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* qmp: generalize watchdog-set-action to -no-reboot/-no-shutdownAlejandro Jimenez2020-12-151-2/+3
* sdl2: Add extra mouse buttonsDarrell Walisser2020-12-111-0/+2
* SDL: enable OpenGL context creationJan Henrik Weinstock2020-10-141-0/+5
* ui: relocate paths to icons and translationsPaolo Bonzini2020-09-301-2/+7
* ui/sdl2: start in full screen with grab enabledVolker Rümelin2020-05-191-5/+4Star
* ui/sdl2: fix handling of AltGr key on WindowsVolker Rümelin2020-05-191-0/+24
* ui/sdl2: fix segment fault caused by null pointer dereferenceChangbin Du2020-05-141-0/+12
* ui/sdl: switch to new show-cursor optionGerd Hoffmann2020-02-121-8/+8
* glib: use portable g_setenv()Marc-André Lureau2019-12-171-1/+1
* sysemu: Split sysemu/runstate.h off sysemu/sysemu.hMarkus Armbruster2019-08-161-0/+1
* Include qemu/module.h where needed, drop it from qemu-common.hMarkus Armbruster2019-06-121-1/+1
* kbd-state: use state tracker for sdl2Gerd Hoffmann2019-02-051-9/+3Star
* sdl: add support for high resolution window iconDaniel P. Berrangé2019-01-211-6/+12
* ui: install logo icons to $prefix/share/iconsDaniel P. Berrangé2019-01-211-10/+6Star
* SDL: set a hint to not bypass the window compositorSebastian Krzyszkowiak2018-10-291-0/+3
* sdl2: show console #0 unconditionallyGerd Hoffmann2018-10-011-1/+2
* ui/sdl2: Fix broken -full-screen CLI optionThomas Huth2018-08-241-5/+4Star
* ui/sdl2: Remove the obsolete SDL_INIT_NOPARACHUTE flagThomas Huth2018-08-241-3/+1Star
* sdl2: add checking for NULLPavel Dovgalyuk2018-06-261-3/+3
* sdl2: fix copypaste issuesPavel Dovgalyuk2018-06-261-4/+4
* sdl2: restore window dimensions by resizeAmadeusz Sławiński2018-06-141-2/+1Star
* sdl2: move opts assignment into loopGerd Hoffmann2018-05-151-1/+1
* sdl: Move DisplayOptions global to sdl2_consoleElie Tournier2018-04-271-5/+5
* sdl: switch over to new display registryGerd Hoffmann2018-03-051-2/+15
* sdl2: fix hotkey keyupGerd Hoffmann2018-02-221-11/+3Star
* sdl: use DisplayOptionsGerd Hoffmann2018-02-201-14/+19
* sdl2: fix mouse grabGerd Hoffmann2018-02-161-0/+1
* sdl: reorganize -no-frame supportGerd Hoffmann2018-01-251-6/+1Star
* sdl: use ctrl-alt-g as grab hotkeyGerd Hoffmann2018-01-251-16/+11Star
* sdl2: Ignore UI hotkeys after a focus change when GUI modifier is heldJindrich Makovicka2018-01-121-8/+24
* sdl2 uses surface relative coordinatesJindrich Makovicka2018-01-121-26/+4Star
* sdl2: Do not hide the cursor on auxilliary windowsJindrich Makovicka2018-01-121-0/+17
* sdl2: Fix broken display updating after the window is hiddenJindrich Makovicka2017-11-161-6/+2Star
* sdl2: Do not leave grab when fullscreenJindrich Makovicka2017-11-161-2/+3
* sdl2: Fix dead keyboard after fullsceenJindrich Makovicka2017-11-161-0/+1
* sdl2: Use the same pointer show/hide logic for absolute and relative modeJindrich Makovicka2017-11-161-11/+13
* sdl2: Do not quit the emulator when an auxilliary window is closedJindrich Makovicka2017-11-161-3/+8
* sdl2: add assert to make coverity happyGerd Hoffmann2017-06-231-0/+1
* shutdown: Add source information to SHUTDOWN and RESETEric Blake2017-05-231-2/+2
* ui: Support non-zero minimum values for absolute input axesPhilippe Voinov2017-05-111-2/+2
* sdl2: add scanout_disable supportGerd Hoffmann2017-02-271-0/+1
* console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann2017-02-271-1/+1
* sdl2: fix build failure on windowsGerd Hoffmann2017-01-131-0/+6
* sdl2: set window IDSamuel Thibault2017-01-101-0/+7
* sdl2: skip init without outputsGerd Hoffmann2016-06-031-0/+3
* ui: sdl2: Release grab before opening console windowCole Robinson2016-05-111-0/+4
* qapi: rename input buttonsGerd Hoffmann2016-03-011-2/+2
* ui: Clean up includesPeter Maydell2016-02-041-0/+1
* sdl: shorten the GUI refresh interval when mouse or keyboard is activeJindřich Makovička2016-02-021-0/+23
* sdl2/opengl: add opengl context and scanout supportGerd Hoffmann2016-01-081-0/+7