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# M-profile MVE instruction descriptions
#
# Copyright (c) 2021 Linaro, Ltd
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, see <http://www.gnu.org/licenses/>.
#
# This file is processed by scripts/decodetree.py
#
%qd 22:1 13:3
%qm 5:1 1:3
&vldr_vstr rn qd imm p a w size l u
&1op qd qm size
@vldr_vstr ....... . . . . l:1 rn:4 ... ...... imm:7 &vldr_vstr qd=%qd u=0
# Note that both Rn and Qd are 3 bits only (no D bit)
@vldst_wn ... u:1 ... . . . . l:1 . rn:3 qd:3 . ... .. imm:7 &vldr_vstr
@1op .... .... .... size:2 .. .... .... .... .... &1op qd=%qd qm=%qm
@1op_nosz .... .... .... .... .... .... .... .... &1op qd=%qd qm=%qm size=0
# Vector loads and stores
# Widening loads and narrowing stores:
# for these P=0 W=0 is 'related encoding'; sz=11 is 'related encoding'
# This means we need to expand out to multiple patterns for P, W, SZ.
# For stores the U bit must be 0 but we catch that in the trans_ function.
# The naming scheme here is "VLDSTB_H == in-memory byte load/store to/from
# signed halfword element in register", etc.
VLDSTB_H 111 . 110 0 a:1 0 1 . 0 ... ... 0 111 01 ....... @vldst_wn \
p=0 w=1 size=1
VLDSTB_H 111 . 110 1 a:1 0 w:1 . 0 ... ... 0 111 01 ....... @vldst_wn \
p=1 size=1
VLDSTB_W 111 . 110 0 a:1 0 1 . 0 ... ... 0 111 10 ....... @vldst_wn \
p=0 w=1 size=2
VLDSTB_W 111 . 110 1 a:1 0 w:1 . 0 ... ... 0 111 10 ....... @vldst_wn \
p=1 size=2
VLDSTH_W 111 . 110 0 a:1 0 1 . 1 ... ... 0 111 10 ....... @vldst_wn \
p=0 w=1 size=2
VLDSTH_W 111 . 110 1 a:1 0 w:1 . 1 ... ... 0 111 10 ....... @vldst_wn \
p=1 size=2
# Non-widening loads/stores (P=0 W=0 is 'related encoding')
VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111100 ....... @vldr_vstr \
size=0 p=0 w=1
VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111101 ....... @vldr_vstr \
size=1 p=0 w=1
VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111110 ....... @vldr_vstr \
size=2 p=0 w=1
VLDR_VSTR 1110110 1 a:1 . w:1 . .... ... 111100 ....... @vldr_vstr \
size=0 p=1
VLDR_VSTR 1110110 1 a:1 . w:1 . .... ... 111101 ....... @vldr_vstr \
size=1 p=1
VLDR_VSTR 1110110 1 a:1 . w:1 . .... ... 111110 ....... @vldr_vstr \
size=2 p=1
# Vector miscellaneous
VCLS 1111 1111 1 . 11 .. 00 ... 0 0100 01 . 0 ... 0 @1op
VCLZ 1111 1111 1 . 11 .. 00 ... 0 0100 11 . 0 ... 0 @1op
VREV16 1111 1111 1 . 11 .. 00 ... 0 0001 01 . 0 ... 0 @1op
VREV32 1111 1111 1 . 11 .. 00 ... 0 0000 11 . 0 ... 0 @1op
VREV64 1111 1111 1 . 11 .. 00 ... 0 0000 01 . 0 ... 0 @1op
VMVN 1111 1111 1 . 11 00 00 ... 0 0101 11 . 0 ... 0 @1op_nosz
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