/* ximage-loader.h --- converts XPM data to Pixmaps. * xscreensaver, Copyright (c) 1998-2018 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ #ifndef _XIMAGE_LOADER_H_ #define _XIMAGE_LOADER_H_ extern Pixmap file_to_pixmap (Display *, Window, const char *filename, int *width_ret, int *height_ret, Pixmap *mask_ret); extern Pixmap image_data_to_pixmap (Display *, Window, const unsigned char *image_data, unsigned long data_size, int *width_ret, int *height_ret, Pixmap *mask_ret); /* This XImage has RGBA data, which is what OpenGL code typically expects. Also it is upside down: the origin is at the bottom left of the image. X11 typically expects 0RGB as it has no notion of alpha, only 1-bit masks. With X11 code, you should probably use the _pixmap routines instead. */ extern XImage *image_data_to_ximage (Display *, Visual *, const unsigned char *image_data, unsigned long data_size); extern XImage *file_to_ximage (Display *, Visual *, const char *filename); #endif /* _XIMAGE_LOADER_H_ */