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author | Alex Bennée | 2017-11-30 12:31:40 +0100 |
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committer | Alex Bennée | 2018-02-21 11:21:34 +0100 |
commit | 0bfc9f195209593e91a98cf2233753f56a2e5c02 (patch) | |
tree | bf7b90c4b58ed3a3f8e4fcf6d776b8ac85e6846a /fpu | |
parent | fpu/softfloat: re-factor int/uint to float (diff) | |
download | qemu-0bfc9f195209593e91a98cf2233753f56a2e5c02.tar.gz qemu-0bfc9f195209593e91a98cf2233753f56a2e5c02.tar.xz qemu-0bfc9f195209593e91a98cf2233753f56a2e5c02.zip |
fpu/softfloat: re-factor scalbn
This is one of the simpler manipulations you could make to a floating
point number.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'fpu')
-rw-r--r-- | fpu/softfloat.c | 106 |
1 files changed, 33 insertions, 73 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c index 4313d3a602..a07b8556b0 100644 --- a/fpu/softfloat.c +++ b/fpu/softfloat.c @@ -1663,6 +1663,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status) return uint64_to_float64(a, status); } +/* Multiply A by 2 raised to the power N. */ +static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s) +{ + if (unlikely(is_nan(a.cls))) { + return return_nan(a, s); + } + if (a.cls == float_class_normal) { + a.exp += n; + } + return a; +} + +float16 float16_scalbn(float16 a, int n, float_status *status) +{ + FloatParts pa = float16_unpack_canonical(a, status); + FloatParts pr = scalbn_decomposed(pa, n, status); + return float16_round_pack_canonical(pr, status); +} + +float32 float32_scalbn(float32 a, int n, float_status *status) +{ + FloatParts pa = float32_unpack_canonical(a, status); + FloatParts pr = scalbn_decomposed(pa, n, status); + return float32_round_pack_canonical(pr, status); +} + +float64 float64_scalbn(float64 a, int n, float_status *status) +{ + FloatParts pa = float64_unpack_canonical(a, status); + FloatParts pr = scalbn_decomposed(pa, n, status); + return float64_round_pack_canonical(pr, status); +} + /*---------------------------------------------------------------------------- | Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 | and 7, and returns the properly rounded 32-bit integer corresponding to the @@ -6986,79 +7019,6 @@ MINMAX(32) MINMAX(64) -/* Multiply A by 2 raised to the power N. */ -float32 float32_scalbn(float32 a, int n, float_status *status) -{ - flag aSign; - int16_t aExp; - uint32_t aSig; - - a = float32_squash_input_denormal(a, status); - aSig = extractFloat32Frac( a ); - aExp = extractFloat32Exp( a ); - aSign = extractFloat32Sign( a ); - - if ( aExp == 0xFF ) { - if ( aSig ) { - return propagateFloat32NaN(a, a, status); - } - return a; - } - if (aExp != 0) { - aSig |= 0x00800000; - } else if (aSig == 0) { - return a; - } else { - aExp++; - } - - if (n > 0x200) { - n = 0x200; - } else if (n < -0x200) { - n = -0x200; - } - - aExp += n - 1; - aSig <<= 7; - return normalizeRoundAndPackFloat32(aSign, aExp, aSig, status); -} - -float64 float64_scalbn(float64 a, int n, float_status *status) -{ - flag aSign; - int16_t aExp; - uint64_t aSig; - - a = float64_squash_input_denormal(a, status); - aSig = extractFloat64Frac( a ); - aExp = extractFloat64Exp( a ); - aSign = extractFloat64Sign( a ); - - if ( aExp == 0x7FF ) { - if ( aSig ) { - return propagateFloat64NaN(a, a, status); - } - return a; - } - if (aExp != 0) { - aSig |= LIT64( 0x0010000000000000 ); - } else if (aSig == 0) { - return a; - } else { - aExp++; - } - - if (n > 0x1000) { - n = 0x1000; - } else if (n < -0x1000) { - n = -0x1000; - } - - aExp += n - 1; - aSig <<= 10; - return normalizeRoundAndPackFloat64(aSign, aExp, aSig, status); -} - floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status) { flag aSign; |