/*- * Copyright (c) 2002 by Edwin de Jong . * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * * Revision History: * 3-May-2002: Added AI to pacman and ghosts, slowed down ghosts. * 26-Nov-2001: Random level generator added * 01-Nov-2000: Allocation checks * 04-Jun-1997: Compatible with xscreensaver * */ #ifndef __PACMAN_AI_H__ #define __PACMAN_AI_H__ extern void pacman_ghost_update (pacmangamestruct * pp, ghoststruct * g); extern void pacman_clear_trace (pacmanstruct * p); extern void pacman_update (ModeInfo * mi, pacmangamestruct * pp, pacmanstruct * p); #endif /* __PACMAN_AI_H__ */