#include "fdiskP.h" /** * SECTION: init * @title: Library initialization * @short_description: initialize debug stuff * */ UL_DEBUG_DEFINE_MASK(libfdisk); UL_DEBUG_DEFINE_MASKNAMES(libfdisk) = { { "all", LIBFDISK_DEBUG_ALL, "info about all subsystems" }, { "ask", LIBFDISK_DEBUG_ASK, "fdisk dialogs" }, { "help", LIBFDISK_DEBUG_HELP, "this help" }, { "cxt", LIBFDISK_DEBUG_CXT, "library context (handler)" }, { "label", LIBFDISK_DEBUG_LABEL, "disk label utils" }, { "part", LIBFDISK_DEBUG_PART, "partition utils" }, { "parttype", LIBFDISK_DEBUG_PARTTYPE,"partition type utils" }, { "script", LIBFDISK_DEBUG_SCRIPT, "sfdisk-like scripts" }, { "tab", LIBFDISK_DEBUG_TAB, "table utils"}, { "wipe", LIBFDISK_DEBUG_WIPE, "wipe area utils" }, { "item", LIBFDISK_DEBUG_WIPE, "disklabel items" }, { NULL, 0 } }; /** * fdisk_init_debug: * @mask: debug mask (0xffff to enable full debugging) * * If the @mask is not specified then this function reads * LIBFDISK_DEBUG environment variable to get the mask. * * Already initialized debugging stuff cannot be changed. It does not * have effect to call this function twice. * * It's strongly recommended to use fdisk_init_debug(0) in your code. */ void fdisk_init_debug(int mask) { if (libfdisk_debug_mask) return; __UL_INIT_DEBUG_FROM_ENV(libfdisk, LIBFDISK_DEBUG_, mask, LIBFDISK_DEBUG); if (libfdisk_debug_mask != LIBFDISK_DEBUG_INIT && libfdisk_debug_mask != (LIBFDISK_DEBUG_HELP|LIBFDISK_DEBUG_INIT)) { const char *ver = NULL; fdisk_get_library_version(&ver); DBG(INIT, ul_debug("library debug mask: 0x%04x", libfdisk_debug_mask)); DBG(INIT, ul_debug("library version: %s", ver)); } ON_DBG(HELP, ul_debug_print_masks("LIBFDISK_DEBUG", UL_DEBUG_MASKNAMES(libfdisk))); }