// // "$Id: events.h 6514 2008-11-10 21:10:13Z spitzak $" // // Event types and data. A Widget::handle() method needs this. // // Copyright 1998-2006 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". #ifndef fltk_events_h #define fltk_events_h #include "FL_API.h" namespace fltk { /// \name fltk/events.h //@{ /*! Numbers passed to Widget::handle() and returned by event(). */ enum { NO_EVENT = 0, PUSH = 1, RELEASE = 2, ENTER = 3, LEAVE = 4, DRAG = 5, FOCUS = 6, UNFOCUS = 7, KEY = 8, KEYUP = 9, FOCUS_CHANGE = 10, MOVE = 11, SHORTCUT = 12, DEACTIVATE = 13, ACTIVATE = 14, HIDE = 15, SHOW = 16, PASTE = 17, TIMEOUT = 18, MOUSEWHEEL = 19, DND_ENTER = 20, DND_DRAG = 21, DND_LEAVE = 22, DND_RELEASE = 23, TOOLTIP = 24 }; /*! Values returned by event_key(), passed to event_key_state() and get_key_state(), and used for the low 16 bits of add_shortcut(). The actual values returned are based on X11 keysym values, though fltk always returns "unshifted" values much like Windows does. A given key always returns the same value no matter what shift keys are held down. Use event_text() to see the results of any shift keys. The lowercase letters 'a' through 'z' and the ascii symbols '`', '-', '=', '[', ']', '\\', ',', '.', '/', ';', '\'' and space are used to identify the keys in the main keyboard. On X systems unrecognized keys are returned unchanged as their X keysym value. If they have no keysym it uses the scan code or'd with 0x8000, this is what all those blue buttons on a Microsoft keyboard will do. I don't know how to get those buttons on Windows. */ enum { LeftButton = 1, /*!< PUSH/RELEASE set event_key to this */ MiddleButton = 2, /*!< PUSH/RELEASE set event_key to this */ RightButton = 3, /*!< PUSH/RELEASE set event_key to this */ SpaceKey = 32, /*!< Same as ' ' or 32 */ // 'a'-'z', and all punctuation go here in numerical order BackSpaceKey = 0xff08, /*!< Backspace */ TabKey = 0xff09, /*!< Tab */ ClearKey = 0xff0b, /*!< On some systems with NumLock off '5' produces this */ ReturnKey = 0xff0d, /*!< Main Enter key, Windows and X documentation calls this "Return" */ PauseKey = 0xff13, /*!< Pause + Break button */ ScrollLockKey = 0xff14, /*!< Scroll Lock button */ EscapeKey = 0xff1b, /*!< Esc */ HomeKey = 0xff50, /*!< Home */ LeftKey = 0xff51, /*!< Left */ UpKey = 0xff52, /*!< Up arrow */ RightKey = 0xff53, /*!< Right arrow */ DownKey = 0xff54, /*!< Down arrow */ PageUpKey = 0xff55, /*!< Page Up */ PageDownKey = 0xff56, /*!< Page Down */ EndKey = 0xff57, /*!< End */ PrintKey = 0xff61, /*!< Print Scrn key + SysRq key */ InsertKey = 0xff63, /*!< Insert */ MenuKey = 0xff67, /*!< Key in lower-right with picture of popup menu */ HelpKey = 0xff68, /*!< Help key on Macintosh keyboards */ NumLockKey = 0xff7f, /*!< NumLock key */ Keypad = 0xff80, /*!< Add ASCII to get keypad keys */ KeypadEnter = Keypad+'\r', /*!< Keypad+'\\r' */ MultiplyKey = Keypad+'*', /*!< Keypad+'*' */ AddKey = Keypad+'+', /*!< Keypad+'+' */ SubtractKey = Keypad+'-', /*!< Keypad+'-' */ DecimalKey = Keypad+'.', /*!< Keypad+'.' */ DivideKey = Keypad+'/', /*!< Keypad+'/' */ Keypad0 = Keypad+'0', /*!< Keypad+'0' */ Keypad1 = Keypad+'1', /*!< Keypad+'1' */ Keypad2 = Keypad+'2', /*!< Keypad+'2' */ Keypad3 = Keypad+'3', /*!< Keypad+'3' */ Keypad4 = Keypad+'4', /*!< Keypad+'4' */ Keypad5 = Keypad+'5', /*!< Keypad+'5' */ Keypad6 = Keypad+'6', /*!< Keypad+'6' */ Keypad7 = Keypad+'7', /*!< Keypad+'7' */ Keypad8 = Keypad+'8', /*!< Keypad+'8' */ Keypad9 = Keypad+'9', /*!< Keypad+'9' */ KeypadLast = 0xffbd, /*!< Keypad+'=', largest legal keypad key */ F0Key = 0xffbd, /*!