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authorDaniel P. Berrangé2019-02-11 19:24:38 +0100
committerMarc-André Lureau2019-02-12 17:35:56 +0100
commit25d93b6a116fcef9b4c7c7dcea2fab90dd7c88b5 (patch)
tree7c1ef22852d6252d18a0303b744f0d2c0dcca359 /chardev
parentchardev: use a state machine for socket connection state (diff)
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chardev: honour the reconnect setting in tcp_chr_wait_connected
If establishing a client connection fails, the tcp_chr_wait_connected method should sleep for the reconnect timeout and then retry the attempt. This ensures the callers don't immediately abort with an error when the initial connection fails. Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20190211182442.8542-13-berrange@redhat.com> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Diffstat (limited to 'chardev')
-rw-r--r--chardev/char-socket.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/chardev/char-socket.c b/chardev/char-socket.c
index d6de5d2305..7db20ff0a0 100644
--- a/chardev/char-socket.c
+++ b/chardev/char-socket.c
@@ -957,8 +957,15 @@ static int tcp_chr_wait_connected(Chardev *chr, Error **errp)
if (s->is_listen) {
tcp_chr_accept_server_sync(chr);
} else {
- if (tcp_chr_connect_client_sync(chr, errp) < 0) {
- return -1;
+ Error *err = NULL;
+ if (tcp_chr_connect_client_sync(chr, &err) < 0) {
+ if (s->reconnect_time) {
+ error_free(err);
+ g_usleep(s->reconnect_time * 1000ULL * 1000ULL);
+ } else {
+ error_propagate(errp, err);
+ return -1;
+ }
}
}
}