/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* This code came with the InterViews distribution, and was translated from C++ to C by Matthieu Devin some time in 1992. */ #include "utils.h" #include "spline.h" #define SMOOTHNESS 1.0 static void grow_spline_points (spline* s); static void mid_point (double x0, double y0, double x1, double y1, double *mx, double *my); static int can_approx_with_line (double x0, double y0, double x2, double y2, double x3, double y3); static void add_line (spline* s, double x0, double y0, double x1, double y1); static void add_bezier_arc (spline* s, double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3); static void third_point (double x0, double y0, double x1, double y1, double *tx, double *ty); static void calc_section (spline* s, double cminus1x, double cminus1y, double cx, double cy, double cplus1x, double cplus1y, double cplus2x, double cplus2y); spline* make_spline (unsigned int size) { spline* s = (spline*)calloc (1, sizeof (spline)); if (!s) abort(); s->n_controls = size; s->control_x = (double*)calloc (s->n_controls, sizeof (double)); s->control_y = (double*)calloc (s->n_controls, sizeof (double)); s->n_points = 0; s->allocated_points = s->n_controls; s->points = (XPoint*)calloc (s->allocated_points, sizeof (XPoint)); if (!s->control_x || !s->control_y || !s->points) abort(); return s; } static void grow_spline_points (spline *s) { s->allocated_points = 10 + (s->allocated_points * 1.3); s->points = (XPoint*)realloc (s->points, s->allocated_points * sizeof (XPoint)); if (!s->points) abort(); } static void mid_point (double x0, double y0, double x1, double y1, double *mx, double *my) { *mx = (x0 + x1) / 2.0; *my = (y0 + y1) / 2.0; } static void third_point (double x0, double y0, double x1, double y1, double *tx, double *ty) { *tx = (2 * x0 + x1) / 3.0; *ty = (2 * y0 + y1) / 3.0; } static int can_approx_with_line (double x0, double y0, double x2, double y2, double x3, double y3) { double triangle_area, side_squared, dx, dy; triangle_area = x0 * y2 - x2 * y0 + x2 * y3 - x3 * y2 + x3 * y0 - x0 * y3; /* actually 4 times the area. */ triangle_area *= triangle_area; dx = x3 - x0; dy = y3 - y0; side_squared = dx * dx + dy * dy; return triangle_area <= SMOOTHNESS * side_squared; } static void add_line (spline *s, double x0, double y0, double x1, double y1) { if (s->n_points >= s->allocated_points) grow_spline_points (s); if (s->n_points == 0) { s->points [s->n_points].x = x0; s->points [s->n_points].y = y0; s->n_points += 1; } s->points [s->n_points].x = x1; s->points [s->n_points].y = y1; s->n_points += 1; } static void add_bezier_arc (spline *s, double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3) { double midx01, midx12, midx23, midlsegx, midrsegx, cx, midy01, midy12, midy23, midlsegy, midrsegy, cy; mid_point (x0, y0, x1, y1, &midx01, &midy01); mid_point (x1, y1, x2, y2, &midx12, &midy12); mid_point (x2, y2, x3, y3, &midx23, &midy23); mid_point (midx01, midy01, midx12, midy12, &midlsegx, &midlsegy); mid_point (midx12, midy12, midx23, midy23, &midrsegx, &midrsegy); mid_point (midlsegx, midlsegy, midrsegx, midrsegy, &cx, &cy); if (can_approx_with_line (x0, y0, midlsegx, midlsegy, cx, cy)) add_line (s, x0, y0, cx, cy); else if ((midx01 != x1) || (midy01 != y1) || (midlsegx != x2) || (midlsegy != y2) || (cx != x3) || (cy != y3)) add_bezier_arc (s, x0, y0, midx01, midy01, midlsegx, midlsegy, cx, cy); if (can_approx_with_line (cx, cy, midx23, midy23, x3, y3)) add_line (s, cx, cy, x3, y3); else if ((cx != x0) || (cy != y0) || (midrsegx != x1) || (midrsegy != y1) || (midx23 != x2) || (midy23 != y2)) add_bezier_arc (s, cx, cy, midrsegx, midrsegy, midx23, midy23, x3, y3); } static void calc_section (spline *s, double cminus1x, double cminus1y, double cx, double cy, double cplus1x, double cplus1y, double cplus2x, double cplus2y) { double