/* atlantis --- Shows moving 3D sea animals */ #if 0 static const char sccsid[] = "@(#)shark.c 1.2 98/06/16 xlockmore"; #endif /* Copyright (c) E. Lassauge, 1998. */ /* * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * * The original code for this mode was written by Mark J. Kilgard * as a demo for openGL programming. * * Porting it to xlock was possible by comparing the original Mesa's morph3d * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna * (look at morph3d.c) for his indirect help. * * Thanks goes also to Brian Paul for making it possible and inexpensive * to use OpenGL at home. * * My e-mail address is lassauge@users.sourceforge.net * * Eric Lassauge (May-13-1998) * */ /** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #ifdef USE_GL #include "atlantis.h" /* *INDENT-OFF* */ #if 0 static const float N001[3] = {0, 1, 0}; #endif static const float N002[3] = {0.000077, -0.020611, 0.999788}; static const float N003[3] = {0.961425, 0.258729, -0.09339}; static const float N004[3] = {0.510811, -0.769633, -0.383063}; static const float N005[3] = {0.400123, 0.855734, -0.328055}; static const float N006[3] = {-0.770715, 0.610204, -0.18344}; static const float N007[3] = {-0.915597, -0.373345, -0.149316}; static const float N008[3] = {-0.972788, 0.208921, -0.100179}; static const float N009[3] = {-0.939713, -0.312268, -0.139383}; static const float N010[3] = {-0.624138, -0.741047, -0.247589}; static const float N011[3] = {0.591434, -0.768401, -0.244471}; static const float N012[3] = {0.935152, -0.328495, -0.132598}; static const float N013[3] = {0.997102, 0.074243, -0.016593}; static const float N014[3] = {0.969995, 0.241712, -0.026186}; static const float N015[3] = {0.844539, 0.502628, -0.184714}; static const float N016[3] = {-0.906608, 0.386308, -0.169787}; static const float N017[3] = {-0.970016, 0.241698, -0.025516}; static const float N018[3] = {-0.998652, 0.050493, -0.012045}; static const float N019[3] = {-0.942685, -0.333051, -0.020556}; static const float N020[3] = {-0.660944, -0.750276, 0.01548}; static const float N021[3] = {0.503549, -0.862908, -0.042749}; static const float N022[3] = {0.953202, -0.302092, -0.012089}; static const float N023[3] = {0.998738, 0.023574, 0.044344}; static const float N024[3] = {0.979297, 0.193272, 0.060202}; static const float N025[3] = {0.7983, 0.464885, 0.382883}; static const float N026[3] = {-0.75659, 0.452403, 0.472126}; static const float N027[3] = {-0.953855, 0.293003, 0.065651}; static const float N028[3] = {-0.998033, 0.040292, 0.048028}; static const float N029[3] = {-0.977079, -0.204288, 0.059858}; static const float N030[3] = {-0.729117, -0.675304, 0.11114}; static const float N031[3] = {0.598361, -0.792753, 0.116221}; static const float N032[3] = {0.965192, -0.252991, 0.066332}; static const float N033[3] = {0.998201, -0.00279, 0.059892}; static const float N034[3] = {0.978657, 0.193135, 0.070207}; static const float N035[3] = {0.718815, 0.680392, 0.142733}; static const float N036[3] = {-0.383096, 0.906212, 0.178936}; static const float N037[3] = {-0.952831, 0.29259, 0.080647}; static const float N038[3] = {-0.99768, 0.032417, 0.059861}; static const float N039[3] = {-0.982629, -0.169881, 0.0747}; static const float N040[3] = {-0.695424, -0.703466, 0.1467}; static const float N041[3] = {0.359323, -0.915531, 0.180805}; static const float N042[3] = {0.943356, -0.319387, 0.089842}; static const float N043[3] = {0.998272, -0.032435, 0.048993}; static const float N044[3] = {0.978997, 0.193205, 0.065084}; static const float N045[3] = {0.872144, 0.470094, -0.135565}; static const float N046[3] = {-0.664282, 0.737945, -0.119027}; static const float N047[3] = {-0.954508, 0.28857, 0.075107}; static const float N048[3] = {-0.998273, 0.032406, 0.048993}; static const float N049[3] = {-0.979908, -0.193579, 0.048038}; static const float N050[3] = {-0.858736, -0.507202, -0.072938}; static const float N051[3] = {0.643545, -0.763887, -0.048237}; static const float N052[3] = {0.95558, -0.288954, 0.058068}; #if 0 static const float N053[3] = {0, 1, 0}; static const float N054[3] = {0, 1, 0}; static const float