summaryrefslogtreecommitdiffstats
path: root/hacks/fuzzyflakes.c
blob: 18470bcb56de94eab6b0814df94d28112ad7d2b4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
/* fuzzyflakes, Copyright (c) 2004
 *  Barry Dmytro <badcherry@mailc.net>
 *
 * ! 2004.06.10 21:05
 * ! - Added support for resizing
 * ! - Added a color scheme generation algorithm
 * !    Thanks to <ZoeB> from #vegans@irc.blitzed.org
 * ! - Added random color generation
 * ! - Fixed errors in the xml config file
 * ! - Cleaned up a few inconsistencies in the code
 * ! - Changed the default color to #EFBEA5
 *
 * ! 2004.05.?? ??:??
 * ! -original creation
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation.  No representations are made about the suitability of this
 * software for any purpose.  It is provided "as is" without express or 
 * implied warranty.
 */

#include <math.h>
#include "screenhack.h"

/* I have need of 1/3 and 2/3 constants later on */
#define N1_3 0.3333333333
#define N2_3 0.6666666666

typedef struct _flake_var
{
   double              Ticks;
   double              XPos, YPos;
   double              TrueX;
   double              XOffset;
   double              Angle;
} FlakeVariable;

/* Struct containing the atrributes to our flakes */
typedef struct _flake
{
   Display *dpy;
   Window window;

   int                 Arms;
   int                 Thickness;
   int                 BorderThickness;
   int                 Radius;
   unsigned long       BordColor;
   unsigned long       ForeColor;
   unsigned long       BackColor;
   Bool                RandomColors;
   int                 Layers;
   int                 Density;
   int                 Delay;
   int                 FallingSpeed;
   struct _colors
   {
      char               *Fore;
      char               *Bord;
      char               *Back;
   } Colors;
/* a dynamic array containing positions of all the flakes */
   FlakeVariable    ***Flakes;
   XGCValues           GCValues;
   unsigned long       GCFlags;
   GC                  GCVar;
   XWindowAttributes   XGWA;
   struct _dbevar
   {
      Bool                dbuf;
      Pixmap              b, ba, bb;
   } DB;
} Flake;

/*
 *This gets the pixel resource for a color: #ffffff
 */
static unsigned int
FuzzyFlakesColorResource(Flake *flake, char *Color)
{
   XColor              color;

   if (!XParseColor(flake->dpy, flake->XGWA.colormap, Color, &color))
     {
	fprintf(stderr, "%s: can't parse color %s", progname, Color);
	return 0;
     }
   if (!XAllocColor(flake->dpy, flake->XGWA.colormap, &color))
     {
	fprintf(stderr, "%s: can't allocate color %s", progname, Color);
	return 0;
     }
   return color.pixel;
}

/*
 * This is a great color matching algorithm that I got from
 * a friend of mine on #vegans@irc.blitzed.org
 * She wrote it in PHP and I ported it over to C
 * her site is http://beautifulfreak.net/
 */
static int
FuzzyFlakesColorHelper(Flake *flake)
{
   unsigned int        iR, iG, iB;
   unsigned int        iR0, iG0, iB0;
   unsigned int        iR1, iG1, iB1;
   float               fR, fG, fB;
   float               Max = 0, Min = 0, Lig, Sat;
   float               Hue, Hue0, Hue1;
   float               f1, f2;
   float               fR0, fG0, fB0;
   float               fR1, fG1, fB1;
   float               nR0, nG0, nB0;
   float               nR1, nG1, nB1;
   XColor              color;

   /* First convert from hex to dec */
   /* while splitting up the RGB values */
   if (!XParseColor(flake->dpy, flake->XGWA.colormap,
                    flake->Colors.Back, &color))
     {
	fprintf(stderr, "%s: can't parse color %s", progname,
                flake->Colors.Back);
	return 1;
     }
   iR = color.red   >> 8;
   iG = color.green >> 8;
   iB = color.blue  >> 8;

   /* Convert from int to float */
   fR = iR;
   fG = iG;
   fB = iB;

   /* convert from 0-255 to 0-1 */
   fR = fR / 255;
   fG = fG / 255;
   fB = fB / 255;

   /* work out the lightness */
   if (fR >= fG && fR >= fB)
      Max = fR;
   if (fG >= fR && fG >= fB)
      Max = fG;
   if (fB >= fR && fB >= fG)
      Max = fB;

   if (fR <= fG && fR <= fB)
      Min = fR;
   if (fG <= fR && fG <= fB)
      Min = fG;
   if (fB <= fR && fB <= fG)
      Min = fB;

