// // "$Id: GlWindow.h 5892 2007-06-08 18:15:37Z spitzak $" // // OpenGL window. You must subclass this and implement draw() if // you want this to work. // // Copyright 1998-2006 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". #ifndef fltk_GlWindow_h #define fltk_GlWindow_h #include "Window.h" namespace fltk { #ifndef GLContext // you can define this to the correct type if wanted typedef void* GLContext; //!< Actually a GLXContext or HGLDC #endif class GlChoice; // structure to hold result of glXChooseVisual class GlOverlay; // used by X version for the overlay enum { NO_AUTO_SWAP = 1024, NO_ERASE_OVERLAY = 2048 }; class FL_GL_API GlWindow : public Window { public: void create(); void flush(); void destroy(); void layout(); char valid() const {return valid_;} void valid(char i) {valid_ = i;} void invalidate(); int mode() const {return mode_;} bool mode(int a); static bool can_do(int); bool can_do() const {return can_do(mode_);} GLContext context() const {return context_;} // this wrapper is so c++mangled name does not depend on GLContext type: void context(GLContext v, bool destroy_flag = false) {_context(v,destroy_flag);} void make_current(); void swap_buffers(); void ortho(); bool can_do_overlay(); void redraw_overlay(); void hide_overlay(); void make_overlay_current(); ~GlWindow(); GlWindow(int W, int H, const char *l=0) : Window(W,H,l) {init();} GlWindow(int X, int Y, int W, int H, const char *l=0) : Window(X,Y,W,H,l) {init();} virtual void draw() = 0; virtual void draw_overlay(); virtual int handle( int event ); private: int mode_; GlChoice *gl_choice; GLContext context_; void _context(void*, bool destroy_flag); char valid_; char damage1_; // damage() of back buffer void init(); void *overlay; void make_overlay(); friend class GlOverlay; void draw_swap(); }; } #endif // // End of "$Id: GlWindow.h 5892 2007-06-08 18:15:37Z spitzak $". //