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authorClaudio Fontana2021-02-04 17:39:25 +0100
committerRichard Henderson2021-02-05 21:24:15 +0100
commitb86f59c71552591a17dd21ba8f09654bfa19a31e (patch)
treec73b9240fa6c4dbf46fdf1b67d65f7d283997589 /accel/tcg/tcg-accel-ops-rr.c
parentaccel: extend AccelState and AccelClass to user-mode (diff)
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accel: replace struct CpusAccel with AccelOpsClass
This will allow us to centralize the registration of the cpus.c module accelerator operations (in accel/accel-softmmu.c), and trigger it automatically using object hierarchy lookup from the new accel_init_interfaces() initialization step, depending just on which accelerators are available in the code. Rename all tcg-cpus.c, kvm-cpus.c, etc to tcg-accel-ops.c, kvm-accel-ops.c, etc, matching the object type names. Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20210204163931.7358-18-cfontana@suse.de> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'accel/tcg/tcg-accel-ops-rr.c')
-rw-r--r--accel/tcg/tcg-accel-ops-rr.c298
1 files changed, 298 insertions, 0 deletions
diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c
new file mode 100644
index 0000000000..4a66055e0d
--- /dev/null
+++ b/accel/tcg/tcg-accel-ops-rr.c
@@ -0,0 +1,298 @@
+/*
+ * QEMU TCG Single Threaded vCPUs implementation
+ *
+ * Copyright (c) 2003-2008 Fabrice Bellard
+ * Copyright (c) 2014 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/tcg.h"
+#include "sysemu/replay.h"
+#include "qemu/main-loop.h"
+#include "qemu/guest-random.h"
+#include "exec/exec-all.h"
+#include "hw/boards.h"
+
+#include "tcg-accel-ops.h"
+#include "tcg-accel-ops-rr.h"
+#include "tcg-accel-ops-icount.h"
+
+/* Kick all RR vCPUs */
+void rr_kick_vcpu_thread(CPUState *unused)
+{
+ CPUState *cpu;
+
+ CPU_FOREACH(cpu) {
+ cpu_exit(cpu);
+ };
+}
+
+/*
+ * TCG vCPU kick timer
+ *
+ * The kick timer is responsible for moving single threaded vCPU
+ * emulation on to the next vCPU. If more than one vCPU is running a
+ * timer event with force a cpu->exit so the next vCPU can get
+ * scheduled.
+ *
+ * The timer is removed if all vCPUs are idle and restarted again once
+ * idleness is complete.
+ */
+
+static QEMUTimer *rr_kick_vcpu_timer;
+static CPUState *rr_current_cpu;
+
+#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10)
+
+static inline int64_t rr_next_kick_time(void)
+{
+ return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
+}
+
+/* Kick the currently round-robin scheduled vCPU to next */
+static void rr_kick_next_cpu(void)
+{
+ CPUState *cpu;
+ do {
+ cpu = qatomic_mb_read(&rr_current_cpu);
+ if (cpu) {
+ cpu_exit(cpu);
+ }
+ } while (cpu != qatomic_mb_read(&rr_current_cpu));
+}
+
+static void rr_kick_thread(void *opaque)
+{
+ timer_mod(rr_kick_vcpu_timer, rr_next_kick_time());
+ rr_kick_next_cpu();
+}
+
+static void rr_start_kick_timer(void)
+{
+ if (!rr_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
+ rr_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
+ rr_kick_thread, NULL);
+ }
+ if (rr_kick_vcpu_timer && !timer_pending(rr_kick_vcpu_timer)) {
+ timer_mod(rr_kick_vcpu_timer, rr_next_kick_time());
+ }
+}
+
+static void rr_stop_kick_timer(void)
+{
+ if (rr_kick_vcpu_timer && timer_pending(rr_kick_vcpu_timer)) {
+ timer_del(rr_kick_vcpu_timer);
+ }
+}
+
+static void rr_wait_io_event(void)
+{
+ CPUState *cpu;
+
+ while (all_cpu_threads_idle()) {
+ rr_stop_kick_timer();
+ qemu_cond_wait_iothread(first_cpu->halt_cond);
+ }
+
+ rr_start_kick_timer();
+
+ CPU_FOREACH(cpu) {
+ qemu_wait_io_event_common(cpu);
+ }
+}
+
+/*
+ * Destroy any remaining vCPUs which have been unplugged and have
+ * finished running
+ */
+static void rr_deal_with_unplugged_cpus(void)
+{
+ CPUState *cpu;
+
+ CPU_FOREACH(cpu) {
+ if (cpu->unplug && !cpu_can_run(cpu)) {
+ tcg_cpus_destroy(cpu);
+ break;
+ }
+ }
+}
+
+/*
+ * In the single-threaded case each vCPU is simulated in turn. If
+ * there is more than a single vCPU we create a simple timer to kick
+ * the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
+ * This is done explicitly rather than relying on side-effects
+ * elsewhere.
