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author | Richard Henderson | 2021-06-19 01:49:26 +0200 |
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committer | Richard Henderson | 2021-06-19 20:09:10 +0200 |
commit | 9defd1bdfb0f2ddb3ca9863e39577f3a9929d58c (patch) | |
tree | 1d59ca926984cb76a24ee79a3a0d37ff7ff81ec9 /tcg/sparc/tcg-target.c.inc | |
parent | accel/tcg: Probe the proper permissions for atomic ops (diff) | |
download | qemu-9defd1bdfb0f2ddb3ca9863e39577f3a9929d58c.tar.gz qemu-9defd1bdfb0f2ddb3ca9863e39577f3a9929d58c.tar.xz qemu-9defd1bdfb0f2ddb3ca9863e39577f3a9929d58c.zip |
tcg/sparc: Fix temp_allocate_frame vs sparc stack bias
We should not be aligning the offset in temp_allocate_frame,
because the odd offset produces an aligned address in the end.
Instead, pass the logical offset into tcg_set_frame and add
the stack bias last.
Cc: qemu-stable@nongnu.org
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/sparc/tcg-target.c.inc')
-rw-r--r-- | tcg/sparc/tcg-target.c.inc | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/tcg/sparc/tcg-target.c.inc b/tcg/sparc/tcg-target.c.inc index ce39ac2d86..a6ec94a094 100644 --- a/tcg/sparc/tcg-target.c.inc +++ b/tcg/sparc/tcg-target.c.inc @@ -984,14 +984,18 @@ static void tcg_target_qemu_prologue(TCGContext *s) { int tmp_buf_size, frame_size; - /* The TCG temp buffer is at the top of the frame, immediately - below the frame pointer. */ + /* + * The TCG temp buffer is at the top of the frame, immediately + * below the frame pointer. Use the logical (aligned) offset here; + * the stack bias is applied in temp_allocate_frame(). + */ tmp_buf_size = CPU_TEMP_BUF_NLONGS * (int)sizeof(long); - tcg_set_frame(s, TCG_REG_I6, TCG_TARGET_STACK_BIAS - tmp_buf_size, - tmp_buf_size); + tcg_set_frame(s, TCG_REG_I6, -tmp_buf_size, tmp_buf_size); - /* TCG_TARGET_CALL_STACK_OFFSET includes the stack bias, but is - otherwise the minimal frame usable by callees. */ + /* + * TCG_TARGET_CALL_STACK_OFFSET includes the stack bias, but is + * otherwise the minimal frame usable by callees. + */ frame_size = TCG_TARGET_CALL_STACK_OFFSET - TCG_TARGET_STACK_BIAS; frame_size += TCG_STATIC_CALL_ARGS_SIZE + tmp_buf_size; frame_size += TCG_TARGET_STACK_ALIGN - 1; |