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/* fps, Copyright (c) 2001-2015 Jamie Zawinski <jwz@jwz.org>
* Draw a frames-per-second display (Xlib and OpenGL).
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif /* HAVE_CONFIG_H */
#ifdef HAVE_COCOA
# include "jwxyz.h"
#elif defined(HAVE_ANDROID)
# include <GLES/gl.h>
#else /* real Xlib */
# include <GL/glx.h>
# include <GL/glu.h>
#endif /* !HAVE_COCOA */
#ifdef HAVE_JWZGLES
# include "jwzgles.h"
#endif /* HAVE_JWZGLES */
#include "xlockmoreI.h"
#include "fpsI.h"
#include "texfont.h"
/* These are in xlock-gl.c */
extern void clear_gl_error (void);
extern void check_gl_error (const char *type);
typedef struct {
texture_font_data *texfont;
int line_height;
Bool top_p;
} gl_fps_data;
static void
xlockmore_gl_fps_init (fps_state *st)
{
gl_fps_data *data = (gl_fps_data *) calloc (1, sizeof(*data));
int ascent, descent;
data->top_p = get_boolean_resource (st->dpy, "fpsTop", "FPSTop");
data->texfont = load_texture_font (st->dpy, "fpsFont");
texture_string_metrics (data->texfont, "M", 0, &ascent, &descent);
data->line_height = ascent + descent;
st->gl_fps_data = data;
}
/* Callback in xscreensaver_function_table, via xlockmore.c.
*/
void
xlockmore_gl_compute_fps (Display *dpy, Window w, fps_state *fpst,
void *closure)
{
ModeInfo *mi = (ModeInfo *) closure;
if (! mi->fpst)
{
mi->fpst = fpst;
xlockmore_gl_fps_init (fpst);
}
fps_compute (fpst, mi->polygon_count, mi->recursion_depth);
}
/* Called directly from GL programs (as `do_fps') before swapping buffers.
*/
void
xlockmore_gl_draw_fps (ModeInfo *mi)
{
fps_state *st = mi->fpst;
if (st) /* might be too early */
{
gl_fps_data *data = (gl_fps_data *) st->gl_fps_data;
XWindowAttributes xgwa;
int lines = 1;
const char *s;
XGetWindowAttributes (st->dpy, st->window, &xgwa);
for (s = st->string; *s; s++)
if (*s == '\n') lines++;
glColor3f (1, 1, 1);
print_texture_label (st->dpy, data->texfont,
xgwa.width, xgwa.height,
(data->top_p ? 1 : 2),
st->string);
}
}
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