// "$Id: Symbol.h 5865 2007-06-01 13:04:19Z sanel.z $" // // Copyright 1998-2006 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #ifndef fltk_Symbol_h #define fltk_Symbol_h #include "FL_API.h" #include "Color.h" #include "Rectangle.h" #include "PixelType.h" namespace fltk { class Style; class FL_API Symbol { const char* name_; Rectangle inset_; // Forbid use of copy contructor and assign operator Symbol & operator=(const Symbol &); Symbol(const Symbol &); static const char* text_; static unsigned text_length_; public: Symbol(const char* name=0); const char* name() const {return name_;} void name(const char*); virtual void _measure(int& w, int& h) const; void measure(int& w, int& h) const {_measure(w,h);} virtual void _draw(const Rectangle&) const = 0; void draw(const Rectangle& r) const {_draw(r);} virtual void draw_symbol_overlay(const Rectangle&) const; void set_inset(int x,int y,int w,int h) {inset_.set(x,y,w,h);} void set_inset(int x,int y) {inset_.set(x,y,-2*x,-2*y);} void set_inset(int x) {inset_.set(x,x,-2*x,-2*x);} void set_inset(const Rectangle& r) {inset_ = r;} const Rectangle& get_inset() const {return inset_;} int dx() const {return inset_.x();} int dy() const {return inset_.y();} int dw() const {return -inset_.w();} // inverted for back-compatability int dh() const {return -inset_.h();} // inverted for back-compatability // Hints for widgets: virtual void inset(Rectangle& r) const; virtual bool fills_rectangle() const; virtual bool is_frame() const; // hash table lookup: static const Symbol* find(const char* name); static const Symbol* find(const char* start, const char* end); static const Symbol* iterate(int& index); static void text(const char* s, unsigned n) {text_=s; text_length_=n;} static const char* text() {return text_;} static unsigned text_length() {return text_length_;} virtual ~Symbol(); }; // Back-compatability constructor: FL_API void add_symbol(const char* name, void (*drawit)(Color), int scalable); } #endif