/* ----------------------------------------------------------------------- * * * Copyright 2006-2008 H. Peter Anvin - All Rights Reserved * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall * be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * ----------------------------------------------------------------------- */ #include #include #include #include "vesa.h" #include "video.h" #include "fill.h" /* * Visible cursor information */ static uint8_t cursor_pattern[FONT_MAX_HEIGHT]; static struct vesa_char *cursor_pointer = NULL; static int cursor_x, cursor_y; static inline void *copy_dword(void *dst, void *src, size_t dword_count) { asm volatile ("rep; movsl":"+D" (dst), "+S"(src), "+c"(dword_count)); return dst; /* Updated destination pointer */ } static inline __attribute__ ((always_inline)) uint8_t alpha_val(uint8_t fg, uint8_t bg, uint8_t alpha) { unsigned int tmp; tmp = __vesacon_srgb_to_linear[fg] * alpha; tmp += __vesacon_srgb_to_linear[bg] * (255 - alpha); return __vesacon_linear_to_srgb[tmp >> 12]; } static uint32_t alpha_pixel(uint32_t fg, uint32_t bg) { uint8_t alpha = fg >> 24; uint8_t fg_r = fg >> 16; uint8_t fg_g = fg >> 8; uint8_t fg_b = fg; uint8_t bg_r = bg >> 16; uint8_t bg_g = bg >> 8; uint8_t bg_b = bg; return (alpha_val(fg_r, bg_r, alpha) << 16) | (alpha_val(fg_g, bg_g, alpha) << 8) | (alpha_val(fg_b, bg_b, alpha)); } static void vesacon_update_characters(int row, int col, int nrows, int ncols) { const int height = __vesacon_font_height; const int width = FONT_WIDTH; uint32_t *bgrowptr, *bgptr, bgval, fgval; uint32_t fgcolor = 0, bgcolor = 0, color; uint8_t chbits = 0, chxbits = 0, chsbits = 0; int i, j, jx, pixrow, pixsrow; struct vesa_char *rowptr, *rowsptr, *cptr, *csptr; unsigned int bytes_per_pixel = __vesacon_bytes_per_pixel; unsigned long pixel_offset; uint32_t row_buffer[__vesa_info.mi.h_res], *rowbufptr; size_t fbrowptr; uint8_t sha; pixel_offset = ((row * height + VIDEO_BORDER) * __vesa_info.mi.h_res) + (col * width + VIDEO_BORDER); bgrowptr = &__vesacon_background[pixel_offset]; fbrowptr = (row * height + VIDEO_BORDER) * __vesa_info.mi.logical_scan + (col * width + VIDEO_BORDER) * bytes_per_pixel; /* Note that we keep a 1-character guard area around the real text area... */ rowptr = &__vesacon_text_display[(row+1)*(__vesacon_text_cols+2)+(col+1)]; rowsptr = rowptr - ((__vesacon_text_cols+2)+1); pixrow = 0; pixsrow = height - 1; for (i = height * nrows; i >= 0; i--) { bgptr = bgrowptr; rowbufptr = row_buffer; cptr = rowptr; csptr = rowsptr; chsbits = __vesacon_graphics_font[csptr->ch][pixsrow]; if (__unlikely(csptr == cursor_pointer)) chsbits |= cursor_pattern[pixsrow]; sha = console_color_table[csptr->attr].shadow; chsbits &= (sha & 0x02) ? 0xff : 0x00; chsbits ^= (sha & 0x01) ? 0xff : 0x00; chsbits <<= (width - 2); csptr++; /* Draw two pixels beyond the end of the line. One for the shadow, and one to make sure we have a whole dword of data for the copy operation at the end. Note that this code depends on the fact that all characters begin on dword boundaries in the frame buffer. */ for (jx = 1, j = width * ncols + 1; j >= 0; j--) { chbits <<= 1; chsbits <<= 1; chxbits <<= 1; switch (jx) { case 1: chbits = __vesacon_graphics_font[cptr->ch][pixrow]; if (__unlikely(cptr == cursor_pointer)) chbits |= cursor_pattern[pixrow]; sha = console_color_table[cptr->attr].shadow; chxbits = chbits; chxbits &= (sha & 0x02) ? 0xff : 0x00; chxbits ^= (sha & 0x01) ? 0xff : 0x00; fgcolor = console_color_table[cptr->attr].argb_fg; bgcolor = console_color_table[cptr->attr].argb_bg; cptr++; jx--; break; case 0: chsbits = __vesacon_graphics_font[csptr->ch][pixsrow]; if (__unlikely(csptr == cursor_pointer)) chsbits |= cursor_pattern[pixsrow]; sha = console_color_table[csptr->attr].shadow; chsbits &= (sha & 0x02) ? 