< Add a number to get function key */ F1Key = F0Key+1, /*!< F0Key+1 */ F2Key = F0Key+2, /*!< F0Key+2 */ F3Key = F0Key+3, /*!< F0Key+3 */ F4Key = F0Key+4, /*!< F0Key+4 */ F5Key = F0Key+5, /*!< F0Key+5 */ F6Key = F0Key+6, /*!< F0Key+6 */ F7Key = F0Key+7, /*!< F0Key+7 */ F8Key = F0Key+8, /*!< F0Key+8 */ F9Key = F0Key+9, /*!< F0Key+9 */ F10Key = F0Key+10, /*!< F0Key+10 */ F11Key = F0Key+11, /*!< F0Key+11 */ F12Key = F0Key+12, /*!< F0Key+12 */ // use F0Key+n to get function key n LastFunctionKey = F0Key+35, /*!< F0Key+35, largest legal function key */ LeftShiftKey = 0xffe1, /*!< Left-hand Shift */ RightShiftKey = 0xffe2, /*!< Right-hand Shift */ LeftCtrlKey = 0xffe3, /*!< Left-hand Ctrl */ RightCtrlKey = 0xffe4, /*!< Right-hand Ctrl */ CapsLockKey = 0xffe5, /*!< Caps Lock */ LeftMetaKey = 0xffe7, /*!< The left "Windows" or "Apple" key */ RightMetaKey = 0xffe8, /*!< The right "Windows" or "Apple" key */ LeftAltKey = 0xffe9, /*!< Left-hand Alt (option on Mac) */ RightAltKey = 0xffea, /*!< Right-hand Alt (option on Mac) */ DeleteKey = 0xffff, /*!< Delete */ #if defined(__APPLE__) LeftAccKey = LeftCtrlKey, RightAccKey = RightCtrlKey, LeftCmdKey = LeftMetaKey, RightCmdKey = RightMetaKey #else LeftAccKey = LeftAltKey, RightAccKey = RightAltKey, LeftCmdKey = LeftCtrlKey, RightCmdKey = RightCtrlKey #endif }; /*! Flags returned by event_state(), and used as the high 16 bits of Widget::add_shortcut() values (the low 16 bits are all zero, so these may be or'd with key values). The inline function BUTTON(n) will turn n (1-8) into the flag for a mouse button. */ enum { SHIFT = 0x00010000, /*!< Either shift key held down */ CAPSLOCK = 0x00020000, /*!< Caps lock is toggled on */ CTRL = 0x00040000, /*!< Either ctrl key held down */ ALT = 0x00080000, /*!< Either alt key held down */ NUMLOCK = 0x00100000, /*!< Num Lock turned on */ META = 0x00400000, /*!< "Windows" or the "Apple" keys held down */ SCROLLLOCK = 0x00800000, /*!< Scroll Lock turned on */ BUTTON1 = 0x01000000, /*!< Left mouse button held down */ BUTTON2 = 0x02000000, /*!< Middle mouse button held down */ BUTTON3 = 0x04000000, /*!< Right mouse button held down */ ANY_BUTTON = 0x7f000000, /*!< Any mouse button (up to 8) */ #if defined(__APPLE__) ACCELERATOR = CTRL, OPTION = ALT, COMMAND = META #else ACCELERATOR = ALT, //!< ALT on Windows/Linux, CTRL on OS/X, use for menu accelerators COMMAND = CTRL, //!< CTRL on Windows/Linux, META on OS/X, use for menu shortcuts OPTION = ALT|META //!< ALT|META on Windows/Linux, just ALT on OS/X, use as a drag modifier #endif }; inline unsigned BUTTON(int n) {return 0x00800000 << n;} /*! Device identifier returned by event_device(). This enumeration is useful to get the device type that caused a PUSH, RELEASE, DRAG or MOVE event */ enum { DEVICE_MOUSE = 0, /*!< Event triggered by the system mouse */ DEVICE_STYLUS = 1, /*!< Event triggered by a pen on a tablet, givin pressure and tilt information */ DEVICE_ERASER = 2, /*!< Event triggered by an eraser on a tablet, givin pressure and tilt information */ DEVICE_CURSOR = 3, /*!< Event triggered by a puck style device on a tablet */ DEVICE_AIRBRUSH = 4, /*!< Event triggered by an airbrush on a tablet, giving pressure and tilt information */ DEVICE_TOUCH = 5 /*!