/*
* Hierarchical Bitmap Data Type
*
* Copyright Red Hat, Inc., 2012
*
* Author: Paolo Bonzini <pbonzini@redhat.com>
*
* This work is licensed under the terms of the GNU GPL, version 2 or
* later. See the COPYING file in the top-level directory.
*/
#ifndef HBITMAP_H
#define HBITMAP_H
#include "bitops.h"
#include "host-utils.h"
typedef struct HBitmap HBitmap;
typedef struct HBitmapIter HBitmapIter;
#define BITS_PER_LEVEL (BITS_PER_LONG == 32 ? 5 : 6)
/* For 32-bit, the largest that fits in a 4 GiB address space.
* For 64-bit, the number of sectors in 1 PiB. Good luck, in
* either case... :)
*/
#define HBITMAP_LOG_MAX_SIZE (BITS_PER_LONG == 32 ? 34 : 41)
/* We need to place a sentinel in level 0 to speed up iteration. Thus,
* we do this instead of HBITMAP_LOG_MAX_SIZE / BITS_PER_LEVEL. The
* difference is that it allocates an extra level when HBITMAP_LOG_MAX_SIZE
* is an exact multiple of BITS_PER_LEVEL.
*/
#define HBITMAP_LEVELS ((HBITMAP_LOG_MAX_SIZE / BITS_PER_LEVEL) + 1)
struct HBitmapIter {
const HBitmap *hb;
/* Copied from hb for access in the inline functions (hb is opaque). */
int granularity;
/* Entry offset into the last-level array of longs. */
size_t pos;
/* The currently-active path in the tree. Each item of cur[i] stores
* the bits (i.e. the subtrees) yet to be processed under that node.
*/
unsigned long cur[HBITMAP_LEVELS];
};
/**
* hbitmap_alloc:
* @size: Number of bits in the bitmap.
* @granularity: Granularity of the bitmap. Aligned groups of 2^@granularity
* bits will be represented by a single bit. Each operation on a
* range of bits first rounds the bits to determine which group they land
* in, and then affect the entire set; iteration will only visit the first
* bit of each group.
*
* Allocate a new HBitmap.
*/
HBitmap *hbitmap_alloc(uint64_t size, int granularity);
/**
* hbitmap_truncate:
* @hb: The bitmap to change the size of.
* @size: The number of elements to change the bitmap to accommodate.
*
* truncate or grow an existing bitmap to accommodate a new number of elements.
* This may invalidate existing HBitmapIterators.
*/
void hbitmap_truncate(HBitmap *hb, uint64_t size);
/**
* hbitmap_merge:
*
* Store result of merging @a and @b into @result.
* @result is allowed to be equal to @a or @b.
*
* Return true if the merge was successful,
* false if it was not attempted.
*/
bool hbitmap_merge(const HBitmap *a, const HBitmap *b, HBitmap *result);
/**
* hbitmap_can_merge:
*
* hbitmap_can_merge(a, b) && hbitmap_can_merge(a, result) is sufficient and
* necessary for hbitmap_merge will not fail.
*
*/
bool hbitmap_can_merge(const HBitmap *a, const HBitmap *b);
/**
* hbitmap_empty:
* @hb: HBitmap to operate on.
*
* Return whether the bitmap is empty.
*/
bool hbitmap_empty(const HBitmap *hb);
/**
* hbitmap_granularity:
* @hb: HBitmap to operate on.
*
* Return the granularity of the HBitmap.
*/
int hbitmap_granularity(const HBitmap *hb);
/**
* hbitmap_count:
* @hb: HBitmap to operate on.
*
* Return the number of bits set in the HBitmap.
*/
uint64_t hbitmap_count(const HBitmap *hb);
/**
* hbitmap_set:
* @hb: HBitmap to operate on.
* @start: First bit to set (0-based).
* @count: Number of bits to set.
*
* Set a consecutive range of bits in an HBitmap.
*/
void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count);
/**
* hbitmap_reset:
* @hb: HBitmap to operate on.
* @start: First bit to reset (0-based).
* @count: Number of bits to reset.
*
* Reset a consecutive range of bits in an HBitmap.
* @start and @count must be aligned to bitmap granularity. The only exception
* is resetting the tail of the bitmap: @count may be equal to hb->orig_size -
* @start, in this case @count may be not aligned. The sum of @start + @count is
* allowed to be greater than hb->orig_size, but only if @start < hb->orig_size
* and @start + @count = ALIGN_UP(hb->orig_size, granularity).
*/
void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count);
/**
* hbitmap_reset_all:
* @hb: HBitmap to operate on.
*
* Reset all bits in an HBitmap.
*/
void hbitmap_reset_all(HBitmap *hb);
/**
* hbitmap_get:
* @hb: HBitmap to operate on.
* @item: Bit to query (0-based).
*
* Return whether the @item-th bit in an HBitmap is set.
*/
bool hbitmap_get(const HBitmap *hb, uint64_t item);
/**
* hbitmap_is_serializable:
* @hb: HBitmap which should be (de-)serialized.
*
* Returns whether the bitmap can actually be (de-)serialized. Other
* (de-)serialization functions may only be invoked if this function returns
* true.
*
* Calling (de-)serialization functions does not affect a bitmap's
* (de-)serializability.