+ */
+
+static void *rr_cpu_thread_fn(void *arg)
+{
+ CPUState *cpu = arg;
+
+ assert(tcg_enabled());
+ rcu_register_thread();
+ tcg_register_thread();
+
+ qemu_mutex_lock_iothread();
+ qemu_thread_get_self(cpu->thread);
+
+ cpu->thread_id = qemu_get_thread_id();
+ cpu->can_do_io = 1;
+ cpu_thread_signal_created(cpu);
+ qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+ /* wait for initial kick-off after machine start */
+ while (first_cpu->stopped) {
+ qemu_cond_wait_iothread(first_cpu->halt_cond);
+
+ /* process any pending work */
+ CPU_FOREACH(cpu) {
+ current_cpu = cpu;
+ qemu_wait_io_event_common(cpu);
+ }
+ }
+
+ rr_start_kick_timer();
+
+ cpu = first_cpu;
+
+ /* process any pending work */
+ cpu->exit_request = 1;
+
+ while (1) {
+ qemu_mutex_unlock_iothread();
+ replay_mutex_lock();
+ qemu_mutex_lock_iothread();
+
+ if (icount_enabled()) {
+ /* Account partial waits to QEMU_CLOCK_VIRTUAL. */
+ icount_account_warp_timer();
+ /*
+ * Run the timers here. This is much more efficient than
+ * waking up the I/O thread and waiting for completion.
+ */
+ icount_handle_deadline();
+ }
+
+ replay_mutex_unlock();
+
+ if (!cpu) {
+ cpu = first_cpu;
+ }
+
+ while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
+
+ qatomic_mb_set(&rr_current_cpu, cpu);
+ current_cpu = cpu;
+
+ qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
+ (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
+
+ if (cpu_can_run(cpu)) {
+ int r;
+
+ qemu_mutex_unlock_iothread();
+ if (icount_enabled()) {
+ icount_prepare_for_run(cpu);
+ }
+ r = tcg_cpus_exec(cpu);
+ if (icount_enabled()) {
+ icount_process_data(cpu);
+ }
+ qemu_mutex_lock_iothread();
+
+ if (r == EXCP_DEBUG) {
+ cpu_handle_guest_debug(cpu);
+ break;
+ } else if (r == EXCP_ATOMIC) {
+ qemu_mutex_unlock_iothread();
+ cpu_exec_step_atomic(cpu);
+ qemu_mutex_lock_iothread();
+ break;
+ }
+ } else if (cpu->stop) {
+ if (cpu->unplug) {
+ cpu = CPU_NEXT(cpu);
+ }
+ break;
+ }
+
+ cpu = CPU_NEXT(cpu);
+ } /* while (cpu && !cpu->exit_request).. */
+
+ /* Does not need qatomic_mb_set because a spurious wakeup is okay. */
+ qatomic_set(&rr_current_cpu, NULL);
+
+ if (cpu && cpu->exit_request) {
+ qatomic_mb_set(&cpu->exit_request, 0);
+ }
+
+ if (icount_enabled() && all_cpu_threads_idle()) {
+ /*
+ * When all cpus are sleeping (e.g in WFI), to avoid a deadlock
+ * in the main_loop, wake it up in order to start the warp timer.
+ */
+ qemu_notify_event();
+ }
+
+ rr_wait_io_event();
+ rr_deal_with_unplugged_cpus();
+ }
+
+ rcu_unregister_thread();
+ return NULL;
+}
+
+void rr_start_vcpu_thread(CPUState *cpu)
+{
+ char thread_name[VCPU_THREAD_NAME_SIZE];
+ static QemuCond *single_tcg_halt_cond;
+ static QemuThread *single_tcg_cpu_thread;
+
+ g_assert(tcg_enabled());
+ parallel_cpus = false;
+
+ if (!single_tcg_cpu_thread) {
+ cpu->thread = g_malloc0(sizeof(QemuThread));
+ cpu->halt_cond = g_malloc0(sizeof(QemuCond));
+ qemu_cond_init(cpu->halt_cond);
+
+ /* share a single thread for all cpus with TCG */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
+ qemu_thread_create(cpu->thread, thread_name,
+ rr_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ single_tcg_halt_cond = cpu->halt_cond;
+ single_tcg_cpu_thread = cpu->thread;
+#ifdef _WIN32
+ cpu->hThread = qemu_thread_get_handle(cpu->thread);
+#endif
+ } else {
+ /* we share the thread */
+ cpu->thread = single_tcg_cpu_thread;
+ cpu->halt_cond = single_tcg_halt_cond;
+ cpu->thread_id = first_cpu->thread_id;
+ cpu->can_do_io = 1;
+ cpu->created = true;
+ }
+}