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path: root/stubs/replay.c
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* replay: do not build if TCG is not availableClaudio Fontana2020-10-221-78/+0Star
* gdbstub: add reverse continue support in replay modePavel Dovgalyuk2020-10-061-0/+5
* gdbstub: add reverse step support in replay modePavel Dovgalyuk2020-10-061-0/+5
* migration: introduce icount field for snapshotsPavel Dovgalyuk2020-10-061-0/+5
* replay: record and replay random number sourcesPavel Dovgalyuk2020-01-071-0/+9
* Clean up inclusion of sysemu/sysemu.hMarkus Armbruster2019-08-161-1/+0Star
* replay: pass raw icount value to replay_save_clockPaolo Bonzini2018-10-191-1/+1
* replay: make locking visible outside replay codeAlex Bennée2018-03-121-0/+8
* char: rename CharDriverState ChardevMarc-André Lureau2017-01-271-2/+2
* replay: allow replay stopping and restartingPavel Dovgalyuk2016-09-271-0/+5
* replay: introduce block devices record/replayPavel Dovgalyuk2016-03-301-0/+4
* replay: character devicesPavel Dovgalyuk2016-03-151-0/+34
* stubs: Clean up includesPeter Maydell2016-02-041-1/+1
* replay: initialization and deinitializationPavel Dovgalyuk2015-11-061-0/+9
* replay: checkpointsPavel Dovgalyuk2015-11-061-0/+6
* replay: recording and replaying clock ticksPavel Dovgalyuk2015-11-061-0/+13
* replay: global variables and function stubsPavel Dovgalyuk2015-11-051-0/+3