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| author | Damien Hedde | 2020-01-30 17:02:04 +0100 |
|---|---|---|
| committer | Peter Maydell | 2020-01-30 17:02:04 +0100 |
| commit | e755e12759e91a013e417a438305b133ea3c2d19 (patch) | |
| tree | 92ff35196775d1e82b52ef61c02dde54718afa67 /include | |
| parent | hw/core/qdev: handle parent bus change regarding resettable (diff) | |
| download | qemu-e755e12759e91a013e417a438305b133ea3c2d19.tar.gz qemu-e755e12759e91a013e417a438305b133ea3c2d19.tar.xz qemu-e755e12759e91a013e417a438305b133ea3c2d19.zip | |
hw/core/qdev: update hotplug reset regarding resettable
This commit make use of the resettable API to reset the device being
hotplugged when it is realized. Also it ensures it is put in a reset
state coherent with the parent it is plugged into.
Note that there is a difference in the reset. Instead of resetting
only the hotplugged device, we reset also its subtree (switch to
resettable API). This is not expected to be a problem because
sub-buses are just realized too. If a hotplugged device has any
sub-buses it is logical to reset them too at this point.
The recently added should_be_hidden and PCI's partially_hotplugged
mechanisms do not interfere with realize operation:
+ In the should_be_hidden use case, device creation is
delayed.
+ The partially_hotplugged mechanism prevents a device to be
unplugged and unrealized from qdev POV and unrealized.
Signed-off-by: Damien Hedde <damien.hedde@greensocs.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20200123132823.1117486-8-damien.hedde@greensocs.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'include')
| -rw-r--r-- | include/hw/resettable.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/include/hw/resettable.h b/include/hw/resettable.h index 96073354fd..5e215d94e4 100644 --- a/include/hw/resettable.h +++ b/include/hw/resettable.h @@ -154,6 +154,17 @@ struct ResettableState { }; /** + * resettable_state_clear: + * Clear the state. It puts the state to the initial (zeroed) state required + * to reuse an object. Typically used in realize step of base classes + * implementing the interface. + */ +static inline void resettable_state_clear(ResettableState *state) +{ + memset(state, 0, sizeof(ResettableState)); +} + +/** * resettable_reset: * Trigger a reset on an object @obj of type @type. @obj must implement * Resettable interface. |