*/
bool hbitmap_is_serializable(const HBitmap *hb);
/**
* hbitmap_serialization_align:
* @hb: HBitmap to operate on.
*
* Required alignment of serialization chunks, used by other serialization
* functions. For every chunk:
* 1. Chunk start should be aligned to this granularity.
* 2. Chunk size should be aligned too, except for last chunk (for which
* start + count == hb->size)
*/
uint64_t hbitmap_serialization_align(const HBitmap *hb);
/**
* hbitmap_serialization_size:
* @hb: HBitmap to operate on.
* @start: Starting bit
* @count: Number of bits
*
* Return number of bytes hbitmap_(de)serialize_part needs
*/
uint64_t hbitmap_serialization_size(const HBitmap *hb,
uint64_t start, uint64_t count);
/**
* hbitmap_serialize_part
* @hb: HBitmap to operate on.
* @buf: Buffer to store serialized bitmap.
* @start: First bit to store.
* @count: Number of bits to store.
*
* Stores HBitmap data corresponding to given region. The format of saved data
* is linear sequence of bits, so it can be used by hbitmap_deserialize_part
* independently of endianness and size of HBitmap level array elements
*/
void hbitmap_serialize_part(const HBitmap *hb, uint8_t *buf,
uint64_t start, uint64_t count);
/**
* hbitmap_deserialize_part
* @hb: HBitmap to operate on.
* @buf: Buffer to restore bitmap data from.
* @start: First bit to restore.
* @count: Number of bits to restore.
* @finish: Whether to call hbitmap_deserialize_finish automatically.
*
* Restores HBitmap data corresponding to given region. The format is the same
* as for hbitmap_serialize_part.
*
* If @finish is false, caller must call hbitmap_serialize_finish before using
* the bitmap.
*/
void hbitmap_deserialize_part(HBitmap *hb, uint8_t *buf,
uint64_t start, uint64_t count,
bool finish);
/**
* hbitmap_deserialize_zeroes
* @hb: HBitmap to operate on.
* @start: First bit to restore.
* @count: Number of bits to restore.
* @finish: Whether to call hbitmap_deserialize_finish automatically.
*
* Fills the bitmap with zeroes.
*
* If @finish is false, caller must call hbitmap_serialize_finish before using
* the bitmap.
*/
void hbitmap_deserialize_zeroes(HBitmap *hb, uint64_t start, uint64_t count,
bool finish);
/**
* hbitmap_deserialize_ones
* @hb: HBitmap to operate on.
* @start: First bit to restore.
* @count: Number of bits to restore.
* @finish: Whether to call hbitmap_deserialize_finish automatically.
*
* Fills the bitmap with ones.
*
* If @finish is false, caller must call hbitmap_serialize_finish before using
* the bitmap.
*/
void hbitmap_deserialize_ones(HBitmap *hb, uint64_t start, uint64_t count,
bool finish);
/**
* hbitmap_deserialize_finish
* @hb: HBitmap to operate on.
*
* Repair HBitmap after calling hbitmap_deserialize_data. Actually, all HBitmap
* layers are restored here.
*/
void hbitmap_deserialize_finish(HBitmap *hb);
/**
* hbitmap_sha256:
* @bitmap: HBitmap to operate on.
*
* Returns SHA256 hash of the last level.
*/
char *hbitmap_sha256(const HBitmap *bitmap, Error **errp);
/**
* hbitmap_free:
* @hb: HBitmap to operate on.
*
* Free an HBitmap and all of its associated memory.
*/
void hbitmap_free(HBitmap *hb);
/**
* hbitmap_iter_init:
* @hbi: HBitmapIter to initialize.
* @hb: HBitmap to iterate on.
* @first: First bit to visit (0-based, must be strictly less than the
* size of the bitmap).
*
* Set up @hbi to iterate on the HBitmap @hb. hbitmap_iter_next will return
* the lowest-numbered bit that is set in @hb, starting at @first.
*
* Concurrent setting of bits is acceptable, and will at worst cause the
* iteration to miss some of those bits.
*
* The concurrent resetting of bits is OK.
*/
void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first);
/* hbitmap_next_zero:
*
* Find next not dirty bit within selected range. If not found, return -1.
*
* @hb: The HBitmap to operate on
* @start: The bit to start from.
* @count: Number of bits to proceed. If @start+@count > bitmap size, the whole
* bitmap is looked through. You can use INT64_MAX as @count to search up to
* the bitmap end.
*/
int64_t hbitmap_next_zero(const HBitmap *hb, int64_t start, int64_t count);
/* hbitmap_next_dirty_area:
* @hb: The HBitmap to operate on
* @start: in-out parameter.
* in: the offset to start from
* out: (if area found) start of found area
* @count: in-out parameter.
* in: length of requested region
* out: length of found area
*
* If dirty area found within [@start, @start + @count), returns true and sets
* @offset and @bytes appropriately. Otherwise returns false and leaves @offset
* and @bytes unchanged.
*/
bool hbitmap_next_dirty_area(const HBitmap *hb, int64_t *start, int64_t *count);
/**
* hbitmap_iter_next:
* @hbi: HBitmapIter to operate on.
*
* Return the next bit that is set in @hbi's associated HBitmap,
* or -1 if all remaining bits are zero.
*/
int64_t hbitmap_iter_next(HBitmapIter *hbi);
#endif