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author | Peter Maydell | 2021-02-12 19:06:52 +0100 |
---|---|---|
committer | David Gibson | 2021-03-09 23:07:08 +0100 |
commit | 36144df315ca614a40a45daded8bc5c691fcc3e7 (patch) | |
tree | 9b7af774a56a25281ee129ace3a2461e60ff24ba /hw/display | |
parent | hw/display/sm501: Remove dead code for non-32-bit RGB surfaces (diff) | |
download | qemu-36144df315ca614a40a45daded8bc5c691fcc3e7.tar.gz qemu-36144df315ca614a40a45daded8bc5c691fcc3e7.tar.xz qemu-36144df315ca614a40a45daded8bc5c691fcc3e7.zip |
hw/display/sm501: Expand out macros in template header
Now that we only include sm501_template.h for the DEPTH==32 case, we
can expand out the uses of the BPP, PIXEL_TYPE and PIXEL_NAME macros
in that header.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20210212180653.27588-3-peter.maydell@linaro.org>
Acked-by: BALATON Zoltan <balaton@eik.bme.hu>
Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
Diffstat (limited to 'hw/display')
-rw-r--r-- | hw/display/sm501_template.h | 60 |
1 files changed, 17 insertions, 43 deletions
diff --git a/hw/display/sm501_template.h b/hw/display/sm501_template.h index a60abad019..28537a05d9 100644 --- a/hw/display/sm501_template.h +++ b/hw/display/sm501_template.h @@ -22,28 +22,8 @@ * THE SOFTWARE. */ -#if DEPTH == 8 -#define BPP 1 -#define PIXEL_TYPE uint8_t -#elif DEPTH == 15 || DEPTH == 16 -#define BPP 2 -#define PIXEL_TYPE uint16_t -#elif DEPTH == 32 -#define BPP 4 -#define PIXEL_TYPE uint32_t -#else -#error unsupport depth -#endif - -#ifdef BGR_FORMAT -#define PIXEL_NAME glue(DEPTH, bgr) -#else -#define PIXEL_NAME DEPTH -#endif /* BGR_FORMAT */ - - -static void glue(draw_line8_, PIXEL_NAME)( - uint8_t *d, const uint8_t *s, int width, const uint32_t *pal) +static void draw_line8_32(uint8_t *d, const uint8_t *s, int width, + const uint32_t *pal) { uint8_t v, r, g, b; do { @@ -51,14 +31,14 @@ static void glue(draw_line8_, PIXEL_NAME)( r = (pal[v] >> 16) & 0xff; g = (pal[v] >> 8) & 0xff; b = (pal[v] >> 0) & 0xff; - *(PIXEL_TYPE *)d = glue(rgb_to_pixel, PIXEL_NAME)(r, g, b); + *(uint32_t *)d = rgb_to_pixel32(r, g, b); s++; - d += BPP; + d += 4; } while (--width != 0); } -static void glue(draw_line16_, PIXEL_NAME)( - uint8_t *d, const uint8_t *s, int width, const uint32_t *pal) +static void draw_line16_32(uint8_t *d, const uint8_t *s, int width, + const uint32_t *pal) { uint16_t rgb565; uint8_t r, g, b; @@ -68,14 +48,14 @@ static void glue(draw_line16_, PIXEL_NAME)( r = (rgb565 >> 8) & 0xf8; g = (rgb565 >> 3) & 0xfc; b = (rgb565 << 3) & 0xf8; - *(PIXEL_TYPE *)d = glue(rgb_to_pixel, PIXEL_NAME)(r, g, b); + *(uint32_t *)d = rgb_to_pixel32(r, g, b); s += 2; - d += BPP; + d += 4; } while (--width != 0); } -static void glue(draw_line32_, PIXEL_NAME)( - uint8_t *d, const uint8_t *s, int width, const uint32_t *pal) +static void draw_line32_32(uint8_t *d, const uint8_t *s, int width, + const uint32_t *pal) { uint8_t r, g, b; @@ -83,17 +63,17 @@ static void glue(draw_line32_, PIXEL_NAME)( r = s[2]; g = s[1]; b = s[0]; - *(PIXEL_TYPE *)d = glue(rgb_to_pixel, PIXEL_NAME)(r, g, b); + *(uint32_t *)d = rgb_to_pixel32(r, g, b); s += 4; - d += BPP; + d += 4; } while (--width != 0); } /** * Draw hardware cursor image on the given line. */ -static void glue(draw_hwc_line_, PIXEL_NAME)(uint8_t *d, const uint8_t *s, - int width, const uint8_t *palette, int c_x, int c_y) +static void draw_hwc_line_32(uint8_t *d, const uint8_t *s, int width, + const uint8_t *palette, int c_x, int c_y) { int i; uint8_t r, g, b, v, bitset = 0; @@ -101,7 +81,7 @@ static void glue(draw_hwc_line_, PIXEL_NAME)(uint8_t *d, const uint8_t *s, /* get cursor position */ assert(0 <= c_y && c_y < SM501_HWC_HEIGHT); s += SM501_HWC_WIDTH * c_y / 4; /* 4 pixels per byte */ - d += c_x * BPP; + d += c_x * 4; for (i = 0; i < SM501_HWC_WIDTH && c_x + i < width; i++) { /* get pixel value */ @@ -118,14 +98,8 @@ static void glue(draw_hwc_line_, PIXEL_NAME)(uint8_t *d, const uint8_t *s, r = palette[v * 3 + 0]; g = palette[v * 3 + 1]; b = palette[v * 3 + 2]; - *(PIXEL_TYPE *)d = glue(rgb_to_pixel, PIXEL_NAME)(r, g, b); + *(uint32_t *)d = rgb_to_pixel32(r, g, b); } - d += BPP; + d += 4; } } - -#undef DEPTH -#undef BPP -#undef PIXEL_TYPE -#undef PIXEL_NAME -#undef BGR_FORMAT |