/* xscreensaver, Copyright (c) 1993-2017 by Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ /* This file contains some code for intelligently picking the best visual (where "best" is biased in the direction of either: high color counts; or: having writable color cells...) */ #include "utils.h" #include "resources.h" /* for get_string_resource() */ #include "visual.h" #include #ifndef HAVE_ANDROID #include #else #include "../android/android-visual.h" #endif extern char *progname; #ifndef isupper # define isupper(c) ((c) >= 'A' && (c) <= 'Z') #endif #ifndef _tolower # define _tolower(c) ((c) - 'A' + 'a') #endif static Visual *pick_best_visual (Screen *, Bool, Bool); static Visual *pick_mono_visual (Screen *); static Visual *pick_best_visual_of_class (Screen *, int); static Visual *pick_best_gl_visual (Screen *); #define DEFAULT_VISUAL -1 #define BEST_VISUAL -2 #define MONO_VISUAL -3 #define GRAY_VISUAL -4 #define COLOR_VISUAL -5 #define GL_VISUAL -6 #define SPECIFIC_VISUAL -7 Visual * get_visual (Screen *screen, const char *string, Bool prefer_writable_cells, Bool verbose_p) { char *v = (string ? strdup(string) : 0); char c, *tmp; int vclass; unsigned long id; Visual *result = 0; if (v) for (tmp = v; *tmp; tmp++) if (isupper (*tmp)) *tmp = _tolower (*tmp); if (!v || !*v) vclass = BEST_VISUAL; else if (!strcmp (v, "default")) vclass = DEFAULT_VISUAL; else if (!strcmp (v, "best")) vclass = BEST_VISUAL; else if (!strcmp (v, "mono")) vclass = MONO_VISUAL; else if (!strcmp (v, "monochrome")) vclass = MONO_VISUAL; else if (!strcmp (v, "gray")) vclass = GRAY_VISUAL; else if (!strcmp (v, "grey")) vclass = GRAY_VISUAL; else if (!strcmp (v, "color")) vclass = COLOR_VISUAL; else if (!strcmp (v, "gl")) vclass = GL_VISUAL; else if (!strcmp (v, "staticgray")) vclass = StaticGray; else if (!strcmp (v, "staticcolor")) vclass = StaticColor; else if (!strcmp (v, "truecolor")) vclass = TrueColor; else if (!strcmp (v, "grayscale")) vclass = GrayScale; else if (!strcmp (v, "greyscale")) vclass = GrayScale; else if (!strcmp (v, "pseudocolor")) vclass = PseudoColor; else if (!strcmp (v, "directcolor")) vclass = DirectColor; else if (1 == sscanf (v, " %lu %c", &id, &c)) vclass = SPECIFIC_VISUAL; else if (1 == sscanf (v, " 0x%lx %c", &id, &c)) vclass = SPECIFIC_VISUAL; else { fprintf (stderr, "%s: unrecognized visual \"%s\".\n", progname, v); vclass = DEFAULT_VISUAL; } if (vclass == DEFAULT_VISUAL) result = DefaultVisualOfScreen (screen); else if (vclass == BEST_VISUAL) result = pick_best_visual (screen, prefer_writable_cells, False); else if (vclass == MONO_VISUAL) { result = pick_mono_visual (screen); if (!result && verbose_p) fprintf (stderr, "%s: no monochrome visuals.\n", progname); } else if (vclass == GRAY_VISUAL) { if (prefer_writable_cells) result = pick_best_visual_of_class (screen, GrayScale); if (!result) result = pick_best_visual_of_class (screen, StaticGray); if (!result) result = pick_best_visual_of_class (screen, GrayScale); if (!result && verbose_p) fprintf (stderr, "%s: no GrayScale or StaticGray visuals.\n", progname); } else if (vclass == COLOR_VISUAL) { int class; /* First see if the default visual will do. */ result = DefaultVisualOfScreen (screen); class = visual_class(screen, result); if (class != TrueColor && class != PseudoColor && class != DirectColor && class != StaticColor) result = 0; if (result && visual_depth(screen, result) <= 1) result = 0; /* Else, find the best non-default color visual */ if (!result) result = pick_best_visual (screen, prefer_writable_cells, True); if (!result && verbose_p) fprintf (stderr, "%s: no color visuals.