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path: root/softmmu/cpu-timers.c
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/*
 * QEMU System Emulator
 *
 * Copyright (c) 2003-2008 Fabrice Bellard
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include "qemu/osdep.h"
#include "qemu-common.h"
#include "qemu/cutils.h"
#include "migration/vmstate.h"
#include "qapi/error.h"
#include "qemu/error-report.h"
#include "exec/exec-all.h"
#include "sysemu/cpus.h"
#include "qemu/main-loop.h"
#include "qemu/option.h"
#include "qemu/seqlock.h"
#include "sysemu/replay.h"
#include "sysemu/runstate.h"
#include "hw/core/cpu.h"
#include "sysemu/cpu-timers.h"
#include "sysemu/cpu-throttle.h"
#include "timers-state.h"

/* clock and ticks */

static int64_t cpu_get_ticks_locked(void)
{
    int64_t ticks = timers_state.cpu_ticks_offset;
    if (timers_state.cpu_ticks_enabled) {
        ticks += cpu_get_host_ticks();
    }

    if (timers_state.cpu_ticks_prev > ticks) {
        /* Non increasing ticks may happen if the host uses software suspend. */
        timers_state.cpu_ticks_offset += timers_state.cpu_ticks_prev - ticks;
        ticks = timers_state.cpu_ticks_prev;
    }

    timers_state.cpu_ticks_prev = ticks;
    return ticks;
}

/*
 * return the time elapsed in VM between vm_start and vm_stop.
 * cpu_get_ticks() uses units of the host CPU cycle counter.
 */
int64_t cpu_get_ticks(void)
{
    int64_t ticks;

    qemu_spin_lock(&timers_state.vm_clock_lock);
    ticks = cpu_get_ticks_locked();
    qemu_spin_unlock(&timers_state.vm_clock_lock);
    return ticks;
}

int64_t cpu_get_clock_locked(void)
{
    int64_t time;

    time = timers_state.cpu_clock_offset;
    if (timers_state.cpu_ticks_enabled) {
        time += get_clock();
    }

    return time;
}

/*
 * Return the monotonic time elapsed in VM, i.e.,
 * the time between vm_start and vm_stop
 */
int64_t cpu_get_clock(void)
{
    int64_t ti;
    unsigned start;

    do {
        start = seqlock_read_begin(&timers_state.vm_clock_seqlock);
        ti = cpu_get_clock_locked();
    } while (seqlock_read_retry(&timers_state.vm_clock_seqlock, start));

    return ti;
}

/*
 * enable cpu_get_ticks()
 * Caller must hold BQL which serves as mutex for vm_clock_seqlock.
 */
void cpu_enable_ticks(void)
{
    seqlock_write_lock(&timers_state.vm_clock_seqlock,
                       &timers_state.vm_clock_lock);
    if (!timers_state.cpu_ticks_enabled) {
        timers_state.cpu_ticks_offset -= cpu_get_host_ticks();
        timers_state.cpu_clock_offset -= get_clock();
        timers_state.cpu_ticks_enabled = 1;
    }
    seqlock_write_unlock(&timers_state.vm_clock_seqlock,
                       &timers_state.vm_clock_lock);
}

/*
 * disable cpu_get_ticks() : the clock is stopped. You must not call
 * cpu_get_ticks() after that.
 * Caller must hold BQL which serves as mutex for vm_clock_seqlock.
 */
void cpu_disable_ticks(void)
{
    seqlock_write_lock(&timers_state.vm_clock_seqlock,
                       &timers_state.vm_clock_lock);
    if (timers_state.cpu_ticks_enabled) {
        timers_state.cpu_ticks_offset += cpu_get_host_ticks();
        timers_state.cpu_clock_offset = cpu_get_clock_locked();
        timers_state.cpu_ticks_enabled = 0;
    }
    seqlock_write_unlock(&timers_state.vm_clock_seqlock,
                         &timers_state.vm_clock_lock);
}

static bool icount_state_needed(void *opaque)
{
    return icount_enabled();
}

static bool warp_timer_state_needed(void *opaque)
{
    TimersState *s = opaque;
    return s->icount_warp_timer != NULL;
}

static bool adjust_timers_state_needed(void *opaque)
{
    TimersState *s = opaque;
    return s->icount_rt_timer != NULL;
}

static bool icount_shift_state_needed(void *opaque)
{
    return icount_enabled() == 2;
}