< Event triggered by touch a touch screen device */ }; class Rectangle; class Widget; class Window; #ifndef DOXYGEN //////////////////////////////////////////////////////////////// // Do not use these variables, they may not exist in future versions: extern FL_API int e_type; extern FL_API int e_x; extern FL_API int e_y; extern FL_API int e_dx; extern FL_API int e_dy; extern FL_API int e_x_root; extern FL_API int e_y_root; extern FL_API unsigned e_state; extern FL_API int e_clicks; extern FL_API unsigned e_is_click; extern FL_API unsigned e_keysym; extern FL_API unsigned e_length; extern FL_API const char* e_text; extern FL_API unsigned e_key_repeated; extern FL_API float e_pressure; extern FL_API float e_x_tilt; extern FL_API float e_y_tilt; extern FL_API int e_device; extern FL_API int compose_state; extern FL_API Widget* belowmouse_; extern FL_API Widget* pushed_; extern FL_API Widget* focus_; extern FL_API Widget* modal_; extern FL_API bool grab_; extern FL_API bool exit_modal_; //////////////////////////////////////////////////////////////// #endif inline int event() {return e_type;} inline int event_x() {return e_x;} inline int event_y() {return e_y;} inline int event_dx() {return e_dx;} inline int event_dy() {return e_dy;} inline int event_x_root() {return e_x_root;} inline int event_y_root() {return e_y_root;} inline int event_clicks() {return e_clicks;} inline void event_clicks(int i) {e_clicks = i;} inline bool event_is_click() {return e_is_click != 0;} inline void event_is_click(bool) {e_is_click = 0;} // only false works! inline unsigned event_state() {return e_state;} inline bool event_state(unsigned i) {return (e_state&i) != 0;} inline unsigned event_key() {return e_keysym;} inline unsigned event_button() {return e_keysym;} FL_API bool event_key_state(unsigned); inline const char* event_text() {return e_text;} inline unsigned event_length() {return e_length;} inline unsigned event_key_repeated() {return e_key_repeated;} inline float event_pressure() {return e_pressure;} inline float event_x_tilt() {return e_x_tilt;} inline float event_y_tilt() {return e_y_tilt;} inline int event_device() {return e_device;} // tests on current event: FL_API bool event_inside(const Rectangle&); FL_API bool compose(int &del); inline void compose_reset() {compose_state = 0;} // shortcuts: FL_API bool try_shortcut(); FL_API const char* key_name(unsigned key); FL_API unsigned key(const char* name); class FL_API ShortcutFunctor { public: virtual bool handle(const Widget*, unsigned key) = 0; }; FL_API unsigned foreachShortcut(const Widget*, ShortcutFunctor&); inline unsigned foreachShortcut(ShortcutFunctor& f) { return foreachShortcut(0,f); } // get current information, not info from last event: FL_API bool get_key_state(unsigned); FL_API void get_mouse(int &,int &); FL_API bool warp_mouse(int, int); // event destinations: FL_API bool handle(int, Window*); FL_API void add_event_handler(int (*h)(int, Window*)); inline Widget* belowmouse() {return belowmouse_;} FL_API void belowmouse(Widget*); inline void belowmouse(Widget& w) {belowmouse(&w);} inline Widget* pushed() {return pushed_;} FL_API void pushed(Widget*); inline void pushed(Widget& w) {pushed(&w);} inline Widget* focus() {return focus_;} FL_API void focus(Widget*); inline void focus(Widget& w) {focus(&w);} // cut/paste/dnd: FL_API void copy(const char* stuff, int len, bool clipboard = false); FL_API void paste(Widget &receiver, bool clipboard = false); FL_API bool dnd(); // Modal widgets (block events going to any other widgets): FL_API void modal(Widget*, bool grab = false); inline Widget* modal() {return modal_;} inline bool grab() {return grab_;} inline void exit_modal() {exit_modal_ = true;} inline bool exit_modal_flag() {return exit_modal_;} // for debugging purpose : const char *event_name(int event); /// see STR #508 //@} } #endif // // $Id: events.h 6514 2008-11-10 21:10:13Z spitzak $ //