\n", progname); } else if (vclass == GL_VISUAL) { Visual *visual = pick_best_gl_visual (screen); if (visual) result = visual; else if (verbose_p) fprintf (stderr, "%s: no visual suitable for GL.\n", progname); } else if (vclass == SPECIFIC_VISUAL) { result = id_to_visual (screen, id); if (!result && verbose_p) fprintf (stderr, "%s: no visual with id 0x%x.\n", progname, (unsigned int) id); } else { Visual *visual = pick_best_visual_of_class (screen, vclass); if (visual) result = visual; else if (verbose_p) fprintf (stderr, "%s: no visual of class %s.\n", progname, v); } if (v) free (v); return result; } Visual * get_visual_resource (Screen *screen, char *name, char *class, Bool prefer_writable_cells) { char *string = get_string_resource (DisplayOfScreen (screen), name, class); Visual *v = get_visual (screen, string, prefer_writable_cells, True); if (string) free(string); if (v) return v; else return DefaultVisualOfScreen (screen); } static Visual * pick_best_visual (Screen *screen, Bool prefer_writable_cells, Bool color_only) { Visual *visual; if (!prefer_writable_cells) { /* If we don't prefer writable cells, then the "best" visual is the one on which we can allocate the largest range and number of colors. Therefore, a TrueColor visual which is at least 16 bits deep is best. (The assumption here being that a TrueColor of less than 16 bits is really just a PseudoColor visual with a pre-allocated color cube.) The next best thing is a PseudoColor visual of any type. After that come the non-colormappable visuals, and non-color visuals. */ if ((visual = pick_best_visual_of_class (screen, TrueColor)) && visual_depth (screen, visual) >= 16) return visual; } #define TRY_CLASS(CLASS) \ if ((visual = pick_best_visual_of_class (screen, CLASS)) && \ (!color_only || visual_depth(screen, visual) > 1)) \ return visual TRY_CLASS(PseudoColor); TRY_CLASS(TrueColor); TRY_CLASS(DirectColor); TRY_CLASS(StaticColor); if (!color_only) { TRY_CLASS(GrayScale); TRY_CLASS(StaticGray); } #undef TRY_CLASS visual = DefaultVisualOfScreen (screen); if (!color_only || visual_depth(screen, visual) > 1) return visual; else return 0; } static Visual * pick_mono_visual (Screen *screen) { Display *dpy = DisplayOfScreen (screen); XVisualInfo vi_in, *vi_out; int out_count; vi_in.depth = 1; vi_in.screen = screen_number (screen); vi_out = XGetVisualInfo (dpy, (VisualDepthMask | VisualScreenMask), &vi_in, &out_count); if (vi_out) { Visual *v = (out_count > 0 ? vi_out [0].visual : 0); if (v && vi_out[0].depth != 1) v = 0; XFree ((char *) vi_out); return v; } else return 0; } static Visual * pick_best_visual_of_class (Screen *screen, int visual_class) { /* The best visual of a class is the one which on which we can allocate the largest range and number of colors, which means the one with the greatest depth and number of cells. (But actually, for XDaliClock, all visuals of the same class are probably equivalent - either we have writable cells or we don't.) */ Display *dpy = DisplayOfScreen (screen); XVisualInfo vi_in, *vi_out; int out_count; vi_in.class = visual_class; vi_in.screen = screen_number (screen); vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask), &vi_in, &out_count); if (vi_out) { /* choose the 'best' one, if multiple */ int i, best; Visual *visual; /* for (i = 0, best = 0; i < out_count; i++) */ for (i = out_count-1, best = i; i >= 0; i--) /* go backwards */ /* It's better if it's deeper, or if it's the same depth with more cells (does that ever happen? Well, it could...) */ if ((vi_out [i].depth > vi_out [best].depth) || ((vi_out [i].depth == vi_out [best].depth) && (vi_out [i].colormap_size > vi_out [best].colormap_size))) best = i; visual = (best < out_count ? vi_out [best].visual : 0); XFree ((char *) vi_out); return visual; } else return 0; } static Visual * pick_best_gl_visual (Screen *screen) { /* The best visual for GL is a TrueColor visual that is half as deep as the screen. If such a thing doesn't exist, then TrueColor is best. Failing that, the deepest available color visual is best. Compare this function to get_gl_visual() in visual-gl.c. This function tries to find the best GL visual using Xlib calls, whereas that function does the same thing using GLX calls. */ Display *dpy = DisplayOfScreen (screen); XVisualInfo vi_in, *vi_out; int out_count; Visual *result = 0; int ndepths = 0; int *depths = XListDepths (dpy, screen_number (screen), &ndepths); int screen_depth = (depths && ndepths) ? depths[ndepths - 1] : 0; XFree (depths); vi_in.class = TrueColor; vi_in.screen = screen_number (screen); vi_in.depth = screen_depth / 2; vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask | VisualDepthMask), &vi_in, &out_count); if (out_count > 0) result = vi_out[0].visual; if (vi_out) XFree ((char *) vi_out); if (!result && screen_depth > 24) { /* If it's a 32-deep screen and we didn't find a depth-16 visual, see if there's a depth-12 visual. */ vi_in.class = TrueColor; vi_in.screen = screen_number (screen); vi_in.depth = 12; vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask | VisualDepthMask), &vi_in, &out_count); if (out_count > 0) result = vi_out[0].visual; } if (!result) /* No half-depth TrueColor? Ok, try for any TrueColor (the deepest.) */ result = pick_best_visual_of_class (screen, TrueColor); if (!result) /* No TrueColor? Ok, try for anything. */ result = pick_best_visual (screen, False, False); return result; } static XVisualInfo * visual_info_id (Screen *screen, int id) { Display *dpy = DisplayOfScreen (screen); XVisualInfo vi_in; int out_count; vi_in.screen = screen_number (screen); vi_in.visualid = id; return XGetVisualInfo (dpy, VisualScreenMask | VisualIDMask, &vi_in, &out_count); } static XVisualInfo * visual_info (Screen *screen, Visual *visual) { XVisualInfo *vi_out = visual_info_id (screen, XVisualIDFromVisual (visual)); if (! vi_out) abort (); return vi_out; } Visual * id_to_visual (Screen *screen, int id) { XVisualInfo *vi_out = visual_info_id (screen, id); if (vi_out) { Visual *v = vi_out[0].visual; XFree ((char *) vi_out); return v; } return 0; } int visual_depth (Screen *screen, Visual *visual) { XVisualInfo *vi_out = visual_info (screen, visual); int d = vi_out [0].depth; XFree ((char *) vi_out); return d; } /* You very probably don't want to be using this. Pixmap depth doesn't refer to the depths of pixmaps, but rather, to the depth of protocol-level on-the-wire pixmap data, that is, XImages. To get this info, you should be looking at XImage->bits_per_pixel instead. (And allocating the data for your XImage structures by multiplying ximage->bytes_per_line by ximage->height.) Still, it can be useful to know bits_per_pixel before the XImage exists. XCreateImage calls _XGetBitsPerPixel to figure this out, but that function is private to Xlib. For some reason, _XGetBitsPerPixel tries a hard-coded list of depths if it doesn't find a matching pixmap format, but I (Dave Odell) couldn't find any justification for this in the X11 spec. And the XFree86 CVS repository doesn't quite go back far enough to shed any light on what the deal is with that. http://cvsweb.xfree86.org/cvsweb/xc/lib/X11/ImUtil.c