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path: root/drivers/video/ps3fb.c
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Diffstat (limited to 'drivers/video/ps3fb.c')
-rw-r--r--drivers/video/ps3fb.c72
1 files changed, 22 insertions, 50 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index a61c1d89bd87..13c876c6e32c 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -37,21 +37,11 @@
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
-
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
-
-#define L1GPU_DISPLAY_SYNC_HSYNC 1
-#define L1GPU_DISPLAY_SYNC_VSYNC 2
-
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
@@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
src_offset += GPU_FB_START;
mutex_lock(&ps3_gpu_mutex);
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
- dst_offset, GPU_IOIF + src_offset,
- L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
- (width << 16) | height,
- line_length);
+ status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
+ GPU_IOIF + src_offset,
+ L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
+ (width << 16) | height,
+ line_length);
mutex_unlock(&ps3_gpu_mutex);
if (status)
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
+ status);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 0, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 1, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
}
@@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
init_waitqueue_head(&ps3fb.wait_vsync);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
+ status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
}
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
-
+ status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
@@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
+ "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
@@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, GPU_CMD_BUF_SIZE,
- GPU_IOIF, 0);
+ status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
+ GPU_CMD_BUF_SIZE, GPU_IOIF);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
__func__, status);
retval = -ENXIO;
goto err_context_unmap;