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path: root/ui/sdl2.c
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* SDL: set a hint to not bypass the window compositorSebastian Krzyszkowiak2018-10-291-0/+3
* sdl2: show console #0 unconditionallyGerd Hoffmann2018-10-011-1/+2
* ui/sdl2: Fix broken -full-screen CLI optionThomas Huth2018-08-241-5/+4Star
* ui/sdl2: Remove the obsolete SDL_INIT_NOPARACHUTE flagThomas Huth2018-08-241-3/+1Star
* sdl2: add checking for NULLPavel Dovgalyuk2018-06-261-3/+3
* sdl2: fix copypaste issuesPavel Dovgalyuk2018-06-261-4/+4
* sdl2: restore window dimensions by resizeAmadeusz Sławiński2018-06-141-2/+1Star
* sdl2: move opts assignment into loopGerd Hoffmann2018-05-151-1/+1
* sdl: Move DisplayOptions global to sdl2_consoleElie Tournier2018-04-271-5/+5
* sdl: switch over to new display registryGerd Hoffmann2018-03-051-2/+15
* sdl2: fix hotkey keyupGerd Hoffmann2018-02-221-11/+3Star
* sdl: use DisplayOptionsGerd Hoffmann2018-02-201-14/+19
* sdl2: fix mouse grabGerd Hoffmann2018-02-161-0/+1
* sdl: reorganize -no-frame supportGerd Hoffmann2018-01-251-6/+1Star
* sdl: use ctrl-alt-g as grab hotkeyGerd Hoffmann2018-01-251-16/+11Star
* sdl2: Ignore UI hotkeys after a focus change when GUI modifier is heldJindrich Makovicka2018-01-121-8/+24
* sdl2 uses surface relative coordinatesJindrich Makovicka2018-01-121-26/+4Star
* sdl2: Do not hide the cursor on auxilliary windowsJindrich Makovicka2018-01-121-0/+17
* sdl2: Fix broken display updating after the window is hiddenJindrich Makovicka2017-11-161-6/+2Star
* sdl2: Do not leave grab when fullscreenJindrich Makovicka2017-11-161-2/+3
* sdl2: Fix dead keyboard after fullsceenJindrich Makovicka2017-11-161-0/+1
* sdl2: Use the same pointer show/hide logic for absolute and relative modeJindrich Makovicka2017-11-161-11/+13
* sdl2: Do not quit the emulator when an auxilliary window is closedJindrich Makovicka2017-11-161-3/+8
* sdl2: add assert to make coverity happyGerd Hoffmann2017-06-231-0/+1
* shutdown: Add source information to SHUTDOWN and RESETEric Blake2017-05-231-2/+2
* ui: Support non-zero minimum values for absolute input axesPhilippe Voinov2017-05-111-2/+2
* sdl2: add scanout_disable supportGerd Hoffmann2017-02-271-0/+1
* console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann2017-02-271-1/+1
* sdl2: fix build failure on windowsGerd Hoffmann2017-01-131-0/+6
* sdl2: set window IDSamuel Thibault2017-01-101-0/+7
* sdl2: skip init without outputsGerd Hoffmann2016-06-031-0/+3
* ui: sdl2: Release grab before opening console windowCole Robinson2016-05-111-0/+4
* qapi: rename input buttonsGerd Hoffmann2016-03-011-2/+2
* ui: Clean up includesPeter Maydell2016-02-041-0/+1
* sdl: shorten the GUI refresh interval when mouse or keyboard is activeJindřich Makovička2016-02-021-0/+23
* sdl2/opengl: add opengl context and scanout supportGerd Hoffmann2016-01-081-0/+7
* qapi: Change munging of CamelCase enum valuesEric Blake2015-12-171-2/+2
* qapi: Don't let implicit enum MAX member collideEric Blake2015-12-171-1/+1
* sdl2: fix crash in handle_windowevent() when restoring the screen sizeAlberto Garcia2015-06-091-0/+4
* sdl2: add support for display rendering using opengl.Gerd Hoffmann2015-05-051-7/+58
* sdl2: move SDL_* includes to sdl2.hGerd Hoffmann2015-05-051-6/+0Star
* ui/sdl2: Support shared surface for more pixman formatsGerd Hoffmann2015-01-191-6/+7
* sdl2: Work around SDL2 SDL_ShowWindow() bugMax Reitz2014-12-171-0/+10
* sdl2: Use correct sdl2_console for window eventsMax Reitz2014-12-171-2/+4
* sdl2: move sdl2_2d_refresh to sdl2-2d.cGerd Hoffmann2014-12-171-9/+1Star
* sdl2: factor out sdl2_poll_eventsGerd Hoffmann2014-12-171-10/+13
* sdl2: add+use sdl2_2d_redraw function.Gerd Hoffmann2014-12-171-11/+6Star
* sdl2: move sdl_switch to sdl2-2d.cGerd Hoffmann2014-12-171-46/+4Star
* sdl2: overhaul window size handlingGerd Hoffmann2014-12-171-93/+79Star
* sdl2: move sdl_update to new sdl2-2d.cGerd Hoffmann2014-12-171-30/+5Star