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author | Ben Widawsky | 2012-05-25 00:03:10 +0200 |
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committer | Daniel Vetter | 2012-05-25 14:15:46 +0200 |
commit | 23ba4fd0a42a46551041e379712e808ad496ba45 (patch) | |
tree | 53804484779f44977f60310ab8dec52c9289459e /drivers/gpu/drm/i915/i915_gem.c | |
parent | drm/i915: improve i915_wait_request_begin trace (diff) | |
download | kernel-qcow2-linux-23ba4fd0a42a46551041e379712e808ad496ba45.tar.gz kernel-qcow2-linux-23ba4fd0a42a46551041e379712e808ad496ba45.tar.xz kernel-qcow2-linux-23ba4fd0a42a46551041e379712e808ad496ba45.zip |
drm/i915: wait render timeout ioctl
This helps implement GL_ARB_sync but stops short of allowing full blown
sync objects. Finally we can use the new timed seqno waiting function
to allow userspace to wait on a buffer object with a timeout. This
implements that interface.
The IOCTL will take as input a buffer object handle, and a timeout in
nanoseconds (flags is currently optional but will likely be used for
permutations of flush operations). Users may specify 0 nanoseconds to
instantly check.
The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any
non-zero timeout parameter the wait ioctl will wait for the given number
of nanoseconds on an object becoming unbusy. Since the wait itself does
so holding struct_mutex the object may become re-busied before this
completes. A similar but shorter race condition exists in the busy
ioctl.
v2: ETIME/ERESTARTSYS instead of changing to EBUSY, and EGAIN (Chris)
Flush the object from the gpu write domain (Chris + Daniel)
Fix leaked refcount in good case (Chris)
Naturally align ioctl struct (Chris)
v3: Drop lock after getting seqno to avoid ugly dance (Chris)
v4: check for 0 timeout after olr check to allow polling (Chris)
v5: Updated the comment. (Chris)
v6: Return -ETIME instead of -EBUSY when timeout_ns is 0 (Daniel)
Fix the commit message comment to be less ugly (Ben)
Add a warning to check the return timespec (Ben)
v7: Use DRM_AUTH for the ioctl. (Eugeni)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_gem.c')
-rw-r--r-- | drivers/gpu/drm/i915/i915_gem.c | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index c8a5b04bc8d5..a0d740fac240 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -2001,6 +2001,92 @@ i915_gem_object_wait_rendering(struct drm_i915_gem_object *obj) } /** + * i915_gem_wait_ioctl - implements DRM_IOCTL_I915_GEM_WAIT + * @DRM_IOCTL_ARGS: standard ioctl arguments + * + * Returns 0 if successful, else an error is returned with the remaining time in + * the timeout parameter. + * -ETIME: object is still busy after timeout + * -ERESTARTSYS: signal interrupted the wait + * -ENONENT: object doesn't exist + * Also possible, but rare: + * -EAGAIN: GPU wedged + * -ENOMEM: damn + * -ENODEV: Internal IRQ fail + * -E?: The add request failed + * + * The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any + * non-zero timeout parameter the wait ioctl will wait for the given number of + * nanoseconds on an object becoming unbusy. Since the wait itself does so + * without holding struct_mutex the object may become re-busied before this + * function completes. A similar but shorter * race condition exists in the busy + * ioctl + */ +int +i915_gem_wait_ioctl(struct drm_device *dev, void *data, struct drm_file *file) +{ + struct drm_i915_gem_wait *args = data; + struct drm_i915_gem_object *obj; + struct intel_ring_buffer *ring = NULL; + struct timespec timeout; + u32 seqno = 0; + int ret = 0; + + timeout = ns_to_timespec(args->timeout_ns); + + ret = i915_mutex_lock_interruptible(dev); + if (ret) + return ret; + + obj = to_intel_bo(drm_gem_object_lookup(dev, file, args->bo_handle)); + if (&obj->base == NULL) { + mutex_unlock(&dev->struct_mutex); + return -ENOENT; + } + + /* Need to make sure the object is flushed first. This non-obvious + * flush is required to enforce that (active && !olr) == no wait + * necessary. + */ + ret = i915_gem_object_flush_gpu_write_domain(obj); + if (ret) + goto out; + + if (obj->active) { + seqno = obj->last_rendering_seqno; + ring = obj->ring; + } + + if (seqno == 0) + goto out; + + ret = i915_gem_check_olr(ring, seqno); + if (ret) + goto out; + + /* Do this after OLR check to make sure we make forward progress polling + * on this IOCTL with a 0 timeout (like busy ioctl) + */ + if (!args->timeout_ns) { + ret = -ETIME; + goto out; + } + + drm_gem_object_unreference(&obj->base); + mutex_unlock(&dev->struct_mutex); + + ret = __wait_seqno(ring, seqno, true, &timeout); + WARN_ON(!timespec_valid(&timeout)); + args->timeout_ns = timespec_to_ns(&timeout); + return ret; + +out: + drm_gem_object_unreference(&obj->base); + mutex_unlock(&dev->struct_mutex); + return ret; +} + +/** * i915_gem_object_sync - sync an object to a ring. * * @obj: object which may be in use on another ring. |