N055[3] = {0, 1, 0}; static const float N056[3] = {0, 1, 0}; static const float N057[3] = {0, 1, 0}; #endif static const float N058[3] = {0.00005, 0.793007, -0.609213}; static const float N059[3] = {0.91351, 0.235418, -0.331779}; static const float N060[3] = {-0.80797, 0.495, -0.319625}; static const float N061[3] = {0, 0.784687, -0.619892}; static const float N062[3] = {0, -1, 0}; static const float N063[3] = {0, 1, 0}; static const float N064[3] = {0, 1, 0}; static const float N065[3] = {0, 1, 0}; static const float N066[3] = {-0.055784, 0.257059, 0.964784}; #if 0 static const float N067[3] = {0, 1, 0}; static const float N068[3] = {0, 1, 0}; #endif static const float N069[3] = {-0.000505, -0.929775, -0.368127}; static const float N070[3] = {0, 1, 0}; #if 0 static const float N071[3] = {-0.987102, 0.131723, -0.090984}; static const float N072[3] = {-0.987102, 0.131723, -0.090984}; static const float N073[3] = {-0.987102, 0.131723, -0.090984}; static const float N074[3] = {0, 1, 0}; static const float N075[3] = {0, 1, 0}; static const float N076[3] = {0, 1, 0}; static const float N077[3] = {0.99521, 0.071962, -0.066168}; static const float N078[3] = {0.99521, 0.071962, -0.066168}; static const float N079[3] = {0.99521, 0.071962, -0.066168}; static const float N080[3] = {0, 1, 0}; static const float N081[3] = {0, 1, 0}; static const float N082[3] = {0, 1, 0}; static const float P001[3] = {0, 0, 0}; #endif static float P002[3] = {0, -36.59, 5687.72}; static const float P003[3] = {90, 114.73, 724.38}; static float P004[3] = {58.24, -146.84, 262.35}; static const float P005[3] = {27.81, 231.52, 510.43}; static const float P006[3] = {-27.81, 230.43, 509.76}; static float P007[3] = {-46.09, -146.83, 265.84}; static const float P008[3] = {-90, 103.84, 718.53}; static const float P009[3] = {-131.1, -165.92, 834.85}; static float P010[3] = {-27.81, -285.31, 500}; static float P011[3] = {27.81, -285.32, 500}; static const float P012[3] = {147.96, -170.89, 845.5}; static const float P013[3] = {180, 0, 2000}; static const float P014[3] = {145.62, 352.67, 2000}; static const float P015[3] = {55.62, 570.63, 2000}; static const float P016[3] = {-55.62, 570.64, 2000}; static const float P017[3] = {-145.62, 352.68, 2000}; static const float P018[3] = {-180, 0.01, 2000}; static const float P019[3] = {-178.2, -352.66, 2001.61}; static const float P020[3] = {-55.63, -570.63, 2000}; static const float P021[3] = {55.62, -570.64, 2000}; static const float P022[3] = {179.91, -352.69, 1998.39}; static float P023[3] = {150, 0, 3000}; static float P024[3] = {121.35, 293.89, 3000}; static float P025[3] = {46.35, 502.93, 2883.09}; static float P026[3] = {-46.35, 497.45, 2877.24}; static float P027[3] = {-121.35, 293.9, 3000}; static float P028[3] = {-150, 0, 3000}; static float P029[3] = {-152.21, -304.84, 2858.68}; static float P030[3] = {-46.36, -475.52, 3000}; static float P031[3] = {46.35, -475.53, 3000}; static float P032[3] = {155.64, -304.87, 2863.5}; static float P033[3] = {90, 0, 4000}; static float P034[3] = {72.81, 176.33, 4000}; static float P035[3] = {27.81, 285.32, 4000}; static float P036[3] = {-27.81, 285.32, 4000}; static float P037[3] = {-72.81, 176.34, 4000}; static float P038[3] = {-90, 0, 4000}; static float P039[3] = {-72.81, -176.33, 4000}; static float P040[3] = {-27.81, -285.31, 4000}; static float P041[3] = {27.81, -285.32, 4000}; static float P042[3] = {72.81, -176.34, 4000}; static float P043[3] = {30, 0, 5000}; static float P044[3] = {24.27, 58.78, 5000}; static float P045[3] = {9.27, 95.11, 5000}; static float P046[3] = {-9.27, 95.11, 5000}; static float P047[3] = {-24.27, 58.78, 5000}; static float P048[3] = {-30, 0, 5000}; static float P049[3] = {-24.27, -58.78, 5000}; static float P050[3] = {-9.27, -95.1, 5000}; static float P051[3] = {9.27, -95.11, 5000}; static float P052[3] = {24.27, -58.78, 5000}; #if 0 static const float P053[3] = {0, 0, 0}; static const float P054[3] = {0, 0, 0}; static const float P055[3] = {0, 0, 0}; static const float P056[3] = {0, 0, 0}; static const float P057[3] = {0, 0, 0}; #endif static const float P058[3] = {0, 1212.72, 2703.08}; static