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author | Marc-André Lureau | 2021-02-04 11:52:30 +0100 |
---|---|---|
committer | Gerd Hoffmann | 2021-02-04 15:58:54 +0100 |
commit | 3cddb8b9e0b58eea04e6eb908fc6a12d5af3d3cb (patch) | |
tree | 3c3aed83b87348628a62e8c5c719d087b21498e9 /include/ui/console.h | |
parent | virtio-gpu: avoid re-entering cmdq processing (diff) | |
download | qemu-3cddb8b9e0b58eea04e6eb908fc6a12d5af3d3cb.tar.gz qemu-3cddb8b9e0b58eea04e6eb908fc6a12d5af3d3cb.tar.xz qemu-3cddb8b9e0b58eea04e6eb908fc6a12d5af3d3cb.zip |
display/ui: add a callback to indicate GL state is flushed
Displaying rendered resources requires blocking qemu GPU to avoid extra
framebuffer copies. For an external display, via Spice currently, there
is a callback to block/unblock the rendering in the same thread.
But with the vhost-user-gpu backend, the qemu process doesn't handle
the rendering itself, and the blocking callback isn't effective.
Instead, the backend must be notified when the display code is done.
Fix this by adding a new GraphicHwOps callback to indicate the GL state
is flushed, and we are done manipulating the shared GL resources. Call
it from gtk and spice display.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210204105232.834642-19-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'include/ui/console.h')
-rw-r--r-- | include/ui/console.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/ui/console.h b/include/ui/console.h index 875885d9c7..d30e972d0b 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -387,6 +387,7 @@ typedef struct GraphicHwOps { void (*update_interval)(void *opaque, uint64_t interval); int (*ui_info)(void *opaque, uint32_t head, QemuUIInfo *info); void (*gl_block)(void *opaque, bool block); + void (*gl_flushed)(void *opaque); } GraphicHwOps; QemuConsole *graphic_console_init(DeviceState *dev, uint32_t head, @@ -402,6 +403,7 @@ void graphic_hw_update_done(QemuConsole *con); void graphic_hw_invalidate(QemuConsole *con); void graphic_hw_text_update(QemuConsole *con, console_ch_t *chardata); void graphic_hw_gl_block(QemuConsole *con, bool block); +void graphic_hw_gl_flushed(QemuConsole *con); void qemu_console_early_init(void); |