/*
 * Subsection for warp timer migration is optional, because may not be created
 */
static const VMStateDescription icount_vmstate_warp_timer = {
    .name = "timer/icount/warp_timer",
    .version_id = 1,
    .minimum_version_id = 1,
    .needed = warp_timer_state_needed,
    .fields = (VMStateField[]) {
        VMSTATE_INT64(vm_clock_warp_start, TimersState),
        VMSTATE_TIMER_PTR(icount_warp_timer, TimersState),
        VMSTATE_END_OF_LIST()
    }
};

static const VMStateDescription icount_vmstate_adjust_timers = {
    .name = "timer/icount/timers",
    .version_id = 1,
    .minimum_version_id = 1,
    .needed = adjust_timers_state_needed,
    .fields = (VMStateField[]) {
        VMSTATE_TIMER_PTR(icount_rt_timer, TimersState),
        VMSTATE_TIMER_PTR(icount_vm_timer, TimersState),
        VMSTATE_END_OF_LIST()
    }
};

static const VMStateDescription icount_vmstate_shift = {
    .name = "timer/icount/shift",
    .version_id = 2,
    .minimum_version_id = 2,
    .needed = icount_shift_state_needed,
    .fields = (VMStateField[]) {
        VMSTATE_INT16(icount_time_shift, TimersState),
        VMSTATE_INT64(last_delta, TimersState),
        VMSTATE_END_OF_LIST()
    }
};

/*
 * This is a subsection for icount migration.
 */
static const VMStateDescription icount_vmstate_timers = {
    .name = "timer/icount",
    .version_id = 1,
    .minimum_version_id = 1,
    .needed = icount_state_needed,
    .fields = (VMStateField[]) {
        VMSTATE_INT64(qemu_icount_bias, TimersState),
        VMSTATE_INT64(qemu_icount, TimersState),
        VMSTATE_END_OF_LIST()
    },
    .subsections = (const VMStateDescription * []) {
        &icount_vmstate_warp_timer,
        &icount_vmstate_adjust_timers,
        &icount_vmstate_shift,
        NULL
    }
};

static const VMStateDescription vmstate_timers = {
    .name = "timer",
    .version_id = 2,
    .minimum_version_id = 1,
    .fields = (VMStateField[]) {
        VMSTATE_INT64(cpu_ticks_offset, TimersState),
        VMSTATE_UNUSED(8),
        VMSTATE_INT64_V(cpu_clock_offset, TimersState, 2),
        VMSTATE_END_OF_LIST()
    },
    .subsections = (const VMStateDescription * []) {
        &icount_vmstate_timers,
        NULL
    }
};

static void do_nothing(CPUState *cpu, run_on_cpu_data unused)
{
}

void qemu_timer_notify_cb(void *opaque, QEMUClockType type)
{
    if (!icount_enabled() || type != QEMU_CLOCK_VIRTUAL) {
        qemu_notify_event();
        return;
    }

    if (qemu_in_vcpu_thread()) {
        /*
         * A CPU is currently running; kick it back out to the
         * tcg_cpu_exec() loop so it will recalculate its
         * icount deadline immediately.
         */
        qemu_cpu_kick(current_cpu);
    } else if (first_cpu) {
        /*
         * qemu_cpu_kick is not enough to kick a halted CPU out of
         * qemu_tcg_wait_io_event.  async_run_on_cpu, instead,
         * causes cpu_thread_is_idle to return false.  This way,
         * handle_icount_deadline can run.
         * If we have no CPUs at all for some reason, we don't
         * need to do anything.
         */
        async_run_on_cpu(first_cpu, do_nothing, RUN_ON_CPU_NULL);
    }
}

TimersState timers_state;

/* initialize timers state and the cpu throttle for convenience */
void cpu_timers_init(void)
{
    seqlock_init(&timers_state.vm_clock_seqlock);
    qemu_spin_init(&timers_state.vm_clock_lock);
    vmstate_register(NULL, 0, &vmstate_timers, &timers_state);

    cpu_throttle_init();
}