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authorAlex Bennée2017-11-30 12:31:40 +0100
committerAlex Bennée2018-02-21 11:21:34 +0100
commit0bfc9f195209593e91a98cf2233753f56a2e5c02 (patch)
treebf7b90c4b58ed3a3f8e4fcf6d776b8ac85e6846a /fpu
parentfpu/softfloat: re-factor int/uint to float (diff)
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fpu/softfloat: re-factor scalbn
This is one of the simpler manipulations you could make to a floating point number. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'fpu')
-rw-r--r--fpu/softfloat.c106
1 files changed, 33 insertions, 73 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index 4313d3a602..a07b8556b0 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -1663,6 +1663,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status)
return uint64_to_float64(a, status);
}
+/* Multiply A by 2 raised to the power N. */
+static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s)
+{
+ if (unlikely(is_nan(a.cls))) {
+ return return_nan(a, s);
+ }
+ if (a.cls == float_class_normal) {
+ a.exp += n;
+ }
+ return a;
+}
+
+float16 float16_scalbn(float16 a, int n, float_status *status)
+{
+ FloatParts pa = float16_unpack_canonical(a, status);
+ FloatParts pr = scalbn_decomposed(pa, n, status);
+ return float16_round_pack_canonical(pr, status);
+}
+
+float32 float32_scalbn(float32 a, int n, float_status *status)
+{
+ FloatParts pa = float32_unpack_canonical(a, status);
+ FloatParts pr = scalbn_decomposed(pa, n, status);
+ return float32_round_pack_canonical(pr, status);
+}
+
+float64 float64_scalbn(float64 a, int n, float_status *status)
+{
+ FloatParts pa = float64_unpack_canonical(a, status);
+ FloatParts pr = scalbn_decomposed(pa, n, status);
+ return float64_round_pack_canonical(pr, status);
+}
+
/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
@@ -6986,79 +7019,6 @@ MINMAX(32)
MINMAX(64)
-/* Multiply A by 2 raised to the power N. */
-float32 float32_scalbn(float32 a, int n, float_status *status)
-{
- flag aSign;
- int16_t aExp;
- uint32_t aSig;
-
- a = float32_squash_input_denormal(a, status);
- aSig = extractFloat32Frac( a );
- aExp = extractFloat32Exp( a );
- aSign = extractFloat32Sign( a );
-
- if ( aExp == 0xFF ) {
- if ( aSig ) {
- return propagateFloat32NaN(a, a, status);
- }
- return a;
- }
- if (aExp != 0) {
- aSig |= 0x00800000;
- } else if (aSig == 0) {
- return a;
- } else {
- aExp++;
- }
-
- if (n > 0x200) {
- n = 0x200;
- } else if (n < -0x200) {
- n = -0x200;
- }
-
- aExp += n - 1;
- aSig <<= 7;
- return normalizeRoundAndPackFloat32(aSign, aExp, aSig, status);
-}
-
-float64 float64_scalbn(float64 a, int n, float_status *status)
-{
- flag aSign;
- int16_t aExp;
- uint64_t aSig;
-
- a = float64_squash_input_denormal(a, status);
- aSig = extractFloat64Frac( a );
- aExp = extractFloat64Exp( a );
- aSign = extractFloat64Sign( a );
-
- if ( aExp == 0x7FF ) {
- if ( aSig ) {
- return propagateFloat64NaN(a, a, status);
- }
- return a;
- }
- if (aExp != 0) {
- aSig |= LIT64( 0x0010000000000000 );
- } else if (aSig == 0) {
- return a;
- } else {
- aExp++;
- }
-
- if (n > 0x1000) {
- n = 0x1000;
- } else if (n < -0x1000) {
- n = -0x1000;
- }
-
- aExp += n - 1;
- aSig <<= 10;
- return normalizeRoundAndPackFloat64(aSign, aExp, aSig, status);
-}
-
floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status)
{
flag aSign;