const float P059[3] = {50.36, 0, 108.14}; static const float P060[3] = {-22.18, 0, 108.14}; static float P061[3] = {0, 1181.61, 6344.65}; static const float P062[3] = {516.45, -887.08, 2535.45}; static const float P063[3] = {-545.69, -879.31, 2555.63}; static const float P064[3] = {618.89, -1005.64, 2988.32}; static const float P065[3] = {-635.37, -1014.79, 2938.68}; static const float P066[3] = {0, 1374.43, 3064.18}; #if 0 static const float P067[3] = {158.49, -11.89, 1401.56}; static const float P068[3] = {-132.08, -17.9, 1394.31}; #endif static float P069[3] = {0, -418.25, 5765.04}; static float P070[3] = {0, 1266.91, 6629.6}; static const float P071[3] = {-139.12, -124.96, 997.98}; static const float P072[3] = {-139.24, -110.18, 1020.68}; static const float P073[3] = {-137.33, -94.52, 1022.63}; static const float P074[3] = {-137.03, -79.91, 996.89}; static const float P075[3] = {-135.21, -91.48, 969.14}; static const float P076[3] = {-135.39, -110.87, 968.76}; static const float P077[3] = {150.23, -78.44, 995.53}; static const float P078[3] = {152.79, -92.76, 1018.46}; static const float P079[3] = {154.19, -110.2, 1020.55}; static const float P080[3] = {151.33, -124.15, 993.77}; static const float P081[3] = {150.49, -111.19, 969.86}; static const float P082[3] = {150.79, -92.41, 969.7}; static const float iP002[3] = {0, -36.59, 5687.72}; static const float iP004[3] = {58.24, -146.84, 262.35}; static const float iP007[3] = {-46.09, -146.83, 265.84}; static const float iP010[3] = {-27.81, -285.31, 500}; static const float iP011[3] = {27.81, -285.32, 500}; static const float iP023[3] = {150, 0, 3000}; static const float iP024[3] = {121.35, 293.89, 3000}; static const float iP025[3] = {46.35, 502.93, 2883.09}; static const float iP026[3] = {-46.35, 497.45, 2877.24}; static const float iP027[3] = {-121.35, 293.9, 3000}; static const float iP028[3] = {-150, 0, 3000}; static const float iP029[3] = {-121.35, -304.84, 2853.86}; static const float iP030[3] = {-46.36, -475.52, 3000}; static const float iP031[3] = {46.35, -475.53, 3000}; static const float iP032[3] = {121.35, -304.87, 2853.86}; static const float iP033[3] = {90, 0, 4000}; static const float iP034[3] = {72.81, 176.33, 4000}; static const float iP035[3] = {27.81, 285.32, 4000}; static const float iP036[3] = {-27.81, 285.32, 4000}; static const float iP037[3] = {-72.81, 176.34, 4000}; static const float iP038[3] = {-90, 0, 4000}; static const float iP039[3] = {-72.81, -176.33, 4000}; static const float iP040[3] = {-27.81, -285.31, 4000}; static const float iP041[3] = {27.81, -285.32, 4000}; static const float iP042[3] = {72.81, -176.34, 4000}; static const float iP043[3] = {30, 0, 5000}; static const float iP044[3] = {24.27, 58.78, 5000}; static const float iP045[3] = {9.27, 95.11, 5000}; static const float iP046[3] = {-9.27, 95.11, 5000}; static const float iP047[3] = {-24.27, 58.78, 5000}; static const float iP048[3] = {-30, 0, 5000}; static const float iP049[3] = {-24.27, -58.78, 5000}; static const float iP050[3] = {-9.27, -95.1, 5000}; static const float iP051[3] = {9.27, -95.11, 5000}; static const float iP052[3] = {24.27, -58.78, 5000}; #if 0 static const float iP053[3] = {0, 0, 0}; #endif static const float iP061[3] = {0, 1181.61, 6344.65}; static const float iP069[3] = {0, -418.25, 5765.04}; static const float iP070[3] = {0, 1266.91, 6629.6}; /* *INDENT-ON* */ static void Fish001(GLenum cap) { glBegin(cap); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N006); glVertex3fv(P006); glEnd(); glBegin(cap); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N016); glVertex3fv(P016); glEnd(); glBegin(cap); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N008); glVertex3fv(P008); glEnd(); glBegin(cap); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N008); glVertex3fv(P008); glEnd(); glBegin(cap); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N017); glVertex3fv(P017); glEnd(); glBegin(cap); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(cap); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(cap); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(cap); glNormal3fv(N007); glVertex3fv(P007); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(cap); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(cap); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N019); glVertex3fv(P019); glEnd(); glBegin(cap); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N019); glVertex3fv(P019); glEnd(); glBegin(cap); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N020); glVertex3fv(P020); glEnd(); glBegin(cap); glNormal3fv(N004); glVertex3fv(P004); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N007); glVertex3fv(P007); glEnd(); glBegin(cap); glNormal3fv(N004); glVertex3fv(P004); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N011); glVertex3fv(P011); glEnd(); glBegin(cap); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N011); glVertex3fv(P011); glEnd(); glBegin(cap); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N021); glVertex3fv(P021); glEnd(); glBegin(cap); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N015); glVertex3fv(P015); glEnd(); glBegin(cap); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N003); glVertex3fv(P003); glEnd(); glBegin(cap); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N059); glVertex3fv(P059); glEnd(); glBegin(cap); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N003); glVertex3fv(P003); glEnd(); glBegin(cap); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N059); glVertex3fv(P059); glEnd(); glBegin(cap); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N003); glVertex3fv(P003); glEnd(); glBegin(cap); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N012); glVertex3fv(P012); glEnd(); glBegin(cap); glVertex3fv(P071); glVertex3fv(P072); glVertex3fv(P073); glVertex3fv(P074); glVertex3fv(P075); glVertex3fv(P076); glEnd(); glBegin(cap); glVertex3fv(P077); glVertex3fv(P078); glVertex3fv(P079); glVertex3fv(P080); glVertex3fv(P081); glVertex3fv(P082); glEnd(); } static void Fish002(GLenum cap) { glBegin(cap); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N023); glVertex3fv(P023); glEnd(); glBegin(cap); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N024); glVertex3fv(P024); glEnd(); glBegin(cap); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(cap); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N027); glVertex3fv(P027); glEnd(); glBegin(cap); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N030); glVertex3fv(P030); glEnd(); glBegin(cap); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N022); glVertex3fv(P022); glEnd(); glBegin(cap); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(cap); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N031); glVertex3fv(P031); glEnd(); glBegin(cap); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N021); glVertex3fv(P021); glEnd(); glBegin(cap); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(cap); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N028); glVertex3fv(P028); glEnd(); glBegin(cap); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N030); glVertex3fv(P030); glEnd(); glBegin(cap); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N029); glVertex3fv(P029); glEnd(); } static void Fish003(GLenum cap) { glBegin(cap); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N042); glVertex3fv(P042); glEnd(); glBegin(cap); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N041); glVertex3fv(P041); glEnd(); glBegin(cap); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N033); glVertex3fv(P033); glEnd(); glBegin(cap); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N034); glVertex3fv(P034); glEnd(); glBegin(cap); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N040); glVertex3fv(P040); glEnd(); glBegin(cap); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N035); glVertex3fv(P035); glEnd(); glBegin(cap); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N036); glVertex3fv(P036); glEnd(); glBegin(cap); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N037); glVertex3fv(P037); glEnd(); glBegin(cap); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N038); glVertex3fv(P038); glEnd(); glBegin(cap); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N039); glVertex3fv(P039); glEnd(); } static