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author | Markus Armbruster | 2019-08-12 07:23:38 +0200 |
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committer | Markus Armbruster | 2019-08-16 13:31:52 +0200 |
commit | 71e8a915855857e0d45b322826778516cc3e3055 (patch) | |
tree | 49bc3646fcb882914ad205900f0b9a3938fe3b26 /hw/display/ramfb.c | |
parent | trace: Do not include qom/cpu.h into generated trace.h (diff) | |
download | qemu-71e8a915855857e0d45b322826778516cc3e3055.tar.gz qemu-71e8a915855857e0d45b322826778516cc3e3055.tar.xz qemu-71e8a915855857e0d45b322826778516cc3e3055.zip |
Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for
convenience.
Include sysemu/reset.h only where it's needed. Touching it now
recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
Diffstat (limited to 'hw/display/ramfb.c')
-rw-r--r-- | hw/display/ramfb.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/hw/display/ramfb.c b/hw/display/ramfb.c index b4eb283ef8..6026a35b11 100644 --- a/hw/display/ramfb.c +++ b/hw/display/ramfb.c @@ -10,12 +10,14 @@ * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. */ + #include "qemu/osdep.h" #include "qapi/error.h" #include "qemu/option.h" #include "hw/loader.h" #include "hw/display/ramfb.h" #include "ui/console.h" +#include "sysemu/reset.h" #include "sysemu/sysemu.h" struct QEMU_PACKED RAMFBCfg { |