diff options
author | Peter Maydell | 2018-02-22 15:44:42 +0100 |
---|---|---|
committer | Peter Maydell | 2018-02-22 15:44:42 +0100 |
commit | 0ce9cb913e32d7efed64dc1191a7a490d97cf56e (patch) | |
tree | 6f4031e47f540b0c3e7a6543b860f261a1384433 /ui/egl-helpers.c | |
parent | Merge remote-tracking branch 'remotes/mcayland/tags/qemu-openbios-signed' int... (diff) | |
parent | keymap: consider modifier state when picking a mapping (diff) | |
download | qemu-0ce9cb913e32d7efed64dc1191a7a490d97cf56e.tar.gz qemu-0ce9cb913e32d7efed64dc1191a7a490d97cf56e.tar.xz qemu-0ce9cb913e32d7efed64dc1191a7a490d97cf56e.zip |
Merge remote-tracking branch 'remotes/kraxel/tags/ui-20180222-pull-request' into staging
ui: reverse keymap improvements.
sdl2: hotkey fix.
opengl: dmabuf fixes.
# gpg: Signature made Thu 22 Feb 2018 10:22:58 GMT
# gpg: using RSA key 4CB6D8EED3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>"
# gpg: aka "Gerd Hoffmann <gerd@kraxel.org>"
# gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>"
# Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138
* remotes/kraxel/tags/ui-20180222-pull-request:
keymap: consider modifier state when picking a mapping
keymap: record multiple keysym -> keycode mappings
keymap: numpad keysyms and keycodes are fixed
keymap: use glib hash for kbd_layout_t
keymap: make struct kbd_layout_t private to ui/keymaps.c
egl-helpers: add alpha channel to texture format
egl-headless: cursor_dmabuf: handle NULL cursor
console/opengl: split up dpy_gl_cursor ops
sdl2: fix hotkey keyup
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'ui/egl-helpers.c')
-rw-r--r-- | ui/egl-helpers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c index 5fa60ef4e8..16dc3ded36 100644 --- a/ui/egl-helpers.c +++ b/ui/egl-helpers.c @@ -83,7 +83,7 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height) glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); egl_fb_setup_for_tex(fb, width, height, texture, true); |