#define MAX_TEXTURE 10 struct tunnel_state; extern struct tunnel_state * atunnel_InitTunnel(void); extern void atunnel_DrawTunnel(struct tunnel_state *, int do_texture, int do_light, GLuint *textures); extern void atunnel_SplashScreen(struct tunnel_state *, int do_wire, int do_texture, int do_light); extern void atunnel_FreeTunnel(struct tunnel_state *);