0xff : 0x00; chsbits ^= (sha & 0x01) ? 0xff : 0x00; csptr++; jx = width - 1; break; default: jx--; break; } /* If this pixel is raised, use the offsetted value */ bgval = (chxbits & 0x80) ? bgptr[__vesa_info.mi.h_res + 1] : *bgptr; bgptr++; /* If this pixel is set, use the fg color, else the bg color */ fgval = (chbits & 0x80) ? fgcolor : bgcolor; /* Produce the combined color pixel value */ color = alpha_pixel(fgval, bgval); /* Apply the shadow (75% shadow) */ if ((chsbits & ~chxbits) & 0x80) { color >>= 2; color &= 0x3f3f3f; } *rowbufptr++ = color; } /* Copy to frame buffer */ __vesacon_copy_to_screen(fbrowptr, row_buffer, rowbufptr - row_buffer); bgrowptr += __vesa_info.mi.h_res; fbrowptr += __vesa_info.mi.logical_scan; if (++pixrow == height) { rowptr += __vesacon_text_cols + 2; pixrow = 0; } if (++pixsrow == height) { rowsptr += __vesacon_text_cols + 2; pixsrow = 0; } } } /* Bounding box for changed text. The (x1, y1) coordinates are +1! */ static unsigned int upd_x0 = -1U, upd_x1, upd_y0 = -1U, upd_y1; /* Update the range already touched by various variables */ void __vesacon_doit(void) { if (upd_x1 > upd_x0 && upd_y1 > upd_y0) { vesacon_update_characters(upd_y0, upd_x0, upd_y1 - upd_y0, upd_x1 - upd_x0); upd_x0 = upd_y0 = -1U; upd_x1 = upd_y1 = 0; } } /* Mark a range for update; note argument sequence is the same as vesacon_update_characters() */ static inline void vesacon_touch(int row, int col, int rows, int cols) { unsigned int y0 = row; unsigned int x0 = col; unsigned int y1 = y0 + rows; unsigned int x1 = x0 + cols; if (y0 < upd_y0) upd_y0 = y0; if (y1 > upd_y1) upd_y1 = y1; if (x0 < upd_x0) upd_x0 = x0; if (x1 > upd_x1) upd_x1 = x1; } /* Erase a region of the screen */ void __vesacon_erase(int x0, int y0, int x1, int y1, attr_t attr) { int y; struct vesa_char *ptr = &__vesacon_text_display [(y0 + 1) * (__vesacon_text_cols + 2) + (x0 + 1)]; struct vesa_char fill = { .ch = ' ', .attr = attr, }; int ncols = x1 - x0 + 1; for (y = y0; y <= y1; y++) { vesacon_fill(ptr, fill, ncols); ptr += __vesacon_text_cols + 2; } vesacon_touch(y0, x0, y1 - y0 + 1, ncols); } /* Scroll the screen up */ void __vesacon_scroll_up(int nrows, attr_t attr) { struct vesa_char *fromptr = &__vesacon_text_display [(nrows + 1) * (__vesacon_text_cols + 2)]; struct vesa_char *toptr = &__vesacon_text_display [(__vesacon_text_cols + 2)]; int dword_count = (__vesacon_text_rows - nrows) * (__vesacon_text_cols + 2); struct vesa_char fill = { .ch = ' ', .attr = attr, }; toptr = copy_dword(toptr, fromptr, dword_count); dword_count = nrows * (__vesacon_text_cols + 2); vesacon_fill(toptr, fill, dword_count); vesacon_touch(0, 0, __vesacon_text_rows, __vesacon_text_cols); } /* Draw one character text at a specific area of the screen */ void __vesacon_write_char(int x, int y, uint8_t ch, attr_t attr) { struct vesa_char *ptr = &__vesacon_text_display [(y + 1) * (__vesacon_text_cols + 2) + (x + 1)]; ptr->ch = ch; ptr->attr = attr; vesacon_touch(y, x, 1, 1); } void __vesacon_set_cursor(int x, int y, bool visible) { struct vesa_char *ptr = &__vesacon_text_display [(y + 1) * (__vesacon_text_cols + 2) + (x + 1)]; if (cursor_pointer) vesacon_touch(cursor_y, cursor_x, 1, 1); if (!visible) { /* Invisible cursor */ cursor_pointer = NULL; } else { cursor_pointer = ptr; vesacon_touch(y, x, 1, 1); } cursor_x = x; cursor_y = y; } void __vesacon_init_cursor(int font_height) { int r0 = font_height - (font_height < 10 ? 2 : 3); if (r0 < 0) r0 = 0; memset(cursor_pattern, 0, font_height); cursor_pattern[r0] = 0xff; cursor_pattern[r0 + 1] = 0xff; } void __vesacon_redraw_text(void) { vesacon_update_characters(0, 0, __vesacon_text_rows, __vesacon_text_cols); }