#include "../util/util.h" #include "../net/serverconnection.h" #include #include #include /* define a macro `clientApp` that can be used anywhere in the program and returns a reference to the current ClientApp instance */ #if defined(clientApp) #undef clientApp #endif #define clientApp (static_cast(QCoreApplication::instance())) class Toolbar; class ConnectWindow; /* this class is supposed to (after complete refactoring) to encapsulate all * state of the application. At the moment, the state is distributed within * several widgets. With this class information access will also be easier as * it is possible to access the current ClientApp instance from anywhere with * the clientApp macro (like qApp) macro */ class ClientApp : public QApplication { Q_OBJECT public: enum ConnectionMode { None, Auto, Session }; private: ConnectionMode _connectionMode; /* way of automatically connection to a session on startup*/ bool _examMode; QString _sessionName; /* only set when _connectionMode == Session */ Toolbar* _toolbar; ConnectWindow* _connectWindow; ServerConnection* _connection; QStringList _arguments; QString _iniPath; bool _isManagerPc; QStringList parseParameters(); void readIsManagerPc(); public: ClientApp(int& argc, char** argv); bool isExamMode() const { return _examMode; }; virtual QStringList arguments(); QSharedPointer getSettings(); ServerConnection* connection() const { return _connection; } ConnectWindow* connectWindow() const { return _connectWindow; } bool isConfiguredAsManager() { return _isManagerPc; } bool isConnectedToLocalManager() { return _connection != NULL && _connection->isLocalConnection(); } private slots: void connected(ServerConnection* connection); void disconnected(ServerConnection* connection); };