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authorPeter Maydell2019-07-26 16:40:28 +0200
committerPeter Maydell2019-07-26 17:17:56 +0200
commit372e458ebc41c980d4fa23e3234a5222813cd405 (patch)
treef066fbca8a73f10f0efb3fd7d5dcc0256a1ef48b
parentpl330: fix vmstate description (diff)
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stellaris_input: Fix vmstate description of buttons field
gamepad_state::buttons is a pointer to an array of structs, not an array of structs, so should be declared in the vmstate with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we corrupt memory on incoming migration. We bump the vmstate version field as the easiest way to deal with the migration break, since migration wouldn't have worked reliably before anyway. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Dr. David Alan Gilbert <dgilbert@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Damien Hedde <damien.hedde@greensocs.com> Message-id: 20190725163710.11703-2-peter.maydell@linaro.org
-rw-r--r--hw/input/stellaris_input.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c
index 20c87d86f4..3a666d61d4 100644
--- a/hw/input/stellaris_input.c
+++ b/hw/input/stellaris_input.c
@@ -60,12 +60,14 @@ static const VMStateDescription vmstate_stellaris_button = {
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
- .version_id = 1,
- .minimum_version_id = 1,
+ .version_id = 2,
+ .minimum_version_id = 2,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
- VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
- vmstate_stellaris_button, gamepad_button),
+ VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
+ num_buttons,
+ vmstate_stellaris_button,
+ gamepad_button),
VMSTATE_END_OF_LIST()
}
};