwapBuffers (dpy, window); } XSCREENSAVER_MODULE_2("EnergyStream", energystream, stream) #endif /* USE_GL */