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author | Markus Armbruster | 2019-08-12 07:23:50 +0200 |
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committer | Markus Armbruster | 2019-08-16 13:31:52 +0200 |
commit | db725815985654007ade0fd53590d613fd657208 (patch) | |
tree | e39bcf77a808fa0002cea415b2a487cf5c7eaf4b /hw/arm/msf2-soc.c | |
parent | Include qemu/queue.h slightly less (diff) | |
download | qemu-db725815985654007ade0fd53590d613fd657208.tar.gz qemu-db725815985654007ade0fd53590d613fd657208.tar.xz qemu-db725815985654007ade0fd53590d613fd657208.zip |
Include qemu/main-loop.h less
In my "build everything" tree, changing qemu/main-loop.h triggers a
recompile of some 5600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h). It includes block/aio.h,
which in turn includes qemu/event_notifier.h, qemu/notify.h,
qemu/processor.h, qemu/qsp.h, qemu/queue.h, qemu/thread-posix.h,
qemu/thread.h, qemu/timer.h, and a few more.
Include qemu/main-loop.h only where it's needed. Touching it now
recompiles only some 1700 objects. For block/aio.h and
qemu/event_notifier.h, these numbers drop from 5600 to 2800. For the
others, they shrink only slightly.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-21-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Diffstat (limited to 'hw/arm/msf2-soc.c')
0 files changed, 0 insertions, 0 deletions