#!/usr/bin/perl -w # Copyright © 2003-2011 Jamie Zawinski # # Permission to use, copy, modify, distribute, and sell this software and its # documentation for any purpose is hereby granted without fee, provided that # the above copyright notice appear in all copies and that both that # copyright notice and this permission notice appear in supporting # documentation. No representations are made about the suitability of this # software for any purpose. It is provided "as is" without express or # implied warranty. # # Reads a VRML WRL file, and emits C data suitable for use with OpenGL's # glInterleavedArrays() and glDrawArrays() routines. # # Face normals are computed. # # Options: # # --normalize Compute the bounding box of the object, and scale all # coordinates so that the object fits inside a unit cube. # # Created: 8-Mar-2003 for Wavefront OBJ, converted to VRML 27-Sep-2011. require 5; use diagnostics; use strict; my $progname = $0; $progname =~ s@.*/@@g; my ($version) = ('$Revision: 1.2 $' =~ m/\s(\d[.\d]+)\s/s); my $verbose = 0; # convert a vector to a unit vector sub normalize($$$) { my ($x, $y, $z) = @_; my $L = sqrt (($x * $x) + ($y * $y) + ($z * $z)); if ($L != 0) { $x /= $L; $y /= $L; $z /= $L; } else { $x = $y = $z = 0; } return ($x, $y, $z); } # Calculate the unit normal at p0 given two other points p1,p2 on the # surface. The normal points in the direction of p1 crossproduct p2. # sub face_normal($$$$$$$$$) { my ($p0x, $p0y, $p0z, $p1x, $p1y, $p1z, $p2x, $p2y, $p2z) = @_; my ($nx, $ny, $nz); my ($pax, $pay, $paz); my ($pbx, $pby, $pbz); $pax = $p1x - $p0x; $pay = $p1y - $p0y; $paz = $p1z - $p0z; $pbx = $p2x - $p0x; $pby = $p2y - $p0y; $pbz = $p2z - $p0z; $nx = $pay * $pbz - $paz * $pby; $ny = $paz * $pbx - $pax * $pbz; $nz = $pax * $pby - $pay * $pbx; return (normalize ($nx, $ny, $nz)); } sub parse_vrml_1($$$) { my ($filename, $body, $normalize_p) = @_; my @verts = (); # list of refs of coords, [x, y, z] my @faces = (); # list of refs of [ point, point, point, ... ] # where 'point' is a list of indexes into 'verts'. $body =~ s% \b point \s* \[ (.*?) \] %{ foreach my $point (split (/,/, $1)) { $point =~ s/^\s+|\s+$//gsi; next unless $point; my @p = split(/\s+/, $point); push @verts, \@p; } }%gsexi; $body =~ s% \b coordIndex \s* \[ (.*?) \] %{ foreach my $face (split (/\s*,-1,?\s*/, $1)) { $face =~ s/^\s+|\s+$//gsi; next unless $face; my @p = split(/\s*,\s*/, $face); push @faces, \@p; } }%gsexi; return () if ($#verts < 0); # generate interleaved list of triangle coordinates and normals # my @triangles = (); my $nfaces = $#faces+1; foreach my $f (@faces) { # $f is [ p1, p2, p3, ... ] my @f = @$f; error ("too few points in face") if ($#f < 2); my $p1 = shift @f; # If there are more than 3 points, do a triangle fan from the first one: # [1 2 3] [1 3 4] [1 4 5] etc. Doesn't always work with convex shapes. while ($#f) { my $p2 = shift @f; my $p3 = $f[0]; my ($pp1, $pp2, $pp3) = ($p1, $p2, $p3); # Reverse the winding order. # ($pp1, $pp2, $pp3) = ($pp3, $pp2, $pp1); my $x1 = $verts[$pp1]->[0]; my $y1 = $verts[$pp1]->[1]; my $z1 = $verts[$pp1]->[2]; my $x2 = $verts[$pp2]->[0]; my $y2 = $verts[$pp2]->[1]; my $z2 = $verts[$pp2]->[2]; my $x3 = $verts[$pp3]->[0]; my $y3 = $verts[$pp3]->[1]; my $z3 = $verts[$pp3]->[2]; error ("missing points in face") unless defined($z3); my ($nx, $ny, $nz) = face_normal ($x1, $y1, $z1, $x2, $y2, $z2, $x3, $y3, $z3); push @triangles, [$nx, $ny, $nz, $x1, $y1, $z1, $nx, $ny, $nz, $x2, $y2, $z2, $nx, $ny, $nz, $x3, $y3, $z3]; } } return (@triangles); } sub parse_vrml($$$) { my ($filename, $body, $normalize_p) = @_; my @triangles = (); $body =~ s/\s*\#.*$//gmi; # comments # Lose 2D imagery $body =~ s/\bIndexedLineSet \s* { \s* coordIndex \s* \[ .