   Lig = (Max + Min) / 2;

   /* work out the saturation */
   if (Max == Min)
      Sat = 0;
   else
     {
	if (Lig < 0.5)
	   Sat = (Max - Min) / (Max + Min);
	else
	   Sat = (Max - Min) / (2 - Max - Min);
     }

   /*
    * if our satration is too low we won't be
    * able to see any objects
    */
   if (Sat < 0.03)
     {
	return 1;
     }

   /* work out the hue */
   if (fR == Max)
      Hue = (fG - fB) / (Max - Min);
   else if (fG == Max)
      Hue = 2 + (fB - fR) / (Max - Min);
   else
      Hue = 4 + (fR - fG) / (Max - Min);

   Hue = Hue / 6;

   /* fine two equidistant hues */
   Hue0 = Hue + N1_3;
   if (Hue0 > 1)
      Hue0 = Hue0 - 1;
   Hue1 = Hue0 + N1_3;
   if (Hue1 > 1)
      Hue1 = Hue1 - 1;

   /* convert the colors into hex codes */
   if (Lig < 0.5)
      f2 = Lig * (1 + Sat);
   else
      f2 = (Lig + Sat) - (Lig * Sat);

   f1 = (2 * Lig) - f2;

   fR0 = (Hue0 + 1) / 3;
   fR1 = (Hue1 + 1) / 3;
   fG0 = Hue0;
   fG1 = Hue1;
   fB0 = (Hue0 - 1) / 3;
   fB1 = (Hue1 - 1) / 3;

   if (fR0 < 0)
      fR0 = fR0 + 1;
   if (fR0 > 1)
      fR0 = fR0 - 1;
   if (fG0 < 0)
      fG0 = fG0 + 1;
   if (fG0 > 1)
      fG0 = fG0 - 1;
   if (fB0 < 0)
      fB0 = fB0 + 1;
   if (fB0 > 1)
      fB0 = fB0 - 1;

   if (fR1 < 0)
      fR1 = fR1 + 1;
   if (fR1 > 1)
      fR1 = fR1 - 1;
   if (fG1 < 0)
      fG1 = fG1 + 1;
   if (fG1 > 1)
      fG1 = fG1 - 1;
   if (fB1 < 0)
      fB1 = fB1 + 1;
   if (fB1 > 1)
      fB1 = fB1 - 1;

   if (6 * fR0 < 1)
      nR0 = f1 + (f2 - f1) * 6 * fR0;
   else if (2 * fR0 < 1)
      nR0 = f2;
   else if (3 * fR0 < 2)
      nR0 = f1 + (f2 - f1) * (N2_3 - fR0) * 6;
   else
      nR0 = f1;

   if (6 * fG0 < 1)
      nG0 = f1 + (f2 - f1) * 6 * fG0;
   else if (2 * fG0 < 1)
      nG0 = f2;
   else if (3 * fG0 < 2)
      nG0 = f1 + (f2 - f1) * (N2_3 - fG0) * 6;
   else
      nG0 = f1;

   if (6 * fB0 < 1)
      nB0 = f1 + (f2 - f1) * 6 * fB0;
   else if (2 * fB0 < 1)
      nB0 = f2;
   else if (3 * fB0 < 2)
      nB0 = f1 + (f2 - f1) * (N2_3 - fB0) * 6;
   else
      nB0 = f1;

   if (6 * fR1 < 1)
      nR1 = f1 + (f2 - f1) * 6 * fR1;
   else if (2 * fR1 < 1)
      nR1 = f2;
   else if (3 * fR1 < 2)
      nR1 = f1 + (f2 - f1) * (N2_3 - fR1) * 6;
   else
      nR1 = f1;

   if (6 * fG1 < 1)
      nG1 = f1 + (f2 - f1) * 6 * fG1;
   else if (2 * fG1 < 1)
      nG1 = f2;
   else if (3 * fG1 < 2)
      nG1 = f1 + (f2 - f1) * (N2_3 - fG1) * 6;
   else
      nG1 = f1;

   if (6 * fB1 < 1)
      nB1 = f1 + (f2 - f1) * 6 * fB1;
   else if (2 * fB1 < 1)
      nB1 = f2;
   else if (3 * fB1 < 2)
      nB1 = f1 + (f2 - f1) * (N2_3 - fB1) * 6;
   else
      nB1 = f1;

