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path: root/ui/sdl2-gl.c
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* ui: split the GL context in a different objectMarc-André Lureau2021-12-211-5/+5
* ui: simplify gl unblock & flushMarc-André Lureau2021-12-211-2/+0Star
* ui/console: Pass placeholder surface to displaysAkihiko Odaki2021-03-041-2/+2
* display/ui: add a callback to indicate GL state is flushedMarc-André Lureau2021-02-041-0/+2
* ui: remove gl_ctx_get_currentMarc-André Lureau2021-02-041-8/+0Star
* Clean up inclusion of sysemu/sysemu.hMarkus Armbruster2019-08-161-1/+0Star
* Include qemu-common.h exactly where neededMarkus Armbruster2019-06-121-1/+0Star
* sdl2: redraw correctly when scanout_mode enabled.Tao Wu2018-08-241-0/+5
* sdl: Allow OpenGL ES context creationElie Tournier2018-04-271-2/+17
* sdl2: Remove unused epoxy includeElie Tournier2018-04-041-2/+0Star
* opengl: move shader init from console-gl.c to shader.cGerd Hoffmann2017-10-171-2/+2
* egl: misc framebuffer helper improvements.Gerd Hoffmann2017-09-291-2/+2
* sdl2: use framebuffer helper functions.Gerd Hoffmann2017-06-211-29/+7Star
* sdl2: add scanout_disable supportGerd Hoffmann2017-02-271-5/+11
* console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann2017-02-271-5/+7
* virgl: pass whole GL scanout dimensionsMarc-André Lureau2016-07-061-0/+1
* ui: Clean up includesPeter Maydell2016-02-041-0/+1
* sdl2/opengl: add opengl context and scanout supportGerd Hoffmann2016-01-081-0/+135
* sdl2: add support for display rendering using opengl.Gerd Hoffmann2015-05-051-0/+112