#ifndef fl_draw_H #define fl_draw_H #include "Enumerations.H" #include #include inline void fl_color(fltk::Color c) {fltk::setcolor(c);} inline void fl_color(uchar r, uchar g, uchar b) {fltk::setcolor(fltk::color(r,g,b));} inline fltk::Color fl_color() {return fltk::getcolor();} // clip: inline void fl_push_clip(int x, int y, int w, int h) {fltk::push_clip(x,y,w,h);} inline void fl_push_no_clip() {fltk::push_no_clip();} #define fl_clip fl_push_clip #define fl_pop_clip fltk::pop_clip inline int fl_not_clipped(int x, int y, int w, int h) {return fltk::not_clipped(fltk::Rectangle(x,y,w,h));} inline int fl_clip_box(int X, int Y, int W, int H, int& x, int& y, int& w, int& h) { fltk::Rectangle r(X,Y,W,H); int i = intersect_with_clip(r); x = r.x(); y = r.y(); w = r.w(); h = r.h(); return i; } // points: inline void fl_point(int x, int y) {fltk::drawpoint(x,y);} // line type: #define fl_line_style fltk::line_style enum { FL_SOLID = fltk::SOLID, FL_DASH = fltk::DASH, FL_DOT = fltk::DOT, FL_DASHDOT = fltk::DASHDOT, FL_DASHDOTDOT = fltk::DASHDOTDOT, FL_CAP_FLAT = fltk::CAP_FLAT, FL_CAP_ROUND = fltk::CAP_ROUND, FL_CAP_SQUARE = fltk::CAP_SQUARE, FL_JOIN_MITER = fltk::JOIN_MITER, FL_JOIN_ROUND = fltk::JOIN_ROUND, FL_JOIN_BEVEL = fltk::JOIN_BEVEL }; // rectangles tweaked to exactly fill the pixel rectangle: inline void fl_rect(int x, int y, int w, int h) {fltk::strokerect(fltk::Rectangle(x,y,w,h));} inline void fl_rect(int x, int y, int w, int h, fltk::Color c) {fltk::setcolor(c); fltk::strokerect(fltk::Rectangle(x,y,w,h));} inline void fl_rectf(int x, int y, int w, int h) {fltk::fillrect(fltk::Rectangle(x,y,w,h));} inline void fl_rectf(int x, int y, int w, int h, fltk::Color c) {fltk::setcolor(c); fltk::fillrect(fltk::Rectangle(x,y,w,h));} // line segments: inline void fl_line(int x0,int y0, int x1,int y1) {fltk::drawline(x0,y0,x1,y1);} inline void fl_line(int x0,int y0, int x1,int y1, int x2,int y2) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::strokepath(); } // closed line segments: inline void fl_loop(int x0,int y0, int x1,int y1, int x2,int y2) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::closepath(); fltk::strokepath(); } inline void fl_loop(int x0,int y0, int x1,int y1, int x2,int y2, int x3,int y3) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::addvertex(x3,y3); fltk::closepath(); fltk::strokepath(); } // filled polygons inline void fl_polygon(int x0,int y0, int x1,int y1, int x2,int y2) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::closepath(); fltk::fillpath(); } inline void fl_polygon(int x0,int y0, int x1,int y1, int x2,int y2, int x3,int y3) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::addvertex(x3,y3); fltk::closepath(); fltk::fillpath(); } // draw rectilinear lines, horizontal segment first: inline void fl_xyline(int x, int y, int x1) { fltk::drawline(x,y,x1,y); } inline void fl_xyline(int x, int y, int x1, int y2) { fltk::addvertex(x,y); fltk::addvertex(x1,y); fltk::addvertex(x1,y2); fltk::strokepath(); } inline void fl_xyline(int x, int y, int x1, int y2, int x3) { fltk::addvertex(x,y); fltk::addvertex(x1,y); fltk::addvertex(x1,y2); fltk::addvertex(x3,y2); fltk::strokepath(); } // draw rectilinear lines, vertical segment first: inline void fl_yxline(int x, int y, int y1) { fltk::drawline(x,y,x,y1); } inline void fl_yxline(int x, int y, int y1, int x2) { fltk::addvertex(x,y); fltk::addvertex(x,y1); fltk::addvertex(x2,y1); fltk::strokepath(); } inline void fl_yxline(int x, int y, int y1, int x2, int y3) { fltk::addvertex(x,y); fltk::addvertex(x,y1); fltk::addvertex(x2,y1); fltk::addvertex(x2,y3); fltk::strokepath(); } inline void fl_arc(int x,int y,int w,int h,float a,float a2) {fltk::addchord(fltk::Rectangle(x,y,w,h),a,a2); fltk::strokepath();} inline void fl_pie(int x,int y,int w,int h,float a,float a2) {fltk::addpie(fltk::Rectangle(x,y,w,h),a,a2); fltk::fillpath();} inline void fl_chord(int x,int y,int w,int h,float a,float a2) {fltk::addchord(fltk::Rectangle(x,y,w,h),a,a2); fltk::fillpath();} // scalable drawing code (code in fl_vertex.C and fl_arc.C): #define fl_push_matrix fltk::push_matrix #define