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authorMarkus Armbruster2019-08-12 07:23:59 +0200
committerMarkus Armbruster2019-08-16 13:37:36 +0200
commit54d31236b906c8f03eb011717de7bc47000720c3 (patch)
treecc3e5f84c89e946a78df8deb8bc939ae25d2ef6b /os-win32.c
parentsysemu: Move the VMChangeStateEntry typedef to qemu/typedefs.h (diff)
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sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
Diffstat (limited to 'os-win32.c')
-rw-r--r--os-win32.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/os-win32.c b/os-win32.c
index 6d92189810..1336cd34f0 100644
--- a/os-win32.c
+++ b/os-win32.c
@@ -27,8 +27,8 @@
#include <windows.h>
#include <mmsystem.h>
#include "qemu-common.h"
-#include "sysemu/sysemu.h"
#include "qemu-options.h"
+#include "sysemu/runstate.h"
/***********************************************************/
/* Functions missing in mingw */