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authorRichard Henderson2014-04-25 19:24:23 +0200
committerRichard Henderson2014-05-12 19:06:58 +0200
commit5588ff29210666234bb046034595fd0d53be90ef (patch)
treee4571df7901e3866485acd64b2d36cffae200fb1 /include/exec/memory.h
parenttcg-s390: Define TCG_TARGET_INSN_UNIT_SIZE (diff)
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tcg-ia64: Define TCG_TARGET_INSN_UNIT_SIZE
Using a 16-byte aligned structure achieves best results, both for code cleanliness and compiled code size. However, this means that we can't use the trick of encoding the slot number into the low 2 bits. Thankfully, we only ever use slot2, so make that explicit in the names of the relocation functions, and drop the code for other slots. Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'include/exec/memory.h')
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