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-rw-r--r--hw/display/blizzard.c79
-rw-r--r--hw/display/blizzard_template.h97
2 files changed, 77 insertions, 99 deletions
diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c
index af0b51e73b..cbf07d14d9 100644
--- a/hw/display/blizzard.c
+++ b/hw/display/blizzard.c
@@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque)
s->my[1] = 0;
}
-#define DEPTH 32
-#include "blizzard_template.h"
+static void blizzard_draw_line16_32(uint32_t *dest,
+ const uint16_t *src, unsigned int width)
+{
+ uint16_t data;
+ unsigned int r, g, b;
+ const uint16_t *end = (const void *) src + width;
+ while (src < end) {
+ data = *src ++;
+ b = (data & 0x1f) << 3;
+ data >>= 5;
+ g = (data & 0x3f) << 2;
+ data >>= 6;
+ r = (data & 0x1f) << 3;
+ data >>= 5;
+ *dest++ = rgb_to_pixel32(r, g, b);
+ }
+}
+
+static void blizzard_draw_line24mode1_32(uint32_t *dest,
+ const uint8_t *src, unsigned int width)
+{
+ /* TODO: check if SDL 24-bit planes are not in the same format and
+ * if so, use memcpy */
+ unsigned int r[2], g[2], b[2];
+ const uint8_t *end = src + width;
+ while (src < end) {
+ g[0] = *src ++;
+ r[0] = *src ++;
+ r[1] = *src ++;
+ b[0] = *src ++;
+ *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
+ b[1] = *src ++;
+ g[1] = *src ++;
+ *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
+ }
+}
+
+static void blizzard_draw_line24mode2_32(uint32_t *dest,
+ const uint8_t *src, unsigned int width)
+{
+ unsigned int r, g, b;
+ const uint8_t *end = src + width;
+ while (src < end) {
+ r = *src ++;
+ src ++;
+ b = *src ++;
+ g = *src ++;
+ *dest++ = rgb_to_pixel32(r, g, b);
+ }
+}
+
+/* No rotation */
+static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
+ NULL,
+ /* RGB 5:6:5*/
+ (blizzard_fn_t) blizzard_draw_line16_32,
+ /* RGB 6:6:6 mode 1 */
+ (blizzard_fn_t) blizzard_draw_line24mode1_32,
+ /* RGB 8:8:8 mode 1 */
+ (blizzard_fn_t) blizzard_draw_line24mode1_32,
+ NULL, NULL,
+ /* RGB 6:6:6 mode 2 */
+ (blizzard_fn_t) blizzard_draw_line24mode2_32,
+ /* RGB 8:8:8 mode 2 */
+ (blizzard_fn_t) blizzard_draw_line24mode2_32,
+ /* YUV 4:2:2 */
+ NULL,
+ /* YUV 4:2:0 */
+ NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL,
+};
+
+/* 90deg, 180deg and 270deg rotation */
+static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
+ /* TODO */
+ [0 ... 0xf] = NULL,
+};
static const GraphicHwOps blizzard_ops = {
.invalidate = blizzard_invalidate_display,
diff --git a/hw/display/blizzard_template.h b/hw/display/blizzard_template.h
deleted file mode 100644
index ed96092329..0000000000
--- a/hw/display/blizzard_template.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * QEMU Epson S1D13744/S1D13745 templates
- *
- * Copyright (C) 2008 Nokia Corporation
- * Written by Andrzej Zaborowski <andrew@openedhand.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 or
- * (at your option) version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, see <http://www.gnu.org/licenses/>.
- */
-
-static void blizzard_draw_line16_32(uint32_t *dest,
- const uint16_t *src, unsigned int width)
-{
- uint16_t data;
- unsigned int r, g, b;
- const uint16_t *end = (const void *) src + width;
- while (src < end) {
- data = *src ++;
- b = (data & 0x1f) << 3;
- data >>= 5;
- g = (data & 0x3f) << 2;
- data >>= 6;
- r = (data & 0x1f) << 3;
- data >>= 5;
- *dest++ = rgb_to_pixel32(r, g, b);
- }
-}
-
-static void blizzard_draw_line24mode1_32(uint32_t *dest,
- const uint8_t *src, unsigned int width)
-{
- /* TODO: check if SDL 24-bit planes are not in the same format and
- * if so, use memcpy */
- unsigned int r[2], g[2], b[2];
- const uint8_t *end = src + width;
- while (src < end) {
- g[0] = *src ++;
- r[0] = *src ++;
- r[1] = *src ++;
- b[0] = *src ++;
- *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
- b[1] = *src ++;
- g[1] = *src ++;
- *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
- }
-}
-
-static void blizzard_draw_line24mode2_32(uint32_t *dest,
- const uint8_t *src, unsigned int width)
-{
- unsigned int r, g, b;
- const uint8_t *end = src + width;
- while (src < end) {
- r = *src ++;
- src ++;
- b = *src ++;
- g = *src ++;
- *dest++ = rgb_to_pixel32(r, g, b);
- }
-}
-
-/* No rotation */
-static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
- NULL,
- /* RGB 5:6:5*/
- (blizzard_fn_t) blizzard_draw_line16_32,
- /* RGB 6:6:6 mode 1 */
- (blizzard_fn_t) blizzard_draw_line24mode1_32,
- /* RGB 8:8:8 mode 1 */
- (blizzard_fn_t) blizzard_draw_line24mode1_32,
- NULL, NULL,
- /* RGB 6:6:6 mode 2 */
- (blizzard_fn_t) blizzard_draw_line24mode2_32,
- /* RGB 8:8:8 mode 2 */
- (blizzard_fn_t) blizzard_draw_line24mode2_32,
- /* YUV 4:2:2 */
- NULL,
- /* YUV 4:2:0 */
- NULL,
- NULL, NULL, NULL, NULL, NULL, NULL,
-};
-
-/* 90deg, 180deg and 270deg rotation */
-static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
- /* TODO */
- [0 ... 0xf] = NULL,
-};