fl_pop_matrix fltk::pop_matrix #define fl_scale fltk::scale #define fl_translate fltk::translate #define fl_rotate fltk::rotate #define fl_mult_matrix fltk::concat #define fl_begin_points fltk::newpath #define fl_begin_line fltk::newpath #define fl_begin_loop fltk::newpath #define fl_begin_polygon fltk::newpath #define fl_vertex fltk::addvertex #define fl_curve fltk::addcurve inline void fl_arc(float x,float y,float r, float a1, float a2) {fltk::addarc(x-r,y-r,2*r,2*r,a1,a2);} #define fl_circle fltk::addcircle #define fl_end_points fltk::drawpoints #define fl_end_line fltk::strokepath inline void fl_end_loop() {fltk::closepath();fltk::strokepath();} #define fl_end_polygon fltk::fillpath #define fl_begin_complex_polygon fltk::newpath #define fl_gap fltk::closepath #define fl_end_complex_polygon fltk::fillpath // current font: (size was an int in fltk1.1) inline void fl_font(fltk::Font* f, float size) {fltk::setfont(f,size);} inline void fl_font(int f, float size) {fltk::setfont(fltk::font(f),size);} inline fltk::Font* fl_font() {return fltk::getfont();} inline float fl_size() {return fltk::getsize();} // information you can get about the current font: inline float fl_height() {return fltk::getascent()+fltk::getdescent();} inline float fl_height(int, float size) {return size;} inline float fl_descent() {return fltk::getdescent();} inline float fl_width(const char* c) {return fltk::getwidth(c);} inline float fl_width(const char* c, int n) {return fltk::getwidth(c,n);} inline float fl_width(char c) {return fltk::getwidth(&c,1);} // draw using current font: inline void fl_draw(const char* s, int x, int y) {fltk::drawtext(s,x,y);} inline void fl_draw(const char* s, int n, int x, int y) {fltk::drawtext(s,n,x,y);} inline void fl_measure(const char* s, int& x, int& y) {fltk::measure(s,x,y);} inline void fl_draw(const char* s, int x,int y,int w,int h, fltk::Flags f) {fltk::drawtext(s,fltk::Rectangle(x,y,w,h),f);} // boxtypes: //void fl_frame(const char* s, int x, int y, int w, int h); //void fl_frame2(const char* s, int x, int y, int w, int h); // This no longer works because boxes take a style, not a color: // #include // inline void fl_draw_box(fltk::Box* b, int x, int y, int w, int h, fltk::Color c) {b->draw(x,y,w,h,c);} // images: static inline fltk::PixelType fromdelta(int d) {return d==1?fltk::MONO:d==3?fltk::RGB:fltk::RGBx;} inline void fl_draw_image(const uchar* p, int x,int y,int w,int h, int delta, int ldelta) {fltk::drawimage(p,fromdelta(delta),fltk::Rectangle(x,y,w,h),ldelta);} inline void fl_draw_image(const uchar* p, int x,int y,int w,int h, int delta) {fltk::drawimage(p,fromdelta(delta),fltk::Rectangle(x,y,w,h));} inline void fl_draw_image_mono(const uchar* p, int x,int y,int w,int h, int delta, int ldelta) {fltk::drawimage(p,fltk::MONO,fltk::Rectangle(x,y,w,h),ldelta);} inline void fl_draw_image_mono(const uchar* p, int x,int y,int w,int h, int delta=1) {fltk::drawimage(p,fltk::MONO,fltk::Rectangle(x,y,w,h));} typedef fltk::DrawImageCallback Fl_Draw_Image_Cb; inline void fl_draw_image(Fl_Draw_Image_Cb cb, void* p, int x,int y,int w,int h, int delta=3) {fltk::drawimage(cb,p,fromdelta(delta),fltk::Rectangle(x,y,w,h));} inline void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* p, int x,int y,int w,int h, int delta=1) {fltk::drawimage(cb,p,fltk::MONO,fltk::Rectangle(x,y,w,h));} inline uchar *fl_read_image(uchar *p, int x,int y, int w, int h, int alpha=0) {return fltk::readimage(p, alpha?fltk::RGBA:fltk::RGB, fltk::Rectangle(x,y,w,h));} inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {fltk::setcolor(fltk::color(r,g,b)); fltk::fillrect(fltk::Rectangle(x,y,w,h));} #define fl_draw_pixmap fltk::draw_xpm #define fl_measure_pixmap fltk::measure_xpm #define fl_scroll fltk::scrollrect #define fl_shortcut_label fltk::key_name #define fl_overlay_rect fltk::overlay_rect #define fl_overlay_clear fltk::overlay_clear #define fl_draw_symbol fltk::draw_symbol #define fl_add_symbol fltk::add_symbol #define fl_frame fltk::drawframe2 #define fl_frame2 fltk::drawframe #endif // // End of "$Id: fl_draw.H 5939 2007-08-02 14:19:28Z spitzak $". //