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authorDave Airlie2018-05-15 11:25:07 +0200
committerDave Airlie2018-05-15 11:25:07 +0200
commit2045b22461c07a88dc3d2bab3cbfc6dc0c602fd4 (patch)
treed2d5b989da8bc75e2cec4c76a6acb2ab25008539 /drivers/gpu/drm/vc4
parentMerge tag 'drm-amdkfd-next-2018-05-14' of git://people.freedesktop.org/~gabba... (diff)
parentgpu: drm: qxl: Adding new typedef vm_fault_t (diff)
downloadkernel-qcow2-linux-2045b22461c07a88dc3d2bab3cbfc6dc0c602fd4.tar.gz
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Merge tag 'drm-misc-next-2018-05-15' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for v4.18: UAPI Changes: - Fix render node number regression from control node removal. Driver Changes: - Small header fix for virgl, used by qemu. - Use vm_fault_t in qxl. Signed-off-by: Dave Airlie <airlied@redhat.com> # gpg: Signature made Tue 15 May 2018 06:16:03 PM AEST # gpg: using RSA key FE558C72A67013C3 # gpg: Can't check signature: public key not found Link: https://patchwork.freedesktop.org/patch/msgid/e63306b9-67a0-74ab-8883-08b3d9db72d2@mblankhorst.nl
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c3
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h1
-rw-r--r--drivers/gpu/drm/vc4/vc4_dsi.c5
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c57
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c3
5 files changed, 63 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 40ddeaafd65f..d9b8b701d2ce 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -175,7 +175,8 @@ static struct drm_driver vc4_drm_driver = {
DRIVER_GEM |
DRIVER_HAVE_IRQ |
DRIVER_RENDER |
- DRIVER_PRIME),
+ DRIVER_PRIME |
+ DRIVER_SYNCOBJ),
.lastclose = drm_fb_helper_lastclose,
.open = vc4_open,
.postclose = vc4_close,
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 22589d39083c..554a4e810d5b 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -11,6 +11,7 @@
#include <drm/drm_encoder.h>
#include <drm/drm_gem_cma_helper.h>
#include <drm/drm_atomic.h>
+#include <drm/drm_syncobj.h>
#include "uapi/drm/vc4_drm.h"
diff --git a/drivers/gpu/drm/vc4/vc4_dsi.c b/drivers/gpu/drm/vc4/vc4_dsi.c
index 94085f8bcd68..8aa897835118 100644
--- a/drivers/gpu/drm/vc4/vc4_dsi.c
+++ b/drivers/gpu/drm/vc4/vc4_dsi.c
@@ -753,6 +753,11 @@ static void vc4_dsi_ulps(struct vc4_dsi *dsi, bool ulps)
(dsi->lanes > 2 ? DSI1_STAT_PHY_D2_STOP : 0) |
(dsi->lanes > 3 ? DSI1_STAT_PHY_D3_STOP : 0));
int ret;
+ bool ulps_currently_enabled = (DSI_PORT_READ(PHY_AFEC0) &
+ DSI_PORT_BIT(PHY_AFEC0_LATCH_ULPS));
+
+ if (ulps == ulps_currently_enabled)
+ return;
DSI_PORT_WRITE(STAT, stat_ulps);
DSI_PORT_WRITE(PHYC, DSI_PORT_READ(PHYC) | phyc_ulps);
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 2107b0daf8ef..7910b9acedd6 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -27,6 +27,7 @@
#include <linux/device.h>
#include <linux/io.h>
#include <linux/sched/signal.h>
+#include <linux/dma-fence-array.h>
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
@@ -655,7 +656,8 @@ retry:
*/
static int
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
+ struct ww_acquire_ctx *acquire_ctx,
+ struct drm_syncobj *out_sync)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_exec_info *renderjob;
@@ -678,6 +680,9 @@ vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
fence->seqno = exec->seqno;
exec->fence = &fence->base;
+ if (out_sync)
+ drm_syncobj_replace_fence(out_sync, exec->fence);
+
vc4_update_bo_seqnos(exec, seqno);
vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
@@ -1113,8 +1118,10 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_file *vc4file = file_priv->driver_priv;
struct drm_vc4_submit_cl *args = data;
+ struct drm_syncobj *out_sync = NULL;
struct vc4_exec_info *exec;
struct ww_acquire_ctx acquire_ctx;
+ struct dma_fence *in_fence;
int ret = 0;
if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
@@ -1126,7 +1133,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
}
if (args->pad2 != 0) {
- DRM_DEBUG("->pad2 must be set to zero\n");
+ DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
return -EINVAL;
}
@@ -1164,6 +1171,29 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
}
}
+ if (args->in_sync) {
+ ret = drm_syncobj_find_fence(file_priv, args->in_sync,
+ &in_fence);
+ if (ret)
+ goto fail;
+
+ /* When the fence (or fence array) is exclusively from our
+ * context we can skip the wait since jobs are executed in
+ * order of their submission through this ioctl and this can
+ * only have fences from a prior job.
+ */
+ if (!dma_fence_match_context(in_fence,
+ vc4->dma_fence_context)) {
+ ret = dma_fence_wait(in_fence, true);
+ if (ret) {
+ dma_fence_put(in_fence);
+ goto fail;
+ }
+ }
+
+ dma_fence_put(in_fence);
+ }
+
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)
@@ -1181,12 +1211,33 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail;
+ if (args->out_sync) {
+ out_sync = drm_syncobj_find(file_priv, args->out_sync);
+ if (!out_sync) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ /* We replace the fence in out_sync in vc4_queue_submit since
+ * the render job could execute immediately after that call.
+ * If it finishes before our ioctl processing resumes the
+ * render job fence could already have been freed.
+ */
+ }
+
/* Clear this out of the struct we'll be putting in the queue,
* since it's part of our stack.
*/
exec->args = NULL;
- ret = vc4_queue_submit(dev, exec, &acquire_ctx);
+ ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
+
+ /* The syncobj isn't part of the exec data and we need to free our
+ * reference even if job submission failed.
+ */
+ if (out_sync)
+ drm_syncobj_put(out_sync);
+
if (ret)
goto fail;
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index bfc2fa73d2ae..e47e29426078 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -218,8 +218,7 @@ try_again:
* overall CMA pool before they make scenes complicated enough to run
* out of bin space.
*/
-int
-vc4_allocate_bin_bo(struct drm_device *drm)
+static int vc4_allocate_bin_bo(struct drm_device *drm)
{
struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = vc4->v3d;