void Fish004(GLenum cap) { glBegin(cap); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N050); glVertex3fv(P050); glEnd(); glBegin(cap); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N051); glVertex3fv(P051); glEnd(); glBegin(cap); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(cap); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N043); glVertex3fv(P043); glEnd(); glBegin(cap); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N044); glVertex3fv(P044); glEnd(); glBegin(cap); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(cap); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N046); glVertex3fv(P046); glEnd(); glBegin(cap); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N047); glVertex3fv(P047); glEnd(); glBegin(cap); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(cap); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(cap); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N061); glVertex3fv(P061); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(cap); glNormal3fv(N061); glVertex3fv(P061); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(cap); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N061); glVertex3fv(P061); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N061); glVertex3fv(P061); glNormal3fv(N070); glVertex3fv(P070); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N061); glVertex3fv(P061); glEnd(); } static void Fish005(GLenum cap) { glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N044); glVertex3fv(P044); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N043); glVertex3fv(P043); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N047); glVertex3fv(P047); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(cap); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N050); glVertex3fv(P050); glEnd(); glBegin(cap); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N069); glVertex3fv(P069); glEnd(); glBegin(cap); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N069); glVertex3fv(P069); glEnd(); glBegin(cap); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N002); glVertex3fv(P002); glEnd(); } static void Fish006(GLenum cap) { glBegin(cap); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(cap); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N025); glVertex3fv(P025); glEnd(); glBegin(cap); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(cap); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N016); glVertex3fv(P016); glEnd(); glBegin(cap); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N066); glVertex3fv(P066); glEnd(); glBegin(cap); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N016); glVertex3fv(P016); glEnd(); } static void Fish007(GLenum cap) { glBegin(cap); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(cap); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N064); glVertex3fv(P064); glEnd(); glBegin(cap); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(cap); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N064); glVertex3fv(P064); glNormal3fv(N032); glVertex3fv(P032); glEnd(); } static void Fish008(GLenum cap) { glBegin(cap); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(cap); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(cap); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(cap); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N029); glVertex3fv(P029); glEnd(); } static void Fish009(GLenum cap) { glBegin(cap); glVertex3fv(P059); glVertex3fv(P012); glVertex3fv(P009); glVertex3fv(P060); glEnd(); glBegin(cap); glVertex3fv(P012); glVertex3fv(P004); glVertex3fv(P007); glVertex3fv(P009); glEnd(); } static void Fish_1(GLenum cap) { Fish004(cap); Fish005(cap); Fish003(cap); Fish007(cap); Fish006(cap); Fish002(cap); Fish008(cap); Fish009(cap); Fish001(cap); } static void Fish_2(GLenum cap) { Fish005(cap); Fish004(cap); Fish003(cap); Fish008(cap); Fish006(cap); Fish002(cap); Fish007(cap); Fish009(cap); Fish001(cap); } static void Fish_3(GLenum cap) { Fish005(cap); Fish004(cap); Fish007(cap); Fish003(cap); Fish002(cap); Fish008(cap); Fish009(cap); Fish001(cap); Fish006(cap); } static