// "$Id: Rectangle.h 5454 2006-09-19 02:38:02Z spitzak $" // // Copyright 1998-2006 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". #ifndef fltk_Rectangle_h #define fltk_Rectangle_h #include "FL_API.h" // rectangle macros that help keeping rectangle predicates as strict as possible // even when not using rectangles in some situations (as when only using w h scalars) // so that there is only one strict defintion for common predicates, // if one change the following, it will be repercuted in all the core lib #define FLTK_RECT_EMPTY(w,h) (w <= 0 || h <= 0) // we should always use the same evaluation for center_x, center_y in all corelib code: //#define FLTK_CENTER_X(coord, length) (coord + (length>>1)) //#define FLTK_CENTER_Y(coord, length) (coord + (length>>1)) namespace fltk { class FL_API Rectangle { int x_, y_, w_, h_; public: /*! Left edge */ int x() const {return x_;} /*! Top edge */ int y() const {return y_;} /*! Distance between left and right edges */ int w() const {return w_;} /*! Distance between top and bottom edges */ int h() const {return h_;} /*! Return x()+w(), the right edge of the rectangle. */ int r() const {return x_+w_;} /*! Return y()+h(), the bottom edge of the rectangle. */ int b() const {return y_+h_;} /*! Move the rectangle so the left edge is at \a v. */ void x(int v) {x_ = v;} /*! Move the rectangle so the top edge is at \a v. */ void y(int v) {y_ = v;} /*! Change w() by moving the right edge. x() does not change. */ void w(int v) {w_ = v;} /*! Change h() by moving the bottom edge. y() does not change. */ void h(int v) {h_ = v;} /*! Change x() without changing r(), by changing the width. */ void set_x(int v) {w_ -= v-x_; x_ = v;} /*! Change y() without changing b(), by changing the height. */ void set_y(int v) {h_ -= v-y_; y_ = v;} /*! Change r() without changing x(), by changine the width. */ void set_r(int v) {w_ = v-x_;} /*! Change b() without changing y(), by changine the height. */ void set_b(int v) {h_ = v-y_;} /*! Set x(), y(), w(), and h() all at once. */ void set(int x, int y, int w, int h) {x_=x; y_=y; w_=w; h_=h;} /*! Sets x, y, w, h so that's it's centered or aligned (if flags!=0) inside the source r */ void set (const Rectangle& r, int w, int h, int flags = 0); /*! Add \a d to x() without changing r() (it reduces w() by \a d). */ void move_x(int d) {x_ += d; w_ -= d;} /*! Add \a d to y() without changing b() (it reduces h() by \a d). */ void move_y(int d) {y_ += d; h_ -= d;} /*! Add \a d to r() and w(). */ void move_r(int d) {w_ += d;} /*! Add \a d to b() and h(). */ void move_b(int d) {h_ += d;} /*! Move all edges in by \a d. See also Symbol::inset() */ void inset(int d) {x_ += d; y_ += d; w_ -= 2*d; h_ -= 2*d;} /*! Move entire rectangle by given distance in x and y. */ void move(int dx, int dy) {x_ += dx; y_ += dy;} /*! True if w() or h() are less or equal to zero. */ bool empty() const {return FLTK_RECT_EMPTY(w_, h_);} /*! Same as !empty(), true if w() and h() are both greater than zero. */ bool not_empty() const {return !FLTK_RECT_EMPTY(w_, h_);} /*! Integer center position. Rounded to the left if w() is odd. */ int center_x() const {return x_+(w_>>1);} /*! Integer center position. Rounded to lower y if h() is odd. */ int center_y() const {return y_+(h_>>1);} /*! Where to put baseline to center current font nicely */ int baseline_y() const; Rectangle() {} /*! Constructor that sets x(), y(), w(), and h(). */ Rectangle(int x, int y, int w, int h) : x_(x), y_(y), w_(w), h_(h) {} /*! Constructor that sets x() and y() to zero, and sets w() and h(). */ Rectangle(int w, int h) : x_(0), y_(0), w_(w), h_(h) {} /*! Copy constructor. */ Rectangle(const Rectangle& r) : x_(r.x_),y_(r.y_),w_(r.w_),h_(r.h_) {} /*! Constructor that calls set(). */ Rectangle(const Rectangle& r, int w, int h, int flags = 0) {set(r,w,h,flags);} /*! True if rectangle contains the pixel who's upper-left corner is at x,y */ bool contains(int x, int y) const {return x>=x_ && y>=y_ && x