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/* headers to use the BSD sockets */
#ifndef QEMU_SOCKETS_H
#define QEMU_SOCKETS_H
#ifdef _WIN32
int inet_aton(const char *cp, struct in_addr *ia);
#endif /* !_WIN32 */
#include "qapi-types.h"
/* misc helpers */
int qemu_socket(int domain, int type, int protocol);
int qemu_accept(int s, struct sockaddr *addr, socklen_t *addrlen);
int socket_set_cork(int fd, int v);
int socket_set_nodelay(int fd);
void qemu_set_block(int fd);
void qemu_set_nonblock(int fd);
int socket_set_fast_reuse(int fd);
#ifdef WIN32
/* Windows has different names for the same constants with the same values */
#define SHUT_RD 0
#define SHUT_WR 1
#define SHUT_RDWR 2
#endif
/* callback function for nonblocking connect
* valid fd on success, negative error code on failure
*/
typedef void NonBlockingConnectHandler(int fd, Error *err, void *opaque);
int inet_ai_family_from_address(InetSocketAddress *addr,
Error **errp);
int inet_parse(InetSocketAddress *addr, const char *str, Error **errp);
int inet_connect(const char *str, Error **errp);
int inet_connect_saddr(InetSocketAddress *saddr,
NonBlockingConnectHandler *callback, void *opaque,
Error **errp);
NetworkAddressFamily inet_netfamily(int family);
int unix_listen(const char *path, char *ostr, int olen, Error **errp);
int unix_connect(const char *path, Error **errp);
SocketAddress *socket_parse(const char *str, Error **errp);
int socket_connect(SocketAddress *addr, NonBlockingConnectHandler *callback,
void *opaque, Error **errp);
int socket_listen(SocketAddress *addr, Error **errp);
void socket_listen_cleanup(int fd, Error **errp);
int socket_dgram(SocketAddress *remote, SocketAddress *local, Error **errp);
/* Old, ipv4 only bits. Don't use for new code. */
int parse_host_port(struct sockaddr_in *saddr, const char *str);
int socket_init(void);
/**
* socket_sockaddr_to_address:
* @sa: socket address struct
* @salen: size of @sa struct
* @errp: pointer to uninitialized error object
*
* Get the string representation of the socket
* address. A pointer to the allocated address information
* struct will be returned, which the caller is required to
* release with a call qapi_free_SocketAddress() when no
* longer required.
*
* Returns: the socket address struct, or NULL on error
*/
SocketAddress *
socket_sockaddr_to_address(struct sockaddr_storage *sa,
socklen_t salen,
Error **errp);
/**
* socket_local_address:
* @fd: the socket file handle
* @errp: pointer to uninitialized error object
*
* Get the string representation of the local socket
* address. A pointer to the allocated address information
* struct will be returned, which the caller is required to
* release with a call qapi_free_SocketAddress() when no
* longer required.
*
* Returns: the socket address struct, or NULL on error
*/
SocketAddress *socket_local_address(int fd, Error **errp);
/**
* socket_remote_address:
* @fd: the socket file handle
* @errp: pointer to uninitialized error object
*
* Get the string representation of the remote socket
* address. A pointer to the allocated address information
* struct will be returned, which the caller is required to
* release with a call qapi_free_SocketAddress() when no
* longer required.
*
* Returns: the socket address struct, or NULL on error
*/
SocketAddress *socket_remote_address(int fd, Error **errp);
/**
* socket_address_to_string:
* @addr: the socket address struct
* @errp: pointer to uninitialized error object
*
* Get the string representation of the socket
* address. A pointer to the char array containing
* string format will be returned, the caller is
* required to release the returned value when no
* longer required with g_free.
*
* Returns: the socket address in string format, or NULL on error
*/
char *socket_address_to_string(struct SocketAddress *addr, Error **errp);
/**
* socket_address_flatten:
* @addr: the socket address to flatten
*
* Convert SocketAddressLegacy to SocketAddress. Caller is responsible
* for freeing with qapi_free_SocketAddress().
*
* Returns: the argument converted to SocketAddress.
*/
SocketAddress *socket_address_flatten(SocketAddressLegacy *addr);
#endif /* QEMU_SOCKETS_H */
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