   /* at last convert them to a hex string */
   iR0 = nR0 * 255;
   iG0 = nG0 * 255;
   iB0 = nB0 * 255;

   iR1 = nR1 * 255;
   iG1 = nG1 * 255;
   iB1 = nB1 * 255;

   flake->Colors.Fore = malloc(sizeof(unsigned char) * 8);
   flake->Colors.Bord = malloc(sizeof(unsigned char) * 8);

   sprintf(flake->Colors.Fore, "#%02X%02X%02X", iR0, iG0, iB0);
   sprintf(flake->Colors.Bord, "#%02X%02X%02X", iR1, iG1, iB1);

   return 0;
}

static void
FuzzyFlakesInit(Flake *flake)
{
   int                 i, j;
   XWindowAttributes   xgwa;

   XGetWindowAttributes(flake->dpy, flake->window, &xgwa);
   flake->XGWA = xgwa;
   flake->DB.b = flake->DB.ba = flake->DB.bb = 0;
   flake->DB.dbuf = get_boolean_resource(flake->dpy, "doubleBuffer", "Boolean");

# ifdef HAVE_JWXYZ	/* Don't second-guess Quartz's double-buffering */
   flake->DB.dbuf = False;
# endif

   if (flake->DB.dbuf)
     {
	flake->DB.ba =
	   XCreatePixmap(flake->dpy, flake->window, xgwa.width, xgwa.height, xgwa.depth);
	flake->DB.bb =
	   XCreatePixmap(flake->dpy, flake->window, xgwa.width, xgwa.height, xgwa.depth);
	flake->DB.b = flake->DB.ba;
     }
   else
     {
	flake->DB.b = flake->window;
     }

   flake->Arms = get_integer_resource(flake->dpy, "arms", "Integer");
   flake->Thickness = get_integer_resource(flake->dpy, "thickness", "Integer");
   flake->BorderThickness = get_integer_resource(flake->dpy, "bthickness", "Integer");
   flake->Radius = get_integer_resource(flake->dpy, "radius", "Integer");

   flake->Density = get_integer_resource(flake->dpy, "density", "Integer");
   flake->Layers = get_integer_resource(flake->dpy, "layers", "Integer");
   flake->FallingSpeed = get_integer_resource(flake->dpy, "fallingspeed", "Integer");
   flake->Delay = get_integer_resource(flake->dpy, "delay", "Integer");
   if (flake->RandomColors == True)
      flake->RandomColors = get_boolean_resource(flake->dpy, "randomColors", "Boolean");

   if (xgwa.width > 2560) {  /* Retina displays */
     flake->Thickness *= 2;
     flake->BorderThickness *= 2;
     flake->Radius *= 2;
     flake->FallingSpeed *= 2;
   }

   if (flake->Delay < 0)
      flake->Delay = 0;

   if (!flake->Colors.Back)
     {
	flake->Colors.Back = get_string_resource(flake->dpy, "color", "Color");
	if (!FuzzyFlakesColorResource(flake, flake->Colors.Back))
	  {
	     fprintf(stderr, " reverting to random\n");
	     flake->RandomColors = True;
	  }

	if (flake->RandomColors)
	  {
	     if (flake->Colors.Back)
		free(flake->Colors.Back);
	     flake->Colors.Back = malloc(sizeof(unsigned char) * 8);
	     sprintf(flake->Colors.Back, "#%X%X%X%X%X%X", random() % 16,
		     random() % 16, random() % 16, random() % 16, random() % 16,
		     random() % 16);
	  }

	/*
	 * Here we establish our colormap based on what is in
	 * flake->Colors.Back
	 */
	if (FuzzyFlakesColorHelper(flake))
	  {
	     fprintf(stderr, " reverting to random\n");
	     if (flake->Colors.Back)
		free(flake->Colors.Back);
	     flake->Colors.Back = malloc(sizeof(unsigned char) * 8);
	     sprintf(flake->Colors.Back, "#%X%X%X%X%X%X", random() % 16,
		     random() % 16, random() % 16, random() % 16, random() % 16,
		     random() % 16);
	     FuzzyFlakesColorHelper(flake);
	  }

	flake->ForeColor = FuzzyFlakesColorResource(flake, flake->Colors.Fore);
	flake->BackColor = FuzzyFlakesColorResource(flake, flake->Colors.Back);
	flake->BordColor = FuzzyFlakesColorResource(flake, flake->Colors.Bord);

	flake->GCValues.foreground = flake->ForeColor;
	flake->GCValues.background = flake->BackColor;
	flake->RandomColors = False;
     }