*? \] \s* }//gsix; $body =~ s/(\bSeparator\b)/\001$1/g; foreach my $sec (split (m/\001/, $body)) { push @triangles, parse_vrml_1 ($filename, $sec, $normalize_p); } # find bounding box, and normalize # if ($normalize_p || $verbose) { my $minx = 999999999; my $miny = 999999999; my $minz = 999999999; my $maxx = -999999999; my $maxy = -999999999; my $maxz = -999999999; my $i = 0; foreach my $t (@triangles) { my ($nx1, $ny1, $nz1, $x1, $y1, $z1, $nx2, $ny2, $nz2, $x2, $y2, $z2, $nx3, $ny3, $nz3, $x3, $y3, $z3) = @$t; foreach my $x ($x1, $x2, $x3) { $minx = $x if ($x < $minx); $maxx = $x if ($x > $maxx); } foreach my $y ($y1, $y2, $y3) { $miny = $y if ($y < $miny); $maxy = $y if ($y > $maxy); } foreach my $z ($z1, $z2, $z3) { $minz = $z if ($z < $minz); $maxz = $z if ($z > $maxz); } } my $w = ($maxx - $minx); my $h = ($maxy - $miny); my $d = ($maxz - $minz); my $sizea = ($w > $h ? $w : $h); my $sizeb = ($w > $d ? $w : $d); my $size = ($sizea > $sizeb ? $sizea : $sizeb); print STDERR "$progname: bbox is " . sprintf("%.2f x %.2f x %.2f\n", $w, $h, $d) if ($verbose); if ($normalize_p) { $w /= $size; $h /= $size; $d /= $size; print STDERR "$progname: dividing by $size for bbox of " . sprintf("%.2f x %.2f x %.2f\n", $w, $h, $d) if ($verbose); foreach my $t (@triangles) { my @t = @$t; $t[3] /= $size; $t[4] /= $size; $t[5] /= $size; $t[9] /= $size; $t[10] /= $size; $t[11] /= $size; $t[15] /= $size; $t[16] /= $size; $t[17] /= $size; $t = \@t; } } } return @triangles; } sub generate_c($@) { my ($filename, @triangles) = @_; my $code = ''; $code .= "#include \"gllist.h\"\n"; $code .= "static const float data[]={\n"; my $nfaces = $#triangles + 1; my $npoints = $nfaces * 3; foreach my $t (@triangles) { my ($nx1, $ny1, $nz1, $x1, $y1, $z1, $nx2, $ny2, $nz2, $x2, $y2, $z2, $nx3, $ny3, $nz3, $x3, $y3, $z3) = @$t; my $lines = sprintf("\t" . "%.6f,%.6f,%.6f," . "%.6f,%.6f,%.6f,\n" . "\t" . "%.6f,%.6f,%.6f," . "%.6f,%.6f,%.6f,\n" . "\t" . "%.6f,%.6f,%.6f," . "%.6f,%.6f,%.6f,\n", $nx1, $ny1, $nz1, $x1, $y1, $z1, $nx2, $ny2, $nz2, $x2, $y2, $z2, $nx3, $ny3, $nz3, $x3, $y3, $z3); $lines =~ s/([.\d])0+,/$1,/g; # lose trailing insignificant zeroes $lines =~ s/\.,/,/g; $lines =~ s/-0,/0,/g; $code .= $lines; } my $token = $filename; # guess at a C token from the filename $token =~ s/\<[^<>]*\>//; $token =~ s@^.*/@@; $token =~ s/\.[^.]*$//; $token =~ s/[^a-z\d]/_/gi; $token =~ s/__+/_/g; $token =~ s/^_//g; $token =~ s/_$//g; $token =~ tr [A-Z] [a-z]; $token = 'foo' if ($token eq ''); my $format = 'GL_N3F_V3F'; my $primitive = 'GL_TRIANGLES'; $code =~ s/,\n$//s; $code .= "\n};\n"; $code .= "static const struct gllist frame={"; $code .= "$format,$primitive,$npoints,data,NULL};\n"; $code .= "const struct gllist *$token=&frame;\n"; print STDERR "$filename: " . (($#triangles+1)*3) . " points, " . (($#triangles+1)) . " faces.\n" if ($verbose); return $code; } sub vrml_to_gl($$$) { my ($infile, $outfile, $normalize_p) = @_; my $body = ''; my $in; if ($infile eq '-') { $in = *STDIN; } else { open ($in, '<', $infile) || error ("$infile: $!"); } my $filename = ($infile eq '-' ? "" : $infile); print STDERR "$progname: reading $filename...\n" if ($verbose); while (<$in>) { $body .= $_; } close $in; $body =~ s/\r\n/\n/g; # CRLF -> LF $body =~ s/\r/\n/g; # CR -> LF my @triangles = parse_vrml ($filename, $body, $normalize_p); $filename = ($outfile eq '-' ? "" : $outfile); my $code = generate_c ($filename, @triangles); my $out; if ($outfile eq '-') { $out = *STDOUT; } else { open ($out, '>', $outfile) || error ("$outfile: $!"); } (print $out $code) || error ("$filename: $!"); (close $out) || error ("$filename: $!"); print STDERR "$progname: wrote $filename\n" if ($verbose || $outfile ne '-'); } sub error { ($_) = @_; print STDERR "$progname: $_\n"; exit 1; } sub usage { print STDERR "usage: $progname [--verbose] [infile [outfile]]\n"; exit 1; } sub main { my ($infile, $outfile); my $normalize_p = 0; while ($_ = $ARGV[0]) { shift @ARGV; if ($_ eq "--verbose") { $verbose++; } elsif (m/^-v+$/) { $verbose += length($_)-1; } elsif ($_ eq "--normalize") { $normalize_p = 1; } elsif (m/^-./) { usage; } elsif (!defined($infile)) { $infile = $_; } elsif (!defined($outfile)) { $outfile = $_; } else { usage; } } $infile = "-" unless defined ($infile); $outfile = "-" unless defined ($outfile); vrml_to_gl ($infile, $outfile, $normalize_p); } main; exit 0;