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authorAkihiko Odaki2022-07-02 16:25:19 +0200
committerPhilippe Mathieu-Daudé2022-07-13 00:06:02 +0200
commit52eaefd36c33d17c5c52de0d02f1edf7400c0abb (patch)
treeba6e52b6b87e8fa55231cd840ae9cb8967a472ba /ui
parentui/cocoa: Fix switched_to_fullscreen warning (diff)
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ui/cocoa: Take refresh rate into account
Retrieve the refresh rate of the display and reflect it with dpy_set_ui_info() and update_displaychangelistener(), allowing the guest and DisplayChangeListener to consume the information. The information will be used as a hint how often the display should be updated. For example, when we run 30 Hz physical display updates it is pointless for the guest to update the screen at 60Hz frequency, the guest can spare some work instead. Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220702142519.12188-1-akihiko.odaki@gmail.com> Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Diffstat (limited to 'ui')
-rw-r--r--ui/cocoa.m12
1 files changed, 12 insertions, 0 deletions
diff --git a/ui/cocoa.m b/ui/cocoa.m
index e883c7466e..5a8bd5dd84 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -561,8 +561,20 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
CGDirectDisplayID display = [[description objectForKey:@"NSScreenNumber"] unsignedIntValue];
NSSize screenSize = [[[self window] screen] frame].size;
CGSize screenPhysicalSize = CGDisplayScreenSize(display);
+ CVDisplayLinkRef displayLink;
frameSize = isFullscreen ? screenSize : [self frame].size;
+
+ if (!CVDisplayLinkCreateWithCGDisplay(display, &displayLink)) {
+ CVTime period = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(displayLink);
+ CVDisplayLinkRelease(displayLink);
+ if (!(period.flags & kCVTimeIsIndefinite)) {
+ update_displaychangelistener(&dcl,
+ 1000 * period.timeValue / period.timeScale);
+ info.refresh_rate = (int64_t)1000 * period.timeScale / period.timeValue;
+ }
+ }
+
info.width_mm = frameSize.width / screenSize.width * screenPhysicalSize.width;
info.height_mm = frameSize.height / screenSize.height * screenPhysicalSize.height;
} else {