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author | Simon Rettberg | 2016-11-02 19:24:07 +0100 |
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committer | Simon Rettberg | 2016-11-02 19:24:07 +0100 |
commit | 9d73e385153656ef998cc8f6378bb01ff36b2090 (patch) | |
tree | e73108ab31a56bd310af25b9e0623378480fb2bd /src/shared/networkmessage.h | |
parent | [server] Run "manager only" logic before creating main window (diff) | |
download | pvs2-9d73e385153656ef998cc8f6378bb01ff36b2090.tar.gz pvs2-9d73e385153656ef998cc8f6378bb01ff36b2090.tar.xz pvs2-9d73e385153656ef998cc8f6378bb01ff36b2090.zip |
[server] Rewrite positioning logic of connection frames
This fixes sevceral bugs:
* Frames moved into virtually expanded area (for keeping aspect ratio)
could be out of bounds after a window resize before
* Finding a free slot to place a frame was slightly sped up
* Finding a free slot is not used when loading a room layout, as
it was (still is) pretty sluggish for the user
* Snap to grid worked incorrectly, did not pick closest grid position
Diffstat (limited to 'src/shared/networkmessage.h')
0 files changed, 0 insertions, 0 deletions