The hard-coded list apparently was added between X11R5 and X11R6. See . */ int visual_pixmap_depth (Screen *screen, Visual *visual) { Display *dpy = DisplayOfScreen (screen); int vdepth = visual_depth (screen, visual); int pdepth = vdepth; int i, pfvc = 0; XPixmapFormatValues *pfv = XListPixmapFormats (dpy, &pfvc); /* Return the first matching depth in the pixmap formats. If there are no matching pixmap formats (which shouldn't be able to happen at all) then return the visual depth instead. */ for (i = 0; i < pfvc; i++) if (pfv[i].depth == vdepth) { pdepth = pfv[i].bits_per_pixel; break; } if (pfv) XFree (pfv); return pdepth; } int visual_class (Screen *screen, Visual *visual) { XVisualInfo *vi_out = visual_info (screen, visual); int c = vi_out [0].class; XFree ((char *) vi_out); return c; } Bool has_writable_cells (Screen *screen, Visual *visual) { switch (visual_class (screen, visual)) { case GrayScale: /* Mappable grays. */ case PseudoColor: /* Mappable colors. */ case DirectColor: /* Like TrueColor, but with three colormaps: one each for red, green, and blue. */ return True; case StaticGray: /* Fixed grays. */ case TrueColor: /* Fixed colors. */ case StaticColor: /* Like PseudoColor with an unmodifiable colormap. */ return False; default: abort(); return False; } } void describe_visual (FILE *f, Screen *screen, Visual *visual, Bool private_cmap_p) { char n[10]; XVisualInfo *vi_out = visual_info (screen, visual); if (private_cmap_p) sprintf(n, "%3d", vi_out->colormap_size); else strcpy(n, "default"); fprintf (f, "0x%02x (%s depth: %2d, cmap: %s)\n", (unsigned int) vi_out->visualid, (vi_out->class == StaticGray ? "StaticGray, " : vi_out->class == StaticColor ? "StaticColor," : vi_out->class == TrueColor ? "TrueColor, " : vi_out->class == GrayScale ? "GrayScale, " : vi_out->class == PseudoColor ? "PseudoColor," : vi_out->class == DirectColor ? "DirectColor," : "UNKNOWN: "), vi_out->depth, n); XFree ((char *) vi_out); } int screen_number (Screen *screen) { Display *dpy = DisplayOfScreen (screen); int i; for (i = 0; i < ScreenCount (dpy); i++) if (ScreenOfDisplay (dpy, i) == screen) return i; abort (); return 0; } int visual_cells (Screen *screen, Visual *visual) { XVisualInfo *vi_out = visual_info (screen, visual); int c = vi_out [0].colormap_size; XFree ((char *) vi_out); return c; } Visual * find_similar_visual(Screen *screen, Visual *old_visual) { Display *dpy = DisplayOfScreen (screen); XVisualInfo vi_in, *vi_out; Visual *result = 0; int out_count; vi_in.screen = screen_number (screen); vi_in.class = visual_class (screen, old_visual); vi_in.depth = visual_depth (screen, old_visual); /* Look for a visual of the same class and depth. */ vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask | VisualDepthMask), &vi_in, &out_count); if (vi_out && out_count > 0) result = vi_out[0].visual; if (vi_out) XFree (vi_out); vi_out = 0; /* Failing that, look for a visual of the same class. */ if (!result) { vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask), &vi_in, &out_count); if (vi_out && out_count > 0) result = vi_out[0].visual; if (vi_out) XFree (vi_out); vi_out = 0; } /* Failing that, return the default visual. */ if (!result) result = DefaultVisualOfScreen (screen); return result; } void visual_rgb_masks (Screen *screen, Visual *visual, unsigned long *red_mask, unsigned long *green_mask, unsigned long *blue_mask) { XVisualInfo *vi_out = visual_info (screen, visual); *red_mask = vi_out->red_mask; *green_mask = vi_out->green_mask; *blue_mask = vi_out->blue_mask; XFree ((char *) vi_out); }