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this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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SLIRP uses Meson so it could become a subproject in the future,
but our choice of configure options is not yet supported in Meson
(https://github.com/mesonbuild/meson/pull/7740).
For now, build the library via the main meson.build just like for
capstone.
This improves the current state of affairs in that we will re-link
the qemu executables against a changed libslirp.a, which we wouldn't
do before-hand.
Tested-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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