/* yes = tetrahedron */ #include "gllist.h" static const float data[]={ 0.57735,0.57735,0.57735,0,0,0.5, 0.57735,0.57735,0.57735,0.5,0,0, 0.57735,0.57735,0.57735,0,0.5,0, -0.57735,0.57735,0.57735,0,0,0.5, -0.57735,0.57735,0.57735,0,0.5,0, -0.57735,0.57735,0.57735,-0.5,0,0, -0.57735,-0.57735,0.57735,0,0,0.5, -0.57735,-0.57735,0.57735,-0.5,0,0, -0.57735,-0.57735,0.57735,0,-0.5,0, 0.57735,-0.57735,0.57735,0,0,0.5, 0.57735,-0.57735,0.57735,0,-0.5,0, 0.57735,-0.57735,0.57735,0.5,0,0, 0.57735,-0.57735,-0.57735,0.5,0,0, 0.57735,-0.57735,-0.57735,0,-0.5,0, 0.57735,-0.57735,-0.57735,0,0,-0.5, 0.57735,0.57735,-0.57735,0.5,0,0, 0.57735,0.57735,-0.57735,0,0,-0.5, 0.57735,0.57735,-0.57735,0,0.5,0, -0.57735,0.57735,-0.57735,0,0.5,0, -0.57735,0.57735,-0.57735,0,0,-0.5, -0.57735,0.57735,-0.57735,-0.5,0,0, -0.57735,-0.57735,-0.57735,-0.5,0,0, -0.57735,-0.57735,-0.57735,0,0,-0.5, -0.57735,-0.57735,-0.57735,0,-0.5,0 }; static const struct gllist frame={GL_N3F_V3F,GL_TRIANGLES,24,data,NULL}; const struct gllist *tronbit_yes=&frame;