p0x, p1x, p2x, p3x, tempx, p0y, p1y, p2y, p3y, tempy; third_point (cx, cy, cplus1x, cplus1y, &p1x, &p1y); third_point (cplus1x, cplus1y, cx, cy, &p2x, &p2y); third_point (cx, cy, cminus1x, cminus1y, &tempx, &tempy); mid_point (tempx, tempy, p1x, p1y, &p0x, &p0y); third_point (cplus1x, cplus1y, cplus2x, cplus2y, &tempx, &tempy); mid_point (tempx, tempy, p2x, p2y, &p3x, &p3y); add_bezier_arc (s, p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y); } void compute_spline (spline *s) { int i; s->n_points = 0; if (s->n_controls < 3) return; calc_section (s, s->control_x [0], s->control_y [0], s->control_x [0], s->control_y [0], s->control_x [0], s->control_y [0], s->control_x [1], s->control_y [1]); calc_section (s, s->control_x [0], s->control_y [0], s->control_x [0], s->control_y [0], s->control_x [1], s->control_y [1], s->control_x [2], s->control_y [2]); for (i = 1; i < s->n_controls - 2; i++) calc_section (s, s->control_x [i - 1], s->control_y [i - 1], s->control_x [i], s->control_y [i], s->control_x [i + 1], s->control_y [i + 1], s->control_x [i + 2], s->control_y [i + 2]); calc_section (s, s->control_x [i - 1], s->control_y [i - 1], s->control_x [i], s->control_y [i], s->control_x [i + 1], s->control_y [i + 1], s->control_x [i + 1], s->control_y [i + 1]); calc_section (s, s->control_x [i], s->control_y [i], s->control_x [i + 1], s->control_y [i + 1], s->control_x [i + 1], s->control_y [i + 1], s->control_x [i + 1], s->control_y [i + 1]); } void compute_closed_spline (spline *s) { int i; s->n_points = 0; if (s->n_controls < 3) return; calc_section (s, s->control_x [s->n_controls - 1], s->control_y [s->n_controls - 1], s->control_x [0], s->control_y [0], s->control_x [1], s->control_y [1], s->control_x [2], s->control_y [2]); for (i = 1; i < s->n_controls - 2; i++) calc_section (s, s->control_x [i - 1], s->control_y [i - 1], s->control_x [i], s->control_y [i], s->control_x [i + 1], s->control_y [i + 1], s->control_x [i + 2], s->control_y [i + 2]); calc_section (s, s->control_x [i - 1], s->control_y [i - 1], s->control_x [i], s->control_y [i], s->control_x [i + 1], s->control_y [i + 1], s->control_x [0], s->control_y [0]); calc_section (s, s->control_x [i], s->control_y [i], s->control_x [i + 1], s->control_y [i + 1], s->control_x [0], s->control_y [0], s->control_x [1], s->control_y [1]); } void just_fill_spline (spline *s) { int i; while (s->allocated_points < s->n_controls + 1) grow_spline_points (s); for (i = 0; i < s->n_controls; i++) { s->points [i].x = s->control_x [i]; s->points [i].y = s->control_y [i]; } s->points [s->n_controls].x = s->control_x [0]; s->points [s->n_controls].y = s->control_y [0]; s->n_points = s->n_controls + 1; } void append_spline_points (spline *s1, spline *s2) { int i; while (s1->allocated_points < s1->n_points + s2->n_points) grow_spline_points (s1); for (i = s1->n_points; i < s1->n_points + s2->n_points; i++) { s1->points [i].x = s2->points [i - s1->n_points].x; s1->points [i].y = s2->points [i - s1->n_points].y; } s1->n_points = s1->n_points + s2->n_points; } void spline_bounding_box (spline *s, XRectangle *rectangle_out) { int min_x; int max_x; int min_y; int max_y; int i; if (s->n_points == 0) { rectangle_out->x = 0; rectangle_out->y = 0; rectangle_out->width = 0; rectangle_out->height = 0; } min_x = s->points [0].x; max_x = min_x; min_y = s->points [0].y; max_y = min_y; for (i = 1; i < s->n_points; i++) { if (s->points [i].x < min_x) min_x = s->points [i].x; if (s->points [i].x > max_x) max_x = s->points [i].x; if (s->points [i].y < min_y) min_y = s->points [i].y; if (s->points [i].y > max_y) max_y = s->points [i].y; } rectangle_out->x = min_x; rectangle_out->y = min_y; rectangle_out->width = max_x - min_x; rectangle_out->height = max_y - min_y; } void free_spline(spline * s) { free ((void *) s->control_x); free ((void *) s->control_y); free ((void *) s->points); free ((void *) s); }