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author | Simon Rettberg | 2019-02-18 11:55:41 +0100 |
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committer | Simon Rettberg | 2019-02-18 11:55:41 +0100 |
commit | ae69a754244c4e475c8d2591772ca8e005071d83 (patch) | |
tree | 58b3fa7abc2dcfe3c23e1c0ce108950c720826ab /README.hacking | |
parent | Update gitignore (diff) | |
download | xscreensaver-ae69a754244c4e475c8d2591772ca8e005071d83.tar.gz xscreensaver-ae69a754244c4e475c8d2591772ca8e005071d83.tar.xz xscreensaver-ae69a754244c4e475c8d2591772ca8e005071d83.zip |
Update to 5.42
Diffstat (limited to 'README.hacking')
-rw-r--r-- | README.hacking | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/README.hacking b/README.hacking index 6fc2fe5..451aec1 100644 --- a/README.hacking +++ b/README.hacking @@ -178,6 +178,12 @@ Programming Tips - On modern machines, OpenGL will always run faster than Xlib. It's also more portable. Consider writing in OpenGL whenever possible. + - Free any memory you allocate. While screen savers under X11 have + their memory freed automatically when their process is killed by + the XScreenSaver daemon, under iOS and Android screen savers exist + in long-lived processes where no such cleanup takes place. + Consider Valgrind or gcc -fsanitize=leak to find memory leaks. + ========================================================================== macOS, iOS and Android |