   flake->GCValues.line_width = flake->Thickness;
   flake->GCValues.cap_style = CapProjecting;
   flake->GCValues.join_style = JoinMiter;
   flake->GCFlags |= (GCLineWidth | GCCapStyle | GCJoinStyle);

   flake->GCVar =
      XCreateGC(flake->dpy, flake->window, flake->GCFlags,
		&flake->GCValues);

   flake->Density = flake->XGWA.width / 200 * flake->Density;
   flake->Flakes = malloc(sizeof(FlakeVariable **) * flake->Layers);
   for (i = 1; i <= flake->Layers; i++)
     {
	flake->Flakes[i - 1] = malloc(sizeof(FlakeVariable *) * flake->Density);
	for (j = 0; j < flake->Density; j++)
	  {
	     flake->Flakes[i - 1][j] = malloc(sizeof(FlakeVariable));
	     flake->Flakes[i - 1][j]->XPos = random() % flake->XGWA.width;
	     flake->Flakes[i - 1][j]->YPos = random() % flake->XGWA.height;
	     flake->Flakes[i - 1][j]->Angle = random() % 360 * (M_PI / 180);
	     flake->Flakes[i - 1][j]->Ticks = random() % 360;
	     flake->Flakes[i - 1][j]->XOffset = random() % flake->XGWA.height;
	  }
     }
}

static void
FuzzyFlakesFreeFlake(Flake *flake)
{
   int                 i, j;

   for (i = 1; i <= flake->Layers; i++)
     {
	for (j = 0; j < flake->Density; j++)
	  {
	     free(flake->Flakes[i - 1][j]);
	  }
	free(flake->Flakes[i - 1]);
     }

   if (flake->DB.bb) XFreePixmap(flake->dpy, flake->DB.bb);
   if (flake->DB.ba) XFreePixmap(flake->dpy, flake->DB.ba);
}

static void
FuzzyFlakesMove(Flake *flake)
{
   int                 i, j;

   for (i = 1; i <= flake->Layers; i++)
     {
	for (j = 0; j < flake->Density; j++)
	  {
	     FlakeVariable      *FlakeVar;

	     FlakeVar = flake->Flakes[i - 1][j];
	     FlakeVar->Ticks++;
	     FlakeVar->YPos =
		FlakeVar->YPos + ((double)flake->FallingSpeed) / 10 / i;
	     FlakeVar->TrueX =
		(sin
		 (FlakeVar->XOffset +
		  FlakeVar->Ticks * (M_PI / 180) * ((double)flake->FallingSpeed /
						    10))) * 10 + FlakeVar->XPos;
	     FlakeVar->Angle =
		FlakeVar->Angle + 0.005 * ((double)flake->FallingSpeed / 10);
	     if (FlakeVar->YPos - flake->Radius > flake->XGWA.height)
	       {
		  FlakeVar->Ticks = 0;
		  FlakeVar->YPos = 0 - flake->Radius;
	       }
	  }
     }
}

static void
FuzzyFlakesDrawFlake(Flake *flake, int XPos, int YPos, double AngleOffset, int Layer)
{
   int                 i;
   double              x, y, Angle, Radius;

   /* calculate the shrink factor debending on which layer we are drawing atm */
   Radius = (double)(flake->Radius - Layer * 5);
   /* draw the flake one arm at a time */
   for (i = 1; i <= flake->Arms; i++)
     {
	int                 Diameter;

	Diameter = (flake->BorderThickness * 2 + flake->Thickness) / Layer;
	/* compute the angle of this arm of the flake */
	Angle = ((2 * M_PI) / flake->Arms) * i + AngleOffset;
	/* calculate the x and y dispositions for this arm */
	y = (int)(sin(Angle) * Radius);
	x = (int)(cos(Angle) * Radius);
	/* draw the base for the arm */
	flake->GCValues.line_width = Diameter;
	XFreeGC(flake->dpy, flake->GCVar);
	flake->GCVar =
	   XCreateGC(flake->dpy, flake->DB.b, flake->GCFlags,
		     &flake->GCValues);
	XSetForeground(flake->dpy, flake->GCVar, flake->BordColor);
	XDrawLine(flake->dpy, flake->DB.b, flake->GCVar, XPos, YPos,
		  XPos + x, YPos + y);
     }
   /* draw the flake one arm at a time */
   for (i = 1; i <= flake->Arms; i++)
     {
	/* compute the angle of this arm of the flake */
	Angle = ((2 * M_PI) / flake->Arms) * i + AngleOffset;
	/* calculate the x and y dispositions for this arm */
	y = (int)(sin(Angle) * Radius);
	x = (int)(cos(Angle) * Radius);
	/* draw the inside of the arm */
	flake->GCValues.line_width = flake->Thickness / Layer;
	XFreeGC(flake->dpy, flake->GCVar);
	flake->GCVar =
	   XCreateGC(flake->dpy, flake->DB.b, flake->GCFlags,
		     &flake->GCValues);
	XSetForeground(flake->dpy, flake->GCVar, flake->ForeColor);
	XDrawLine(flake->dpy, flake->DB.b, flake->GCVar, XPos, YPos,
		  XPos + x, YPos + y);
     }
}