void Fish_4(GLenum cap) { Fish005(cap); Fish004(cap); Fish008(cap); Fish003(cap); Fish002(cap); Fish007(cap); Fish009(cap); Fish001(cap); Fish006(cap); } static void Fish_5(GLenum cap) { Fish009(cap); Fish006(cap); Fish007(cap); Fish001(cap); Fish002(cap); Fish003(cap); Fish008(cap); Fish004(cap); Fish005(cap); } static void Fish_6(GLenum cap) { Fish009(cap); Fish006(cap); Fish008(cap); Fish001(cap); Fish002(cap); Fish007(cap); Fish003(cap); Fish004(cap); Fish005(cap); } static void Fish_7(GLenum cap) { Fish009(cap); Fish001(cap); Fish007(cap); Fish005(cap); Fish002(cap); Fish008(cap); Fish003(cap); Fish004(cap); Fish006(cap); } static void Fish_8(GLenum cap) { Fish009(cap); Fish008(cap); Fish001(cap); Fish002(cap); Fish007(cap); Fish003(cap); Fish005(cap); Fish004(cap); Fish006(cap); } void DrawShark(fishRec * fish, int wire) { float mat[4][4]; int n; float seg1, seg2, seg3, seg4, segup; float thrash, chomp; GLenum cap; fish->htail = (int) (fish->htail - (int) (5 * fish->v)) % 360; thrash = 50 * fish->v; seg1 = 0.6 * thrash * sin(fish->htail * RRAD); seg2 = 1.8 * thrash * sin((fish->htail + 45) * RRAD); seg3 = 3 * thrash * sin((fish->htail + 90) * RRAD); seg4 = 4 * thrash * sin((fish->htail + 110) * RRAD); chomp = 0; if (fish->v > 2) { chomp = -(fish->v - 2) * 200; } P004[1] = iP004[1] + chomp; P007[1] = iP007[1] + chomp; P010[1] = iP010[1] + chomp; P011[1] = iP011[1] + chomp; P023[0] = iP023[0] + seg1; P024[0] = iP024[0] + seg1; P025[0] = iP025[0] + seg1; P026[0] = iP026[0] + seg1; P027[0] = iP027[0] + seg1; P028[0] = iP028[0] + seg1; P029[0] = iP029[0] + seg1; P030[0] = iP030[0] + seg1; P031[0] = iP031[0] + seg1; P032[0] = iP032[0] + seg1; P033[0] = iP033[0] + seg2; P034[0] = iP034[0] + seg2; P035[0] = iP035[0] + seg2; P036[0] = iP036[0] + seg2; P037[0] = iP037[0] + seg2; P038[0] = iP038[0] + seg2; P039[0] = iP039[0] + seg2; P040[0] = iP040[0] + seg2; P041[0] = iP041[0] + seg2; P042[0] = iP042[0] + seg2; P043[0] = iP043[0] + seg3; P044[0] = iP044[0] + seg3; P045[0] = iP045[0] + seg3; P046[0] = iP046[0] + seg3; P047[0] = iP047[0] + seg3; P048[0] = iP048[0] + seg3; P049[0] = iP049[0] + seg3; P050[0] = iP050[0] + seg3; P051[0] = iP051[0] + seg3; P052[0] = iP052[0] + seg3; P002[0] = iP002[0] + seg4; P061[0] = iP061[0] + seg4; P069[0] = iP069[0] + seg4; P070[0] = iP070[0] + seg4; fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); if (fish->vtail > 0.5) { fish->vtail = 0.5; } else if (fish->vtail < -0.5) { fish->vtail = -0.5; } segup = thrash * fish->vtail; P023[1] = iP023[1] + segup; P024[1] = iP024[1] + segup; P025[1] = iP025[1] + segup; P026[1] = iP026[1] + segup; P027[1] = iP027[1] + segup; P028[1] = iP028[1] + segup; P029[1] = iP029[1] + segup; P030[1] = iP030[1] + segup; P031[1] = iP031[1] + segup; P032[1] = iP032[1] + segup; P033[1] = iP033[1] + segup * 5; P034[1] = iP034[1] + segup * 5; P035[1] = iP035[1] + segup * 5; P036[1] = iP036[1] + segup * 5; P037[1] = iP037[1] + segup * 5; P038[1] = iP038[1] + segup * 5; P039[1] = iP039[1] + segup * 5; P040[1] = iP040[1] + segup * 5; P041[1] = iP041[1] + segup * 5; P042[1] = iP042[1] + segup * 5; P043[1] = iP043[1] + segup * 12; P044[1] = iP044[1] + segup * 12; P045[1] = iP045[1] + segup * 12; P046[1] = iP046[1] + segup * 12; P047[1] = iP047[1] + segup * 12; P048[1] = iP048[1] + segup * 12; P049[1] = iP049[1] + segup * 12; P050[1] = iP050[1] + segup * 12; P051[1] = iP051[1] + segup * 12; P052[1] = iP052[1] + segup * 12; P002[1] = iP002[1] + segup * 17; P061[1] = iP061[1] + segup * 17; P069[1] = iP069[1] + segup * 17; P070[1] = iP070[1] + segup * 17; glPushMatrix(); glTranslatef(0, 0, -3000); glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); n = 0; if (mat[0][2] >= 0) { n += 1; } if (mat[1][2] >= 0) { n += 2; } if (mat[2][2] >= 0) { n += 4; } glScalef(2, 1, 1); glEnable(GL_CULL_FACE); cap = wire ? GL_LINE_LOOP : GL_POLYGON; switch (n) { case 0: Fish_1(cap); break; case 1: Fish_2(cap); break; case 2: Fish_3(cap); break; case 3: Fish_4(cap); break; case 4: Fish_5(cap); break; case 5: Fish_6(cap); break; case 6: Fish_7(cap); break; case 7: Fish_8(cap); break; } glDisable(GL_CULL_FACE); glPopMatrix(); } #endif