static void
FuzzyFlakes(Flake *flake)
{
   int                 i, j;

   FuzzyFlakesMove(flake);
   XSetForeground(flake->dpy, flake->GCVar, flake->BackColor);
   XFillRectangle(flake->dpy, flake->DB.b, flake->GCVar, 0, 0,
		  flake->XGWA.width, flake->XGWA.height);
   for (i = flake->Layers; i >= 1; i--)
     {
	for (j = 0; j < flake->Density; j++)
	  {
	     FuzzyFlakesDrawFlake(flake,
                                  flake->Flakes[i - 1][j]->TrueX,
				  flake->Flakes[i - 1][j]->YPos,
				  flake->Flakes[i - 1][j]->Angle, i);
	  }
     }

}

static void *
fuzzyflakes_init (Display *dpy, Window window)
{
   Flake *flake = (Flake *) calloc (1, sizeof(*flake));
   flake->dpy = dpy;
   flake->window = window;

   /* This is needed even if it is going to be set to false */
   flake->RandomColors = True;

   /* set up our colors amoung many other things */
   FuzzyFlakesInit(flake);

   return flake;
}

static unsigned long
fuzzyflakes_draw (Display *dpy, Window window, void *closure)
{
  Flake *flake = (Flake *) closure;

  FuzzyFlakes(flake);
  if (flake->DB.dbuf)
    {
      XCopyArea(flake->dpy, flake->DB.b, flake->window,
                flake->GCVar, 0, 0, flake->XGWA.width, flake->XGWA.height,
                0, 0);
      flake->DB.b =
        (flake->DB.b == flake->DB.ba ? flake->DB.bb : flake->DB.ba);
    }

  return flake->Delay;
}

static void
fuzzyflakes_reshape (Display *dpy, Window window, void *closure, 
                 unsigned int w, unsigned int h)
{
  Flake *flake = (Flake *) closure;

  if (flake->XGWA.width != w || flake->XGWA.height != h)
    {
      FuzzyFlakesFreeFlake(flake);
      FuzzyFlakesInit(flake);
    }
}

static Bool
fuzzyflakes_event (Display *dpy, Window window, void *closure, XEvent *event)
{
  return False;
}

static void
fuzzyflakes_free (Display *dpy, Window window, void *closure)
{
  Flake *flake = (Flake *) closure;
  FuzzyFlakesFreeFlake(flake);
  free(flake);
}


static const char *fuzzyflakes_defaults[] = {
   "*color:	#efbea5",
   "*arms:	5",
   "*thickness:	10",
   "*bthickness:	3",
   "*radius:	20",
   "*layers:	3",
   "*density:	5",
   "*fallingspeed:	10",
   "*delay:	10000",
   "*doubleBuffer:	True",
   "*randomColors:      False",
   0
};

static XrmOptionDescRec fuzzyflakes_options[] = {
   { "-color", ".color", XrmoptionSepArg, 0},
   { "-arms", ".arms", XrmoptionSepArg, 0},
   { "-thickness", ".thickness", XrmoptionSepArg, 0},
   { "-bthickness", ".bthickness", XrmoptionSepArg, 0},
   { "-radius", ".radius", XrmoptionSepArg, 0},
   { "-layers", ".layers", XrmoptionSepArg, 0},
   { "-density", ".density", XrmoptionSepArg, 0},
   { "-speed", ".fallingspeed", XrmoptionSepArg, 0},
   { "-delay", ".delay", XrmoptionSepArg, 0},
   { "-db", ".doubleBuffer", XrmoptionNoArg, "True"},
   { "-no-db", ".doubleBuffer", XrmoptionNoArg, "False"},
   { "-random-colors", ".randomColors", XrmoptionNoArg, "True"},
   { 0, 0, 0, 0}
};


XSCREENSAVER_MODULE ("FuzzyFlakes", fuzzyflakes)